It's fine. It's my own fault for not figuring this part out more precisely. I honestly assumed that someone would want to look in the case or look for matches earlier.
The POV is a character in their own right, although the way their personality forms is influenced by the directions. For example, dialogue later on will be up to individual contributors to a certain degree.
I dunno, if there's one thing Planescape: Torment taught me, it's to write down the words and memories that pop into your head. Collect as many vague memories/ vague ideas as possible, like pieces to a puzzle.
Then again, that's the kind of game where you tattoo messages to yourself and such weirdness.
"Uncouth" literally means "not known or understood." The "couth" part is a now obsolete or archaic past participle for the verb "can," which originally was much closer in meaning to "know" or "parse." This survives in Scots with formations like, "Do ye ken?"
That said, the fact that this word occurs to you may or may not be important given its nature.
Yarrun, you do remember that there is a spiral staircase right behind you, don't you? And that there seems to be something coming up that staircase? While opening the box may not be the worst idea in the world, it is a strange time to choose to do so.
Also remember the following: You still have a knife in one hand; the cabinet also has drawers; and you can take the cloth off of the thing on the altar at any time.
But first I need to figure out how to resolve this bizarre staircase situation in a way that doesn't involve the player character getting themselves killed (or shanking some poor sap).
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that said, can i change my last input? i had a better idea
i had figured leaving the case was something that could be done quickly
so i guess just dump it for now
sorry for making a mess in your thread
'tis fine, 'tis fine.
We learned a bit about the MC (good with ladders and trees, not afraid of heights, not experienced with cliff faces), and that's all to the good.
Or am I barking up the wrong tree?
I dunno, if there's one thing Planescape: Torment taught me, it's to write down the words and memories that pop into your head. Collect as many vague memories/ vague ideas as possible, like pieces to a puzzle.
Then again, that's the kind of game where you tattoo messages to yourself and such weirdness.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
But first I need to figure out how to resolve this bizarre staircase situation in a way that doesn't involve the player character getting themselves killed (or shanking some poor sap).
(If we're about to die, do we not get any continues?)