Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Yes.
See, here's how it works. Yarrun contests you, then Yarrun contests me. The order doesn't really matter, it just matters that Yarrun contests both of us.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
I could tell you right now.
Arcana is based on Intelligence, and is used to divine supernatural details. Spells, magic items, eldritch symbols, traditions, planes of existence and their inhabitants.
Deception is based on Charisma and is used to lie.
Intimidation is based on Charisma and threaten and convince with the veiled threat of violence.
Persuasion is also based on Charisma and is used to make requests, exhibit proper etiquette, and convince cordially.
Deception is based on Charisma and is used to lie.
Sidenote: Deception isn't just lying. It's also misdirection.
In 5e, the combination of Deception and Performance is easily one of the best skill combinations available. As with all skill combinations, it works best if you get your Charisma (or other relevant stats, but it's Charisma for Deception and Performance) as high as possible, and train Deception and Performance, so you stand as high a chance as possible of fooling everyone.
I'm not gonna lie I feel rather anxious by all this :x I have no clue to when to bring my character in either... I didn't quite expected the game to be held over a thread which I don't quite feel comfortable with yet... :v
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Don't roll to notice something whose result would be guaranteed.
See here's the thing. The earlier roll was done because our characters are private people, and it was your Insight against our Deception. That means that the result was going to be unclear.
But noticing rings on fingers? With someone you're going to spend time with? Might as well roll for light to enter your eye, or roll for air to be displaced in your ear, or roll for the stimulation of the nerves.
And I was actually going for an Intimidation or Persuasion roll. Maybe even Deception. I don't want to sneak up on the lizardman. I just want to keep him from running away at the sight of me so I can perform a 'clever ruse'.
Regardless, I rolled a 4 without modifier, so it's 9 for Persuasion and 14 for Intimidation and Deception. Pick what you want.
That's a 2, a 4, and a 2 in succession, by the way.
I feel like the dice should be weighted so that one gets 9s, 10s and 11s more often. But then my knowledge of statistics kicks in and tells me that it would only be weighted to median numbers if multiple rolls were involved. Like 5 d4s, or 20 coin flips. The d20's designed so that you have the same chance of getting a critical 20 or a critical 1 as you would any other number.
I guess it's better gameplay-wise, but it strikes me as odd roleplay-wise. Like, 10's the average stat/score for anything in DnD. It's what's considered normal; the 13's and 15's of adventurers are abnormal. Thus, the average roll should be 10, and critical 20s and 1s should only occur once in a blue moon. Right now, the chance of getting a perfect 20 is exactly 1/20. Using 5 d4s, the chance would be 1/(5^4). Using 20 coins, the chance would be 1/(2^20).
It's kind of silly that Zax is the one who gets away.
He's a poisoner. Dwarves have hella resistance to poison. That means that Zax isn't scary to Zankas, which means that Zax's reappearance at a later point in the story would be less impactful than a standard foe.
Stimma's a woman, which would create a standard (if cliche and kind of misogynist) woman vs woman matchup with Lud. And Sandmine's a Dwarven crime lord, which would make him a foil to Zankas.
Not that I'm complaining about how the story's going. If I wanted things to follow a perfectly logical narrative progression, I wouldn't be playing it. Just spitballing, that's all.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Smitta. As in "Smitten".
Nah it's just a normal weapon attack. Just roll your damage dice and add your bonuses.
Actually, they're not actually your foils at all. They're just a bunch of two-bit crooks that are about half your level and I threw in to pass the time until Hamster comes in. Our real target is hiding somewhere in the desert.
I'm going to have Ludmi cast a spell here but I don't know what spell. Yarrun is free to act first if he wants, as I don't know if this will take me a while.
I guess it's better gameplay-wise, but it strikes me as odd roleplay-wise. Like, 10's the average stat/score for anything in DnD. It's what's considered normal; the 13's and 15's of adventurers are abnormal. Thus, the average roll should be 10, and critical 20s and 1s should only occur once in a blue moon. Right now, the chance of getting a perfect 20 is exactly 1/20. Using 5 d4s, the chance would be 1/(5^4). Using 20 coins, the chance would be 1/(2^20).
The die roll is supposed to represent things out of your control.
You can swing a sword and aim at their neck, for instance. But you can't control if your opponent parries your blade and opens you up to an attack (rolling a 1), or if your opponent fumbles their blade and steps into the attack (a natural 20).
Left alone, every swing would be an automatic success. However, you've got opposition whenever you roll. That's what the purpose of rolling is; a method of resolution determined by an impartial observer (the dice) to decide who wins.
Making things trend towards averages kind of misses the point.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Oh okay. It's a link. Alright. I'll adjust it.
Dragon pistols are single-shot muzzle-loaded firearms. As all guns are basically just using crossbow stats, all guns have to be reloaded after every attack by expending a normal action.
As such, it is common practice to have about two firearms on hand at once, and a melee weapon.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
No no first you roll a 20, and add your attack modifiers (which are already handily logged into your weapon entry). If that overcomes armor, then the attack is successful.
Comments
I'm gonna wait for someone else to comment before I bring Ludmi in.
I also hope you don't mind if I write in the third person, as it is my RP voice.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Alright, Zankas will go first.
I got 24, ftr.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I have no clue to when to bring my character in either... I didn't quite expected the game to be held over a thread which I don't quite feel comfortable with yet... :v
Play by post is in many ways easier than IRC session games, speaking as someone who's done like, half of one of each.
I hope you don't mind subpar RP and sentence structure >_<
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Can we all agree that my rolls are the worst?
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
THEN you roll for damage.
But yeah, I'd say the sneak attack's applicable.