So having GM'd for you folks the last time, I have developed a taste for it. Anyone up to play this wuxia/urban fantasy setting/rule set I'm working on?
For the record; It plays nothing like D&D. Where D&D 5E had some rules on advantage/disadvantage and positioning, it's still mostly about the dice-rolls. Not so with Fate Core; you will always use never more than four d6s, with each number corresponding to a certain value (negative, neutral, or positive). Instead, the game focuses on describing actions and things present in the environment that might give you an advantage.
tl;dr: D&D models medieval combat. Fate Core models action movie logic.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
1) i don't know Fate Core
2) i can't commit to something that's going to be too time consuming, and i've gotten the impression that you like to keep your RPs moving at a fairly fast pace (correct me if i'm wrong)
in that case, yes, i'm interested
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also, I know the basics of how Fate Core works, but I've only played in campaigns using it as the system twice (well, once was Fate Core and once was Stands of Fate).
what exactly is the setting here?
I have a couple potential ideas for a character and have had some help with them, but I'm not even sure of the time frame this story's taking place in, so I can't commit to much.
1. I want to clarify I'm understanding the setting. Basically what we have here is a veiled fantastic underworld beneath the mundane world as we know it, or is there not a veil? I'm not wholly clear on that.
2. I kind of feel like I am sort of unqualified to play a character from Asia given that I know relatively little about the region compared to the rest of the world. I realize that's my own fault, but it is sort of a stumbling block here. Do you have any recommendations?
3. I would like to play a character where, preferably, I can contribute at my own pace, somewhat off from the rest of the group initially, and then drop in more fully if I find the RP is going to my liking. Is that OK?
nevermind, I worked this one out.
2. That's cool, but I don't know much about that either. Would writing a Japanese character living in California be unreasonable? It makes some sense with the character archetype I have cooked up. Furthermore, I feel I write my characters better when I identify with them on some level and, while I cannot identify with being Asian (I am Dutch), I can certainly identify with being somewhat rootless, and I think it could be an interesting conflict to explore a bit given the setting. You wouldn't know it given how often I bring up my ancestry, but I don't really feel any deep-seated connection to the Low Countries.
Not to mention my character in particular has a couple personality traits in common with me, but that's neither here nor there.
3. Nor do I! But it would make it easier for me to contribute if I could do so at my own pace.
I will do a signup as soon as I'm able.
Location doesn't matter much to me personally, I'd just be more familiar with the united states. You're the DM so I don't imagine I'd do much location-setting.
Let me sketch up what I have so far.
There are three constraints that I have ask your character to be.
A), they have to be Asian. Chinese, Malay, Kazakh, Mongol, Tamil, Korean, whatever. Additionally, they could be mixed, or Eurasian.
B), you start as children, between ten to eighteen. Don't worry, you'll be adults later, and we'll be playing through a montage of your growth.
C), you should either know each other, or have reasons to meet. This is important, because I can't run a game with two individuals in different places. You will be a team.
Life is complicated. Trouble defines that complication. It could be a character flaw 'Hair-Trigger Temper', or a problematic relationship like 'Demanding Mother'. Your Trouble shouldn't be easy, too large to overcome, or be directly related to your High Concept.
As a child, you will have five skills at a very low-level. There are five skills, three of which you take at Average (+1), and two of which you take at Fair (+2).
Ethnicity: Japanese-Filipino
Age: 14, at game start.
C), ??
High Concept: Hopeless Adventurer, Born 500 Years Too Late
Trouble: Always Playing The Hero
I will describe X in greater detail tomorrow.
For now:
Akemi is a girl stricken with the soul of an adventurer and an intelligent mind, but her life is, to her, achingly humdrum and boring. She often takes walks lasting hours--sometimes into the late night--along the streets of the small town she lives in, possessed by the spirit of outlaws who lived centuries before. She admires pirates, cowboys, samurai, and archeologists, despite knowing rather little about any of these things. A young woman with her head in the clouds in the truest sense.
I'm going to bed now. I'll revisit this tomorrow. Hopefully I have not made my character sound awful.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Edited in thingsnstuff
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also Shirai is the surname, it is written in western order.
I can't take credit for the name, a friend (ignatius2722) came up with it.
I should note that the latter is mostly a reference to a Jimmy Buffett song.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I want a magic gun.
I will work it into my character's story somehow, but dammit, I want a magic gun.
Put it on the wish list. All DMs keep a wish list.