That's pretty close, though I pasted this deck in Tappedout and I seem to have more demand for mana on black than I do black producing lands, but I'm not sure if that's necessarily unacceptable.
Unless you have a bunch of draw mechanics, once you have enough land to play the biggest card in your deck, more land is somewhat useless I think Nefarox is your biggest card, so about 22 lands? And maybe switch out some of the evolving wilds for dual lands.
Maybe I should cut the number of Cathedrals of War down to 2
also almost every card here costs 2 mana, that's scary.
That just means you have an aggressive mana curve.
You might want to look into some black card draw though. You'll need to be pumping out those weenies as fast as possible as you get to the late game. I personally like Ancient Craving, which was basically the only reason I won those last two games with you, but it works better with lifelink decks than standard decks. But you have some lifelink, so you should be okay.
idk I feel like I've already cut down my creature ranks a lot, are there some of these I should just get rid of? Sublime Angel is kind of expensive and since literally every other creature I own already has Exalted it occurs to me it's not super useful.
also my friend Kayla tells me Evolving Wilds is bad like, most of the time.
WHO DO I TRUST
Like I said before, they're good but not great. The major benefit of Evolving Wilds is that, one, they're dirt cheap, and two, they're not color-specific. In any two-color deck, Evolving Wilds is best replaced by a functional dual land. Evolving Wilds exists for player who don't want to or can't afford to buy the land card that they need.
Naturally, I have some of them in my Orzhov decks because having two decks of the same color(s) means dividing your best cards across both decks and using sucky cards to plug up the holes.
Can't play now, unfortunately. Sun's set and Sabbath's on. I'm still iffy on where "playing MTG" stands in accordance to proper behavior on the Sabbath.
Yarrun how did we fix the problem where we couldn't see each other?
The issue seemed to be that you weren't in the chat room and I was. As such, you were listed on the User Lists, but not the Chatroom List that I'm usually used to perusing.
Once you joined the Chatroom, I believe the problem was alleviated?
Yarrun how did we fix the problem where we couldn't see each other?
The issue seemed to be that you weren't in the chat room and I was. As such, you were listed on the User Lists, but not the Chatroom List that I'm usually used to perusing.
Once you joined the Chatroom, I believe the problem was alleviated?
hmmm
I will try that when ignatius gets back from where he is.
Teferi and Freyalise coming back in Planeswalker form, despite being not a planeswalker anymore and dead, respectively.
And Geralf and Gisa from Innistrad finally got their own cards after people complaining about one of the set's major villains not getting their own legendary card.
i have a question: if there are have a bunch of cards and one of them reduces a cards toughness to zero does it die immediately or after the whole stack resolves
@Calica: Basically it's an infinite loop with no exit condition, and the reason why newer cards of that type are worded in a way that doesn't cause the thing that just happened to happen.
More specifically: so Oblivion Ring reads "when it enters the battlefield, exile another target nonland permanent; when it leaves the battlefield, return that permanent to the battlefield", and in that video there are three Oblivion Rings. The first one gets exiled by the second one, and while the third one is being cast (ie, before it enters the battlefield), Elesh Norn, the only other valid target besides the second ring, is killed.
When the third one enters the battlefield, it can only target the second oblivion ring, which exiles it, which causes the first oblivion ring to return to the battlefield. The first oblivion ring's text triggers, exiling the third oblivion ring, which makes the second oblivion ring return to the battlefield. The second oblivion ring sees nothing else to target but the first oblivion ring, so it exiles it, causing the third oblivion ring to return to the battlefield, etc., etc., ad infinitum, ad nauseam.
Well, more accurately, I want you to make a Commander deck.
It's 100 singleton, meaning you can't have duplicates of any card (except basic lands), and you have a commander that you have to build your deck around. The rules are as such:
* Your commander starts out separate from your deck in the command zone. You can play it whenever you could normally cast it from your hand, and if it would go to the graveyard or the exile zone, you can put it back into the commander zone. If you would recast it, you have to pay 2 extra colorless mana. For example, if a commander costs 4RR and it dies, then recasting it would cost 6RR.
* All cards in your deck must be either colorless or in your commander's color-identity, which is separate from its actual color. A commander's color identity consists of every mana symbol on the card, plus colorless (meaning that Bosh, Iron Golem, is considered red as a commander, even though it's colorless)
* You start out with 40 life each.
* An extra win condition exists. If a commander deals 21 combat damage to a player, that player is dead.
That's about it, honestly. Find a cool legendary creature, find about 60 cards that work well with it, then fill the rest with appropriate lands.
The stuff in the maybeboard is cuz I was going to make it "faeries and also zombies", but two tribals don't seem like they'd play well together. And there's little way to zombify faeries as far as I can tell.
Deck's currently devoid of most stock OP blue and black spells, I'll add those later.
Comments
I can't tell if I have entirely too much land or not nearly enough.
That's pretty close, though I pasted this deck in Tappedout and I seem to have more demand for mana on black than I do black producing lands, but I'm not sure if that's necessarily unacceptable.
also almost every card here costs 2 mana, that's scary.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I had actually wanted to make most of the lands dual, ignatius told me that's not a bad idea.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
WHO DO I TRUST
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
In any case though I won't stop you from doing what you have to, or have to not, in this case.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I'm watching Kill la Kill (again) but I will check back here every once in a while.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I'll set up a room. Same name and password as last time.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I will try that when ignatius gets back from where he is.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead