Myst, in case you've been living under a rock, is the name of the hit 1993 adventure game that took the world of computer gaming by storm when it came out. The game's ability to immerse players in a fictional world and then-groundbreaking graphics made the game the best-selling PC game of all time until The Sims took its crown in 2002. For the purposes of this thread, I'll be playing the 2000 remake, RealMyst which uses free-roaming 3D enviroments rather than pre-rendered stills. Why am I, a person who is not totally immersed in the lore and universe of Myst, playing the game all the way in 2013? Because I believe the game has some things to say on gaming and games themselves, and the very acts of discovery, exploration, and in some cases, exploitation and ruin of new worlds.
I'll also be showing videos of so-called art games that are available for free on the internet. Some of these are good, some of these are bad, but I think all of them have some interest. I'll be joined by a good IRL friend of mine who knows nothing about Myst and most of the art games I'll be showing him.
Comments
And a little bit of art game to go with your RealMyst
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I thought that was a false memory, or a dream that I half-remembered! I honestly didn't think that this was real!
Just because I have no idea if you'll see my comment, your voice seems to be too far down in the mix.
Also who's that other guy?
good....good.Only Audacity is free, though.
I can hear you, but the game often drowns you out.
so no, but it's still impactful.
good choice, though.
You know, I played the original Myst a little bit back around when it first came out. Never got anywhere with it, though.
I too, did not get anywhere.