i know what i've read is a small sliver of the genre and hardly going to be representative, therefore
but sometimes, reading posts on the internet, i get the impression that all SF and fantasy is (regarded as) inherently garbage of varying degrees of bad, and that high fantasy in particular is associated with reactionaries and pretention
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As for the Internet opinions on the matter, fuck 'em. The irony is real.
i dunno, increasingly i worry that the kinds of fantasy-kitchen-sink fictional worlds i like actually result in bland stories, and that the level of escapism inherent in the genre means it can't be actually *good*, at best it might be the kind of thing people say is fun but not worth taking seriously?
this is probably forgivable when said universe is basically real life but with ghosts or wizards or whatever, but if it's entirely fictional i think there's an expectation that it ought to be built to suit the story
whereas what i want is a large, colourful setting that i can set stories in
i've argued in the past that good stories don't *have* to be primarily character-driven, but i dunno
i guess i always find myself torn between admiration for really innovative literature, and enjoyment of genre stuff, and i don't want to settle for "genre stuff is fine but it will never be the best" which feels condescending as heck
i do understand that
there was a short story that made a big impression on me as a kid, Flying Dutchman by Ward Moore, which had no characters whatsoever; it is possible
probably you're entirely right and i am just a habitual nitpicker
that's like my biggest pet peeve and probably my number one cause of thread-derailing arguments i'm in
though i would generally prefer the *author* to understand the character, yes, and the character to become less alien as the reader gradually grows to understand them
possibly "entirely alien to all possible readers" was too strong a statement
i'm sorry, i didn't mean any offence
you didn't need to strike that out, it wasn't a bad post
the part about ethos, logos and pathos, in particular, was an interesting theoretical assertion, and one that could stand some elaboration
but i didn't have anything intelligent to add to that, so i just went with my usual rant about absolute statements concerning fiction because it's a pet peeve of mine
even though i started this thread to specifically ask about an absolute statement concerning fiction, and an entirely less interesting one
While i will confess that claims like that are *exactly* the kinds of claim i like to see challenged by a writer - i like to think of fiction as being a space of unlimited possibility - i really didn't mean anything quite so radical as a character who can't evoke any emotion, provoke any thought or be related to the reader's ideals in any way. i'm not sure i'd even consider an entity who was capable of none of those things to be a proper character.
i know roughly what happens in "Darmok", but i haven't seen it. i guess that would be more the kind of thing i had in mind when i said "entirely alien to all possible readers, but becomes sympathetic", though. Not that there's nothing about them that's comprehensible, but that their perspective and behaviour is so *weird* to just about everyone that understanding them is a gradual process.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
i dunno, maybe it's fine if you do your research and get it right
but yes, it is European-influenced settings that are overplayed, and usually what people are referring to when the genre is accused of being cliched
In fact, the major flaw with Kamigawa (a block based on the Shinto religion and feudal Japan) was that it was so well researched that it focused on the most obscure parts of the culture
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
The problem is not the genre, but the baggage it tends to come with and the unimaginative approaches to its traditions we see all too often.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It is also maybe worth considering that clichés get that way as much because of how they are used as how much.
By the same token, Dunsany's The Gods of Pegana is a keystone of the genre-concept, and it's pretty far from that setup in many, many ways.
I think the two are far from exclusive. Mythopoeia is a key element of this school of fantasy, and the myths of such worlds are as much a part of the story as the characters living out these very epic stories.
I will, however, agree that day-to-day life in an otherworld setting is a different genre from high fantasy in itself, but I feel like the basic qualifiers of high fantasy do encompass such stories as those of Narnia and Discworld (depending on the book) because these tales have much broader implications and a certain mythic resonance.
Technically i guess Adventure Time is postapocalyptic, but that feels pedantic when the setting is a lot closer to high fantasy than to other postapocalyptic settings