Serge Gainsbourg (born Lucien Ginsburg;[1] French pronunciation: [sɛʁʒ ɡɛ̃sbuʁ]; 2 April 1928 – 2 March 1991)[2] was a French singer, songwriter, pianist, film composer, poet, painter, screenwriter, writer, actor and director.[3] Regarded as one of the most important figures in French popular music, he was renowned for his often provocative and scandalous releases,[4][5] as well as his diverse artistic output, which embodied genres ranging from jazz, mambo, world, chanson, pop and yé-yé, to rock and roll, progressive rock, reggae, electronic, disco, new wave and funk. Gainsbourg's varied musical style and individuality make him difficult to categorize although his legacy has been firmly established and he is often regarded as one of the world's most influential popular musicians.[6]
also he was very hot
You are really going the extra mile for this deception
Serge Gainsbourg (born Lucien Ginsburg;[1] French pronunciation: [sɛʁʒ ɡɛ̃sbuʁ]; 2 April 1928 – 2 March 1991)[2] was a French singer, songwriter, pianist, film composer, poet, painter, screenwriter, writer, actor and director.[3] Regarded as one of the most important figures in French popular music, he was renowned for his often provocative and scandalous releases,[4][5] as well as his diverse artistic output, which embodied genres ranging from jazz, mambo, world, chanson, pop and yé-yé, to rock and roll, progressive rock, reggae, electronic, disco, new wave and funk. Gainsbourg's varied musical style and individuality make him difficult to categorize although his legacy has been firmly established and he is often regarded as one of the world's most influential popular musicians.[6]
also he was very hot
You are really going the extra mile for this deception
I can verify that Serge Gainsbourg is real, good, and attractive if you're into his sort of look.
Myst is what I want out of a video game. also the Myst sequels are pretty decent.
I completely forgot about them when I made my first post.
Also I enjoyed the monkey island games, they were very genuinely funny.
That's fair enough, then.
You may want to play Yume Nikki, then. Lots of people love that game, it lacks dialogue or genre signifiers, and it has a similar exploration motif to Myst.
I'm an admirer of it more than a fan, myself, but my idea of "great gaming art" is Cave Story, so I think we have different ideas there.
Terraria is awesome and you should play the new patch because there are weaponized yo-yos now.
Also Yume Nikki is the sort of media that can change your life if you get into it at a certain time and even if it doesn't it's still very very very good.
It's also a new medium with some unique issues. But artistic merit is there. In some places. Usually buried under many flaws. But there nonetheless.
basically I p much agree w/ kex here, its just that a lot of the time those flaws end up being deal-breakers for me
Video games are probably the least accessible medium because it requires so much investment and actively bars a full interaction with the work in a way no other medium (except MAYBE kindasorta books) does.
Hence their principal form of engagement is usually emotional rather than cerebral, hence the dearth of truly artistic games. But damned if there isn't some good emotional engagement out there.
Also a lot of games with Big Themes go about their Big Themes in a pulpy way (see: Mass Effect) which often makes them seem less thoughtful than they are.
like lemme put it this way would you look for artistic merit in Settlers of Catan?
Settlers of Catan is a very entertaining, well-designed game, according to people who know more about board games than I do. If that isn't a form of artistic merit, then maybe the concept of "artistic merit" needs revision.
Pat Metheny is a jazz guitarist who also plays this 42-string hybrid monster guitar, and once wrote possibly the best criticism of Kenny G ever put to paper.
video games I have enjoyed: Super Mario 64, Myst, Uru, every monkey island game, grim fandango
The first of these is not like the others.
So, you want puzzles and atmosphere and good writing then. Portal might be up your alley. Maybe Talos Principle as well, which has basically been touted as the new Myst for the modern era.
like lemme put it this way would you look for artistic merit in Settlers of Catan?
Settlers of Catan is a very entertaining, well-designed game, according to people who know more about board games than I do. If that isn't a form of artistic merit, then maybe the concept of "artistic merit" needs revision.
Plus its mechanics make political statements, and good political statements = artistic merit
Pat Metheny is a jazz guitarist who also plays this 42-string hybrid monster guitar, and once wrote possibly the best criticism of Kenny G ever put to paper.
that totally empty town in that world where you could make the water go up and down?
that sounds like some invisible cities shit
also:
* the endless staircases
* the clock world where it was super easy to plummet into an endless void
* the bit where you could run through the mirror to unlock Wario but ALSO if you went through the mirror and then exited the room via the door in the mirror you emerged into a totally blank space
that totally empty town in that world where you could make the water go up and down?
that sounds like some invisible cities shit
also:
* the endless staircases
* the clock world where it was super easy to plummet into an endless void
* the bit where you could run through the mirror to unlock Wario but ALSO if you went through the mirror and then exited the room via the door in the mirror you emerged into a totally blank space
i like atmosphere, and i like a bit of challenge, but not too much
super mario 64 was a very lonely, mysterious sort of thing in places, especially towards the later levels
there were few people to talk to, you're stuck in this castle with all these secrets and mysterious worlds to explore
like remember that totally empty town in that world where you could make the water go up and down?
The Elder Scrolls, Dark Souls, and Castlevania are good for atmosphere.
Bioshock is good as well, if you can ignore some of its obvious storytelling flaws in favor of things it did really well. Spec Ops: The Line probably isn't your thing mechanically but I don't think there's any work, like, period whose themes stuck with me more.
Gone Home doesn't have much going on thematically but it's wonderfully atmospheric and pretty much perfect in terms of emotional engagement.
I never liked Super Mario 64 when I was younger, on account of it being 3D (it was oddly uncomfortable to Little!Crystal), so I think if I gave it another shot now I'd really like it, just going by what's been said here.
With that context, Dark Souls would probably be the best bet for you out of the first three Kex mentioned. As far as I know, since I never got a controller and playing it with a keyboard is supposed to be impossible.
With that context, Dark Souls would probably be the best bet for you out of the first three Kex mentioned. As far as I know, since I never got a controller and playing it with a keyboard is supposed to be impossible.
I'm one of those folks who would say that games can have artistic merit if the creators intended to include it, but I could also probably find artistic merit in a block of Swiss cheese if I wanted.
to you and in reply to @naney's comments: artistic merit is a subjective thing. And yeah I'm more like you.
Video games are probably the least accessible medium because it requires so much investment and actively bars a full interaction with the work in a way no other medium (except MAYBE kindasorta books) does.
Hence their principal form of engagement is usually emotional rather than cerebral, hence the dearth of truly artistic games. But damned if there isn't some good emotional engagement out there.
I'm not sure how being artistic means that it has to engage cerebrally rather than emotionally.
In fact, very often people see art in an emotional lens. Seeing something through the "cerebral" lens is what's considered less moving, more just "doing things", and less ...artsy I guess.
I never liked Super Mario 64 when I was younger, on account of it being 3D (it was oddly uncomfortable to Little!Crystal), so I think if I gave it another shot now I'd really like it, just going by what's been said here.
My definition of "art" necessitates a statement of some sort, not necessarily a clear one just... a statement, period. Creating emotions doesn't inherently mean something, but it allows statements to be understood on a deeper level.
My definition of "art" necessitates a statement of some sort, not necessarily a clear one just... a statement, period. Creating emotions doesn't inherently mean something, but it allows statements to be understood on a deeper level.
Kex, they just announced Zero Escape 3.
This has nothing to do with the thread, I just thought you'd like to know.
My definition of "art" necessitates a statement of some sort, not necessarily a clear one just... a statement, period. Creating emotions doesn't inherently mean something, but it allows statements to be understood on a deeper level.
But abstract music (e.g. much classical music) does not have explicit statements, yet is widely considered to be art.
Comments
I hope this isn't an unfair question to ask.
naney said:Depeche Mode, Kate Bush, 10,000 Maniacs, Deftones, Serge Gainsbourg
Those are fake names
Pat Metheny did a Jojos ending!
Myst is what I want out of a video game. also the Myst sequels are pretty decent.
I completely forgot about them when I made my first post.
Also I enjoyed the monkey island games, they were very genuinely funny.
You may want to play Yume Nikki, then. Lots of people love that game, it lacks dialogue or genre signifiers, and it has a similar exploration motif to Myst.
I'm an admirer of it more than a fan, myself, but my idea of "great gaming art" is Cave Story, so I think we have different ideas there.
Okay, so he put in a few real names to cover his deception.
Hence their principal form of engagement is usually emotional rather than cerebral, hence the dearth of truly artistic games. But damned if there isn't some good emotional engagement out there.
Settlers of Catan is a very entertaining, well-designed game, according to people who know more about board games than I do. If that isn't a form of artistic merit, then maybe the concept of "artistic merit" needs revision.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Bioshock is good as well, if you can ignore some of its obvious storytelling flaws in favor of things it did really well. Spec Ops: The Line probably isn't your thing mechanically but I don't think there's any work, like, period whose themes stuck with me more.
Gone Home doesn't have much going on thematically but it's wonderfully atmospheric and pretty much perfect in terms of emotional engagement.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Maybe it's probably a question of "can I find some sort of meaning in it?", rather than "do I personally feel artistic merit in it"?
Like how some people refer to some classic board games such as Go as "beautiful".
Come to think of it, artistic merit might be one of those things that can be forcefully found, but has to be discovered by accident.
I'm not sure how being artistic means that it has to engage cerebrally rather than emotionally.
In fact, very often people see art in an emotional lens. Seeing something through the "cerebral" lens is what's considered less moving, more just "doing things", and less ...artsy I guess.
The camera is wonky.
This has nothing to do with the thread, I just thought you'd like to know.
Also that series is pretty good too.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead