Oh, I'm not saying it's a bad set. It's just that I raelly disliike Horsemanship. I mean, it's like Flying, but more restricted, so it's almost always impossible to block. Especially with fucking Sun.
My favourite one is the card with horsemanship who's unblockable if he attacks alone. Yeah, because so many people were going to be blocking him anyway
I was walking down Crime PONY alley one night with my parents after watching the Horse Whisperer. I thought "Hey, maybe I could talk to horses and FIGHT CRIME. somehow" and my folks were like "Son, you're being retarded. Shut up and take us home" so I started pulling the carriage as per usual when suddenly, an actual horse comes out of nowhere, crashes into the carriages and kills my parents. I was happy for a while until the horse in question was like "IMMA STEAL YOUR MONEY" and he sued me for driving incompetence.
I learned that equines were scum and that they should be turned into glue.
And that's what happened.
^It's actually worse, as it still says destroys and thus it can't kill indestructible creatures, which is probably the main reason why you'd want to play an edict.
I use Toshiro Umezawa because I'd like to think that I raised Toshiro Mifune from the dead and that he somehow decided to lead my forces because...um...Magic, I guess
Knight Weenie - a variant of a White Weenie that takes advantage of Knight Exemplar.
Merfolk - just classic Merfolk deck
Obliterator discard - A Green/Black deck revolving around the Phyrexian Obliterator that uses discard for control (because I got a shiny obliterator in my booster box whoo hoo!)
Mono-red burn deck
and I USED to have a R/G Elf Survival of the Fittest deck, you know, before they were dicks and banned it, sniff.
^^^^I think the vampires are actually helping protect the humans from the zombies in this set. Of course, it's a little more like a farmer protecting his livestock from predators.
^Well for one thing, you're never a dick for playing something that works.
That's true; I wouldn't want to try reasoning with Bloodcrazed Neonate.
I'm sure some of the spirits can be reasoned with, and half of them are benevolent anyway. They don't really seem to have a unified purpose, unlike the other monster tribes.
^Well for one thing, you're never a dick for playing something that works.
Depends on the context. I wouldn't mind coming up with a horrible combo in tournament and beating the shit out of everyone if I ever did. But when I'm playing with my friends, I don't care about winning or losing, I just wanna do something and see what my opponent can come up with. It's not a matter of works or it doesn't work, but a matter of how much am I having searching my library or thinking of new interactions to win and exploit or simply because I think they'd be fun to pull off.
Yeah, spirits are a lot more diverse, but I don't think you can really reason with them very well. To me, they seem to be a continuation of a tradition of ghosts being interpreted as the incomplete remnants of disturbed people. Sure there are benevolent ghosts, but I think what they do is mostly mindless repetition of habits formed while they were living, or a representation of a strong emotion or motivation that can't be stopped by the death of its owner. On the other hand, that perception might just be a side-effect of the difficulty the living have with communicating with the dead, but in that case, you can't really reason with them without being able to talk to them.
^^^^^If you're playing casually, I don't think you can call that Legacy.
My money's on spirits for being the scariest. The others are corporeal and easier to understand. Granted, I'd give myself better odds of surviving a night with a ghost than with any of the other monsters, but if the ghost really had it in for me, I don't know how I could possibly stop it.
Comments
Amount of People I play who have any blue cards in their decks: 0
edit: That also only applies to creatures you own.
I know.
But I don't play against people I don't play against.
I used to reference Skyrim, but then I borrowed some arrows
The best part is that, in context, a lot of the time it'd be tapping to kill squirrels.
^ A pony killed his parents or something.
Juan is too corrupt to enjoy ponies.
She didn't miss it; it just didn't clock in.
What's legacy like to play?
^Well for one thing, you're never a dick for playing something that works.
I'm sure some of the spirits can be reasoned with, and half of them are benevolent anyway. They don't really seem to have a unified purpose, unlike the other monster tribes.
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
My money's on spirits for being the scariest. The others are corporeal and easier to understand. Granted, I'd give myself better odds of surviving a night with a ghost than with any of the other monsters, but if the ghost really had it in for me, I don't know how I could possibly stop it.
i get so angry sometimes i just punch plankton --Klinotaxis
essentially one-dimensional; eg. Morkrut Banshee is rage and nothing
else.
I honestly can't decide what monster scares me the most.
^ What Legacy decks do you have?