More people have said that and been killed than there are thorium decay products.
iirc it's "5" that uses active effects; if not then it is one of the number keys.
Thoughts: I think it would have been better if we could hear the game's wonderful ambiance and sound effects; I don't know how easy that is for you? Getting the important effects out of the way early is helpful but you get lost a lot, which is easy in this game. My method of searching the open, repeating worlds is to find landmarks in a line on one axis and then loop around the other axis while going perpendicular in single-screen increments, effectively combing the entirety of the map. This won't work in the desert because the desert has really weird physics. If you are making a series for people with a passing familiarity with this game, I'm hoping you will try to showcase all the things in the game. :o This may require some pre-planning (the wiki is quite helpful here). Each time I do a playthrough, I find new things I didn't know about before. :D
Getting the important effects out of the way early is helpful but you get lost a lot, which is easy in this game. My method of searching the open, repeating worlds is to find landmarks in a line on one axis and then loop around the other axis while going perpendicular in single-screen increments, effectively combing the entirety of the map. This won't work in the desert because the desert has really weird physics. If you are making a series for people with a passing familiarity with this game, I'm hoping you will try to showcase all the things in the game. :o This may require some pre-planning (the wiki is quite helpful here). Each time I do a playthrough, I find new things I didn't know about before. :D
Yeah I did go into this knowing I wanted to get the bike but not what else to do. I'm going to do a bit more research next time and maybe write a short list to have on hand when I record.
Comments
Thoughts: I think it would have been better if we could hear the game's wonderful ambiance and sound effects; I don't know how easy that is for you? Getting the important effects out of the way early is helpful but you get lost a lot, which is easy in this game. My method of searching the open, repeating worlds is to find landmarks in a line on one axis and then loop around the other axis while going perpendicular in single-screen increments, effectively combing the entirety of the map. This won't work in the desert because the desert has really weird physics. If you are making a series for people with a passing familiarity with this game, I'm hoping you will try to showcase all the things in the game. :o This may require some pre-planning (the wiki is quite helpful here). Each time I do a playthrough, I find new things I didn't know about before. :D
Everyone loves Steve.
if you haven't looked it up already I encourage you not to. The surprise is interesting.
still working out the kinks on the technical side of things (my voice is way too low here), but still, some interesting stuff happens in this episode.
Also am I great at episode titles or what?