Belighor gave Nathan a somewhat confused look. "W-wait. What's the point in distracting a monster if we have no idea where it is? Also, h-how is it supposed to tell how superstitious said monster is?"
"Well, if it's dangerous to us, then leading it on a wild goose chase means we won't have to deak with it for a while. And I'd assume something superstitious would act odd around a bronze spider mech. And aww"
Belighor sighed. "T-this is still only the second floor, you know. I d-don't really think there's going to be anything we can't handle. Probably." He took a few steps down the hallway, then turned to face the rest of the party. "We d-don't really have much of a choice except to see for ourselves. I think. C-come on, let's do some scouting. If that's okay with you all."
"It's somewhat weak and has no offensive attacks yet, but it's easy to fix if it breaks, so it tends to be VERY expendable. And I'd rathervthe mech get hurt than someone living"
Some creatures can be raised to life as skeletons or zombies, when this happens, it is usually at the behest of a caster, who the skeletons serve until his or her death, or (more commonly) their own. Sometimes, skeletons are instead produced naturally. These creatures are the result of ambient mana coalescing and taking up residence in the scattered bone particles of the Dungeon. Eventually, these bone particles form back into animate skeletons, who often simply wait for a more intelligent creature to direct them to what causes they may.
"Naturally-occuring Necromancy? Interesting," N muttered as he looked over the Bestiary. He looked at the Attack stat of the skeletons and, unconsciously, backed away from the corner.
Belighor sighed. "A necromancer? You'd think they'd have b-better things to do than harass adventurers." He focused, waving a hand at Demei. "They d-don't seem too tough, but more p-power can't hurt."
As Nathan rounds the corner, you notice that while four of the five creatures that stand before you are quite obviously skeletons, one is not. At least not entirely.
The beast has gargantuan skeletal hands disproportionate to its size, and fully intact, fleshy, staring eyeballs.
A strange form of undead that resemble skeletons, Gazer Skulls should not be underestimated. Their powerful gaze attacks can catch unwary adventurers offguard, and there are few worse things than being surprised by a creature that can spout off Ice Bolts out of its eyes.
Gazer Skulls have massive, humanoid bug-eyes that are perfectly intact, and very large hand bones. Otherwise, they resemble normal skeletons. Gazer Skulls can speak intelligibly, but are not particularly open to negotiations.
Spell List:
Elemental Bolt -- The caster hurls a bolt of elemental entropy that deals 1d6 damage of a random school. [MP: 10] [Range 2: Line]
N's eyes flit between the Bestiary and the battle. He does his best to put a Skeleton between himself and the Gazer Skull, without letting the skald get in the way. Considering that she's a physical powerhouse at the moment, hitting her wouldn't make much of a difference in the battle. However, it would probably get her mad at him, and N would like to avoid that eventuality for as long as possible.
The Ray pierces one skeleton, spectacularly fragmenting its skull into a million pieces, destroying it, misses another, and connects with the Gazer Skull squarely between its bulging eyes, chipping a hole in its skull. "How dare?!"
"Augh!" A hole bursts open in the Gazer Skull's head, revealing a swirl of prismatic energy within, probably what created the strange beast in the first place.
The Gazer Skull mumbles "idiots" under his breath before attacking again. He fires a Beam of Fire from his eyes, again targeting Nathan. Fortunately, only harming him a small amount.
Your mace flies, and hits the Gazer Skull directly in one of its eyes, splintering its skull in the process. The Skull is dead, and the two footsoldier skeletons are all that remain.
You may regret the words as soon as you speak them. Both skeletons are vaporized by your Ray, as without anyone to tell them to regroup, they remained standing in the line they'd been in when the Gazer Skull died.
Nathan started gathering as many bones as he could. "We should wait here a bit and rest". He tried to make a few weapons, armour, mechs, whatever he possibly could with what remained. First thing's first, though. He tried to make a staff
"T-that was surprisingly easy." Belighor said, sighing in relief. "C-careful, there might still be monsters on this floor." Noticing the treasure chest, he started walking over to it, only to be beaten by Nathan. "O-okay."
Nervously creeping up to the chest, Belighor snatched the Wand of Healing. "Er. I'll take this, if it's okay with you all..." He backed away before anyone could object, cautiously heading down the unexplored hallway.
Comments
(Nathan)
The Spider Mech makes it a few steps before disappearing, its summon spell having timed out.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(Nathan)
as you approach the hallway intersection, your Bestiary starts to flutter.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"What was that?"
The voice comes from the right, down at the end of the other hallway. It's high, creaky, and wheezy.
You hear another spat of rattling, and the word "Go." Along with impending, but surprisingly weak, footsteps.
(Nathan)
Your Bestiary flips open, although hesitantly, as though it has something more to say than what it is.
----------------
Dungeon Skeleton
Level: 1
L: 2
Type: Undead / Humanoid
HP: 1d12
MP: 0
ATK: 20 (1d4)
DEF: -
Mg.ATK: 0
Mg.DEF: -
Schools: n/a
Some creatures can be raised to life as skeletons or zombies, when this happens, it is usually at the behest of a caster, who the skeletons serve until his or her death, or (more commonly) their own. Sometimes, skeletons are instead produced naturally. These creatures are the result of ambient mana coalescing and taking up residence in the scattered bone particles of the Dungeon. Eventually, these bone particles form back into animate skeletons, who often simply wait for a more intelligent creature to direct them to what causes they may.
(Corrected for errors)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(Reinforce: Demei)
(Minor Firewall)
As Nathan rounds the corner, you notice that while four of the five creatures that stand before you are quite obviously skeletons, one is not. At least not entirely.
The beast has gargantuan skeletal hands disproportionate to its size, and fully intact, fleshy, staring eyeballs.
"More bones! Get them!"
Your Bestiaries flip open to another page.
-----------
Gazer Skull
Level: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 2d10+10
MP: 2d10+10
ATK: 20 (1d4)
DEF: 20
Mg.ATK: 20
Mg.DEF: 20
Schools: Chaos
A strange form of undead that resemble skeletons, Gazer Skulls should not be underestimated. Their powerful gaze attacks can catch unwary adventurers offguard, and there are few worse things than being surprised by a creature that can spout off Ice Bolts out of its eyes.
Gazer Skulls have massive, humanoid bug-eyes that are perfectly intact, and very large hand bones. Otherwise, they resemble normal skeletons. Gazer Skulls can speak intelligibly, but are not particularly open to negotiations.
Spell List:
Elemental Bolt -- The caster hurls a bolt of elemental entropy that deals 1d6 damage of a random school. [MP: 10] [Range 2: Line]
Turn Order
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 80
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
-----------
The Skeletons stop at the border of the Firewall, and the Gazer Skull grinds his teeth.
"Pyromancer!"
His eyes begin glowing, and he fires a Bolt of Lightning from them, grazing Nathan!
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 60 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 16 (CHIPPED -4)
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 20
MP: 10 (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 60 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 16 (CHIPPED -4)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 20
MP: 10 (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"Ray" N mutters, aiming towards the Gazer Skull.
(N.)
The Ray pierces one skeleton, spectacularly fragmenting its skull into a million pieces, destroying it, misses another, and connects with the Gazer Skull squarely between its bulging eyes, chipping a hole in its skull. "How dare?!"
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 60 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 16 (CHIPPED -4)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 13 (-7)
MP: 10 (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
----------
(Nate)
Your Firewall dissipates.
(Telefrag: Gazer)
(Firewall (Line))
(Belighor)
"Augh!" A hole bursts open in the Gazer Skull's head, revealing a swirl of prismatic energy within, probably what created the strange beast in the first place.
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 10 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 60 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 16 (CHIPPED -4)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 7 (-6)
MP: 10 (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
----------
(Nathan)
The Firewall erupts, burning the Gazer Skull only lightly, but absolutely charring the other skeleton.
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 10 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 16 (CHIPPED -4)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 4 (-3)
MP: 10 (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
----------
The Gazer Skull mumbles "idiots" under his breath before attacking again. He fires a Beam of Fire from his eyes, again targeting Nathan. Fortunately, only harming him a small amount.
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 10 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 13 (CHIPPED -3)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
Gazer SkullLevel: 2
L: 2
Type: Undead / Humanoid / Spellcaster
HP: 4 (-3)
MP: 0! (-10)
ATK: 20 (1d4)
DEF: -
Mg.ATK: 20
Mg.DEF: -
----------
"Screw it" she arcs her mace back before throwing it with all her might towards the Gazer Skull.
(Demei)
Your mace flies, and hits the Gazer Skull directly in one of its eyes, splintering its skull in the process. The Skull is dead, and the two footsoldier skeletons are all that remain.
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 10 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 13 (CHIPPED -3)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"This leaves one for you, Mr. Coal," said N.
(N.)
You may regret the words as soon as you speak them. Both skeletons are vaporized by your Ray, as without anyone to tell them to regroup, they remained standing in the line they'd been in when the Gazer Skull died.
------------
--------------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 10 (-30)
ATK: 0 (1d4 wood knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 20
----------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Crafted Earth Staff)
DEF: 10
Mg.ATK: 40
Mg.DEF: 13 (CHIPPED -3)
-----------
Demei Salaahh
Water Skald
HP: 60
MP: 10 (-10)
ATK: 50 [1d12 Mace, 1d6 Gauntlet] (Reinforced +4: 2 Turns Remaining)
DEF: 30 (Ice Armor: 10, Protection: 6)
Mg.ATK: 30
Mg.DEF: 20
-----------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 30 (-30)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 50
Mg.DEF: 30
-----------
[BATTLE END]Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(Demei)
The Gazer Skull was wearing a diamond-shaped, green pendant, but it doesn't appear to be magical in any obvious way.
(Nathan)
You cannot fashion anything out of the bones that remain here.
(Party)
There is another chest in this room, similar to the one you saw upstairs.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Looting Order
-----
(Nathan)
You open the chest, inside you find four items.