Look at it.
It's a ghost.
In a Bioshock game.
A ghost.
Why is there a ghost in my Bioshock game. Ghosts belong to games like DOOM, Elder Scrolls, Devil May Cry, and...not Bioshock.
But no.
There is a ghost in my Bioshock game. Why is it there. It makes no sense for a ghost to be in a sci-fi game.
At least WH40K was explicit with the "psykers = wizards" element of their game. The writers had to play around with quantum mechanics, instead of just calling it...a ghost.
It's a ghost.
Comments
This is not meant as a challenge to your opinion or anything of the sort, but why do you feel that ghosts do not belong in sci-fi games? Do you just see them as being more fit for fantasy settings?
*puts on Binding of Isaac t-shirt, rides off in a car with "I <3 Indies" painted on the side*
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
For fuck's sake, the first Bioshock and System Shock 2 had ghosts. Yeah, you didn't fight them, but they sure as hell existed there.