White's basically a hodgepodge of effects from different colors. Green's token-ness, Blue's preventative playstyle, Red's armies of tiny creatures and Black's tendency to sacrifice creatures for the better good. That means that is doesn't do most things particularly well, causing it to be outshined by the other colors, and the stuff that is unique to it (preventing damage, mass buffs, nuking the field, etc.) is often boring. Not uniformly, but often.
White's excellent in conjunction with other colors though. Merciless Execution, Unmake, Detention Sphere, all very interesting cards.
I don't like any of that stuff though. The only White I have in any of my decks is the spirits in my sword deck, and they're just a vessel for the artifacts in question.
The only White card that appeals to me at all is Wrath of God (who doesn't like seeing their enemies driven before them?), which has counterparts in other colors (including a direct colorshift in Damnation if I'm not mistaken).
Okay, listen. Damnation is a decent substitute, but that's one card. Red has board wipes, but they'll wreck the entire board and get you exiled from your playgroup. Blue has mass bounce cards, but those are expensive. I you want everything dead and or gone at a reasonable price, you gotta have white because white is where all the board wipes are.
Sunblast Angel, Novablast Wurm, Merciless Eviction (one of the few mass exile cards in existence)? All with some white in them.
Exiling! Forgot about that! For when you want a creature gone but your opponent has graveyard recursion out the wahzoo.
We complain about Blue not letting things happen because it cuts it off right at the bud. Exile allows it to do some stuff before being exiled forever.
Also, a lot of decks don't run significant graveyard recursion, so getting countered and getting exiled is basically the same thing. But the latter happens later.
I just realized that red 'damage can't be prevented' cards also partially hose protection. If a creature with protection from red block your red creature, they still take damage.
Harmonize is one of the best vanilla green draw spells. There are others that are dependent on how many creatures you have or how powerful they are. Regal Force is one of them, but it's not suited for a two-color deck. Don't know about the others.
Black is actually the second-best color when it comes to drawing excessively. It's just that it usually has a cost measured in blood instead of mana. You know how black is. Ancient Craving's a good example. So's Erebos.
Okay, seriously now, you want that turtle? You got to work for it.
What you're looking at is a creature that automatically exiles itself whenever it attacks. The obvious thing to do is to nuke the board somehow whenever Towershell's gone a-wandering. In addition, it screws with cards that allow you to bring back a card from the graveyard and sacrifice/exile it at the end of the turn. Whip of Erebos is a good example that I believe is still in standard? And of course, anything that triggers when a creature enters/leaves the battlefield is a good option.
Alternatively, you have a 5/9 that only costs 4 mana. There are a few green and red cards that force your opponent's creatures to attack, and a couple of white cards that let a creature block any number of creatures. Forcing your opponent to break its creatures on the Towershell is also an option. Not sure if any of those sorts of cards are in standard right now, but you could check.
if I'm reading Whip of Erebos right, when the toitle gets exiled by its own effect, that overrides what Whip of Erebos does, and returns it back to the battlefield again?
Well, block-and-sac, if we're being correct timewise
Block an opponent's creature with another creature, then when it comes time for damage to be dealt, sacrifice the creature. The opponent's creature is dealt no damage, but is still considered to be blocked.
Other variations known as the block-and-bounce, the block-and-tap, and the block-and-giant-growth
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I did mean in general though, not right now necessarily :p