Belighor trailed slightly behind the others, taking his time walking down the steps to the Dungeon. This was really it, wasn't it? Shrouded in myth, birthplace of legends, all that? It was incredible to finally be able to step foot inside it.
As Belighor reached the bottom of the stairs he saw the slime slap Nathan. He frowned. Letting your guard down this early was never good.
Entirely focused on the slime, Belighor calmly made a hand motion, gathering his magical power. He thrust the gathered force at the slime. "Sorry, but that's not going to work out for you."
HP: 1d10 ATK: 10 (1d6+1d4 Corresponding Elemental Damage. Tar Slimes instead have a 20% chance to Slow, Bioluminescent Slimes have a chance to Blind.) DEF: 10 (1d4 Damage Reduction from corresponding element) Mg.ATK: 0 Mg.DEF: 0! (CHIPPED -10)
"Urgh, have you gone mad?" Belighor sighed, sidestepping to get a clear line of fire. "It's a monster. Monsters are obstacles. If we want to get anywhere in this dungeon, we can't afford to mess around like this." He waved his hand again.
Belighor blinked. "Um.I t-think we messed up, g-guys." He knelt, trying to focus on the environment around him. He was completely out of mana, and he didn't want to get caught off guard by whatever was at the end of the hallway.
Cave Goblins are the distant relatives of Trolls, as well as the extinct Hill Goblins. They live in tribal societies underground and mostly keep to themselves, but don't take kindly to intruders. Most clans are led by a single shaman. Normal Cave Goblins however, know no magic.
Cave Goblins are squat creatures with tough skin that varies from a dull purple to a ruddy brown, and large yellow bug-eyes. Most do not speak any known language.
Generally the wisest of their small pack, Goblin Shaman's are only slightly smarter than their bretheren, but it's enough intelligence to let them dabble in a school of magic, and they love to show off their powers.
---------
There is intense chattering coming down the hallway in a language you don't understand. Though nothing seems to be coming down the hallway as of yet.
You see a group of multicolored, short humanoids arguing with each other. One standing in the center is holding a staff with a few small carvings on it.
You summon the Imp, though it doesn't appear as far in front of you as much as you might like. The Imp takes the form of a small, squat horned humanoid with sharp curved teeth.
"There's a difference between exploring and trespassing; and there's a difference between fighting for our lives and attacking the potentially nonagressive.
I mean, obviously the Goblins must be doing something to keep predators away, or else there'd be something really scary that would eat them around here. If they can manage that, I don't think we can really beat them.
Also, Nathan, why summon an imp when you have a metal spider-thing?"
Nathan looked at Lucretia. "Normally I'd summon my mech to check ahead. This is just in case if the goblins are... Not friendly. My mech cannot defend itself. An imp can at least cause mass panic. Can't you little guy?" Nathan smiled at the Imp
Belighor continued muttering to himself. "...I am the bone of my sword..." After hearing Nathan, he opened one eye. "W-we can take them. Just need to cooperate. I-if we run scared from the first floor, we'll never g-get anywhere."
Nathan looked at Belighor. "At the very least, my fire wall could deter them and let you guys pick them off while they are held back. That is if my imp didn't already maim them"
Belighor frowned as the goblin struck Demei. It didn't appear to hurt much, but there were five goblins, and wounds could accumulate quickly. "This should help a bit." He made a hand guestures.
The Fire Imp paused briefly to clap for its master, before spitting another Bolt of Fire at the Goblin Shaman, who in turn retaliated with another Bolt of his own, which missed. He attempted to cast yet another Bolt before realizing that he was out of magical energy. He looked around nervously, and immediately began to flee. This somewhat demoralized his former followers [all DEF stats set to 0]
Initially lost in thought, Kenneth took a moment to gawp at Coal's bizarre feat. He was not sure whether he was impressed, amused or simply flabbergasted, but he was sure that it made the wizard worth watching out for... if only to avoid his path.
Belighor blinked. He wasn't sure wether to be horrified by the carelessness it took to try and attack a goblin with.a bag, or impressed by the fact that it actually worked. Both at the same time, really.
Demei stared at what could only be described as dumb luck from the gods. her face starts contorting into rage as she tightens her grip on her weapon. She steps closer to the remaining goblins before casting
Seeing one of their companions dead, and two running, the other two goblins turn around and run as well. You make some attempt to pursue, but they head down the stairs at the far end of the room, making them impossible to catch now.
To either side of you are rooms with closed doors. They're quite small, and you doubt any significant threat could be held in either.
Before you are the stairs leading to the next level of the Dungeon, and a Bluestone Obelisk.
He ran back to where the dead goblin was and looted the body. Of everything. Clothes included. He is currently trying to use the dagger to cut off one of the hands
Comments
"What are you two jokers up to now"
The Slime shuddered from the impact of the Telefrag attack and melted briefly, before reforming, and trying to roll away as quickly as possible.
----------------------------------------------------------------------------------
Nathan Coal
Fire/Summoning Wizard
HP: 20
MP: 60
ATK: 0 (1d4, [you still need to pick a backup weapon of some kind])
DEF: 9 (CHIPPED -1)
Mg.ATK: 40
Mg.DEF: 20
-------
Belighor Sydoria
Barrier Witch
HP: 20
MP: 30 (-30)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
-------
Ice Slime
HP: 1d10
ATK: 10 (1d6+1d4 Corresponding Elemental Damage. Tar Slimes instead have a 20% chance to Slow, Bioluminescent Slimes have a chance to Blind.)
DEF: 10 (1d4 Damage Reduction from corresponding element)
Mg.ATK: 0
Mg.DEF: 0! (CHIPPED -10)
(Telefrag)
In the chaos, the Slime slips away into a crack in the wall, escaping.
Coal hits the floor, bag in hand, and both cast spells miss, one traveling down the long hallway in front of you.
You hear a high-pitched gibbering down the hall.
One of your Bestiaries flops open.
-------
Cave Goblin
Level: 1
L: 1-5
Type: Humanoid
HP: 1d10+10
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
Cave Goblins are the distant relatives of Trolls, as well as the extinct Hill Goblins. They live in tribal societies underground and mostly keep to themselves, but don't take kindly to intruders. Most clans are led by a single shaman. Normal Cave Goblins however, know no magic.
Cave Goblins are squat creatures with tough skin that varies from a dull purple to a ruddy brown, and large yellow bug-eyes. Most do not speak any known language.
---------
Cave Goblin Shaman
Level: 1
L: 1-5
Type: Humanoid / Spellcaster
HP: 1d10+20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 20
Schools: One of: Fire, Summoning
Generally the wisest of their small pack, Goblin Shaman's are only slightly smarter than their bretheren, but it's enough intelligence to let them dabble in a school of magic, and they love to show off their powers.
---------
There is intense chattering coming down the hallway in a language you don't understand. Though nothing seems to be coming down the hallway as of yet.
---------
Belighor Sydoria +10 MP (10MP)
(Kenneth)
You see a group of multicolored, short humanoids arguing with each other. One standing in the center is holding a staff with a few small carvings on it.
[+10 MP (50 MP)]
------
(Belighor)
+10 MP (20)
(Summon Lesser Fire Imp)
(Nathan Coal)
You summon the Imp, though it doesn't appear as far in front of you as much as you might like. The Imp takes the form of a small, squat horned humanoid with sharp curved teeth.
The Imp giggles mischievously.
[-30MP (30MP)]
I mean, obviously the Goblins must be doing something to keep predators away, or else there'd be something really scary that would eat them around here. If they can manage that, I don't think we can really beat them.
Also, Nathan, why summon an imp when you have a metal spider-thing?"
She starts running. For two steps. Oh, no sling.
She starts running the other direction.
She finds her sling on the floor of the dungeon where she left it.
She starts running the other other direction.
Wait, did he mean run away? Because that would have made sense.
Initiative Order
------
The Fire Imp rushes into the room and abrubtly spits a Bolt of Fire at the staff-wielding goblin, who shrieks as the flame strikes his face.
Somewhat surprisingly the Goblin retaliates with a Bolt of his own.
------
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 20
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Goblins (x4)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
(Belighor)
You feel your magical energies returning as your mana is restored in its entirety.
"Might as well start somewhere" she swings for the front goblin.
(Demei)
You take your place next to the Fire Imp, and sock one of the line of goblins protecting the Shaman. The goblin is dazed for a moment.
------
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 20
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Unharmed Goblins (x3)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
Initiative Order
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(Kenneth)
(+10 MP [50MP])
-----
Meanwhile, one of the Goblins strikes the Fire Imp, and shortly after, the one Demei wounded takes a retaliatory swing at her with its club.
(Demei)
You stagger momentarily as the Goblin's club connects with your torso.
-----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6)
Mg.ATK: 20
Mg.DEF: 20
------
Unharmed Goblins (x3)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
(Protection: Demei)
(Belighor)
As your spell works, Demei is surrounded in a purplish glow.
-----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblins (x3)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"Break," he muttered, looking at an untouched goblin.
(N.)
The club the goblin is carrying glows for a moment and vibrates, but fails to shatter!
-----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblins (x3)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
She lets loose with her sling; launching a nearby Rock at unharmed Goblin #2.
(Lucretia)
You lob a rock at the goblin, smacking him squarely on the nose.
------
He is briefly stunned, and shouts at you some, but does not do anything in particular.
-------
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Lucretia Wenlock
Air/Venom Wizard
HP: 20
MP: 60
ATK: 0 (1d4, Short range sling)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblins (x2)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
----
Goblin Opposite Lucretia
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 17 (CHIPPED -3)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
He then tried to shove the goblin in a bag. He was still peeved about the slime getting away
(Coal)
Somehow, in your fumbling about with the bag, the goblin managed to choke himself on the lining. Killing him near-instantly.
Unfortunately, the goblin's lower tooth ripped a hole in the bag. Not a large one, but one making it unsuitable for further use as a combat weapon.
-----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 2
HP: 1d10+10
MP: 10 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Lucretia Wenlock
Air/Venom Wizard
HP: 20
MP: 60
ATK: 0 (1d4, Short range sling)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblins (x2)
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 20
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 13 (CHIPPED -7)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
----
Goblin Opposite Lucretia
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 17 (CHIPPED -3)
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Rakinishu The Goblin Shaman
Level: 1
Type: Humanoid / Spellcaster
HP: 20
Mana: 1d20+10
ATK: 0
DEF: 10
Mg.ATK: 10
Mg.DEF: 12 (CHIPPED -6)
School: Fire
-------
The Fire Imp paused briefly to clap for its master, before spitting another Bolt of Fire at the Goblin Shaman, who in turn retaliated with another Bolt of his own, which missed. He attempted to cast yet another Bolt before realizing that he was out of magical energy. He looked around nervously, and immediately began to flee. This somewhat demoralized his former followers [all DEF stats set to 0]
----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 3
HP: 1d10+10
MP: 0 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Lucretia Wenlock
Air/Venom Wizard
HP: 20
MP: 60
ATK: 0 (1d4, Short range sling)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblin
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
----
Goblin Opposite Lucretia
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-------
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
The Bestiary did not note that goblins were particularly stupid. N makes a mental note to add that to his personal files when he has the time.
(Steam suit)
(Demei)
your steam suit burns the nearby goblin!
-----
Fire Imp
Level: 1
Type: Elemental
Turns Remaining: 2
HP: 1d10+10
MP: 0 [-10]
ATK: 10 [1d6: Claws]
DEF: 15 (CHIPPED -5)
Mg.ATK: 20
Mg.DEF 15 (CHIPPED -5)
------
Demei Salaahh
Water Skald
HP: 60
MP: 20
ATK: 40 [1d12 Mace, 1d6 Gauntlet]
DEF: 24 (CHIPPED -6) [Protection 5/5] [Steam Suit: 4 Turns Left]
Mg.ATK: 20
Mg.DEF: 20
-----
Belighor Sydoria
Barrier Witch
HP: 20
MP: 40 (-20)
ATK: 0 (+0)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
N. Lancaster
Light/Barrier Wizard
HP: 20
MP: 40 (-20)
ATK: 0 (1d4, Pen-Knife)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Lucretia Wenlock
Air/Venom Wizard
HP: 20
MP: 60
ATK: 0 (1d4, Short range sling)
DEF: 10
Mg.ATK: 40
Mg.DEF: 20
------
Unharmed Goblin
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-----
Goblin Opposite Demei
Level: 1
Type: Humanoid
HP: 16
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
----
Goblin Opposite Lucretia
Level: 1
Type: Humanoid
HP: 20
ATK: 10 (+0) [1d6: Dagger, Improvised Club, Claws]
DEF: 0 [Demoralized]
Mg.ATK: 0
Mg.DEF 0
Schools: N/A
-------
(Kenneth)
The goblin is sickened!
The goblin flees.
----
Seeing one of their companions dead, and two running, the other two goblins turn around and run as well. You make some attempt to pursue, but they head down the stairs at the far end of the room, making them impossible to catch now.
To either side of you are rooms with closed doors. They're quite small, and you doubt any significant threat could be held in either.
Before you are the stairs leading to the next level of the Dungeon, and a Bluestone Obelisk.
----
Enemies Defeated!
Floor Cleared!
He ran back to where the dead goblin was and looted the body. Of everything. Clothes included. He is currently trying to use the dagger to cut off one of the hands