Beautiful visual design Passionate music Fun yet challenging gameplay with intuitive controls and clear interactable elements Memorable and immersive moments Story is a little choppy at times but it'll do
It's better than a Sonic game, because combat and health points work better.
The story's presentation takes on the style of a saturday morning cartoon. Which isn't a bad thing actually. But for reasons unrelated to its tone, it takes on a bit of a disjointed tone at times. Alternatively, it's rather clear that other stuff happens while your player-character isn't looking.
I enjoyed the Sonic games, but I always felt that combat was a bit wonky in it and the mechanic of losing all rings upon getting hit just didn't feel very elegant.
Freedom Planet replaced the rings with gems and a health bar which became unrelated. Gems are now an optional collectible with 200 for an extra life but otherwise completely optional and just for explorers, while a health bar makes it clearer how many hits one can take -- and incidentally also helps differentiate the playable characters.
Comments
it looks fantastic
the voice acting is cheesy af but the sincerity is enjoyable
basically it's like a very good Sonic game
The story's presentation takes on the style of a saturday morning cartoon. Which isn't a bad thing actually. But for reasons unrelated to its tone, it takes on a bit of a disjointed tone at times. Alternatively, it's rather clear that other stuff happens while your player-character isn't looking.
that's a bold assertion, but i think you're right
Freedom Planet replaced the rings with gems and a health bar which became unrelated. Gems are now an optional collectible with 200 for an extra life but otherwise completely optional and just for explorers, while a health bar makes it clearer how many hits one can take -- and incidentally also helps differentiate the playable characters.