"...I suppose that's comforting. Being able to shape the afterlife out of it's vagueness."
N had no idea what to make of this. After spending so much time building Turk up as a nemesis, it's odd to recognize that he's still human, shark teeth aside. The discussion was even more uncomfortable. Death wasn't a favored topic for him.
"Maybe that's why no one investigates the results of necromancy. Nobody wants to see if someone actually succeeded in bring a soul back. We prefer to know little about it than to really look at it."
"No offense meant, Kenneth. I apologize. Why, what do you think the afterlife is--"
"Edmund, there you are."
The voice came from a girl you haven't seen before--presumably, this was Oria--a blonde, green-eyed girl who wore a strange red and blue cape, and a much more elaborate witch hat than either of her teammates--red with gold trim, and odd little baubles hanging off the brim's edge.
Oria is easily the most "out there" member of the already eccentric Quicksilver Company. A user of left-handed magic, Oria is despised by a good chunk of the student body at the Academy for using what most consider to be blood magic's politer cousin. Oria is single-minded in her seemingly bottomless hunger for magical powers and artifacts. She has an extensive magical jewelry collection, and is very fond of scrolls.
Oria is also endlessly fascinated by paradoxes and dichotomies. This fascination is likely what drove her to manipulate her spellcasting in the way that she has. She is also a merged-school Wizard, making her unusual "Gray Magic" very difficult for most monsters to resist.
Spell List
Prismatic Shadowspray -- The caster sprays out a cone of black webbing with glitteringly bright spaces in-between. The spray deals 1d12 Shadow damage and 1d12 Light damage to anything it strikes. It also has a 20% chance to either Slow or Blind any targets it hits. [EP: 60] [Range 3: Cone]
Legs of Illuminant Tarantula -- The caster sends out six bolts of Light and Shadow energy that hone in on nearby targets. Each individual bolt deals 1d4 Light or Shadow damage. [EP: 80] [Range 2: Line, Homing]
Blindercloak -- The caster envelopes themselves (or a nearby ally) in a cloak of light and darkness. This cloak can absorb 2d12 damage before dispersing and lasts for 1d6 rounds. It also conveys a passive 10% chance to either blind or slow any creature that attacks the cloak-wearer. [EP: 40] [Range: Self or Ally]
Chiaroscuro Ensare -- The caster envelopes an enemy in a cloak of light and darnkess. Dealing 1d10 Shadow damage and 1d10 Light damage to them per turn for 1d4 turns. Enemies are immobile in this state. [EP: 60] [Range: Any LOS]
The No-Light -- The caster creates a blast of radiant shadow that either Blinds or Slows enemies caught in its blast radius (50%/50%) [EP: 60] [Range 3: Cone]
Abilities
Left-Handed Spellcasting (Passive) -- You lose your HP and MP stats. Take whichever of these has the higher value, and double the value. This becomes an EP bar that is used both to cast spells and sustain your life force. Reduce your DEF and Mg.DEF stats to 0. You are unable to use mana regeneration of any kind. Left-Handed Spellcasting comes with a social stigma, as many consider it to be little more than Blood Magic.
Merged Schools (Passive) -- Your two wizarding schools are inseparably intertwined, and all of your spells are treated as being in both. Damage dealing spells split their damage output between both types, effect spells gain an additional elementally-appropriate effect with a 50/50 split to do either. Creatures that do not resist both of your schools cannot resist either, and creatures that are vulnerable to one of your schools are not treated as vulnerable unless they are vulnerable to both. All future spells you create are of the merged school and should be treated as such.
"The third member of Quicksilver Company, I assume." N embraces the interruption. After the events of his first dungeon delve, the last thing he wanted was to dwell on necromancy.
N extends his hand halfway before noticing the sigil. Ominous. He pauses for a split second before going on and shaking her hand. His mind immediately started running through his memories, trying to remember where that sigil came from.
N ignores Nathan's insistence on revealing the Staff of High Fives. "I'm N Lancaster, and the fellow who looks half-burnt is Mr. Nathan Coal. Mr. McElroy was just about to take us to the priest to deal with these." N holds up the bundle of bones that he's been carrying over his back. "I think the only reason that we're not in trouble yet is because everyone thinks this is a bad prank."
Behind his back, he fiddles with his fingers, trying to get the odd feeling out of his hand.
Having noticed N.'s strange reaction to the handshake and the peculiar sigil on Oria's hand, Kenneth was secretly thankful that he was still wearing his gloves—as he often was. He extended a hand to the wizard and nodded slightly.
"Kenneth Turk. Pleased to make your acquaintance."
Hmm. Very...exact. Not as overt as Elyvilon. Not quite as calm as McElroy. She's got a bit of energy, but it's not something familiar. Not familiar at all. Why is his hand still feeling odd.
The other train of thought running through his mind finally picked up some passengers.
"....Henex..Hanne.." he muttered to himself. What was the name?
"...the one with the really long name," he exclaims, exasperated. He immediately shrinks back; that was louder than he expected. "That's his sign on your hand," he muttered.
Nathan summoned his imp again, bored, and played rock paper scissors with him. "Best two out of three. Loser has to go up to a level 3 monster and Bolt of Fire it in the face"
"Hennedehexedunuxdan." The word rolls off her tongue like an incantation in its own right, and nearby, the wind flutters. "That's who you're thinking of."
(Nathan)
Your Imp kicks your ass in rock/paper/scissors several times in a row.
"Hennedeh..." That's all he could remember of the name, but other memories from scripture reading started bubbling up. H the Unpronounceable. Lord of Blood and Hexes. Patron of the Left-Handed....wait.
Yes, yes it was his left hand that was acting up. Well, it would probably be fine. Just a bit of magical energy, that's all.
"So, you must be one of the left-handed." Thus the dichotomy.
"Oh, yeah, I have a theory about magical sentience and the dungeon. If I ever write a paper on it, Coal's probably getting co-authorship, whether he wants to or not."
"It says 'Caution: Touching dead goblins can lead to many different ills, such as forgetfulness, short attention spans, decreaesed inhibitions, potential insanity, and a hoarding obsession. If you handle a dead goblin, please report to the nurse right away.'
"Well that's just ridiculous! I man handled a dead goblin and I'm perfectly fine!"
Nathan got bored again and wandered off to where the dungeon was. His ring was still on, and he tried to gain entry to the first floor. He still had a slime to catch, after all. Can't say he isn't persistant
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
N had no idea what to make of this. After spending so much time building Turk up as a nemesis, it's odd to recognize that he's still human, shark teeth aside. The discussion was even more uncomfortable. Death wasn't a favored topic for him.
"Maybe that's why no one investigates the results of necromancy. Nobody wants to see if someone actually succeeded in bring a soul back. We prefer to know little about it than to really look at it."
"No offense meant, Kenneth. I apologize. Why, what do you think the afterlife is--"
"Edmund, there you are."
The voice came from a girl you haven't seen before--presumably, this was Oria--a blonde, green-eyed girl who wore a strange red and blue cape, and a much more elaborate witch hat than either of her teammates--red with gold trim, and odd little baubles hanging off the brim's edge.
------
Oria Pondermarck
The Paradox Wizard
Light/Shadow Wizard (Merged Schools)
Level: 5
EP: 200
ATK: 0 (1d6, Ritual Knife)
DEF: 0
Mg.ATK: 40
Mg.DEF: 0
Oria is easily the most "out there" member of the already eccentric Quicksilver Company. A user of left-handed magic, Oria is despised by a good chunk of the student body at the Academy for using what most consider to be blood magic's politer cousin. Oria is single-minded in her seemingly bottomless hunger for magical powers and artifacts. She has an extensive magical jewelry collection, and is very fond of scrolls.
Oria is also endlessly fascinated by paradoxes and dichotomies. This fascination is likely what drove her to manipulate her spellcasting in the way that she has. She is also a merged-school Wizard, making her unusual "Gray Magic" very difficult for most monsters to resist.
Spell List
Prismatic Shadowspray -- The caster sprays out a cone of black webbing with glitteringly bright spaces in-between. The spray deals 1d12 Shadow damage and 1d12 Light damage to anything it strikes. It also has a 20% chance to either Slow or Blind any targets it hits. [EP: 60] [Range 3: Cone]
Legs of Illuminant Tarantula -- The caster sends out six bolts of Light and Shadow energy that hone in on nearby targets. Each individual bolt deals 1d4 Light or Shadow damage. [EP: 80] [Range 2: Line, Homing]
Blindercloak -- The caster envelopes themselves (or a nearby ally) in a cloak of light and darkness. This cloak can absorb 2d12 damage before dispersing and lasts for 1d6 rounds. It also conveys a passive 10% chance to either blind or slow any creature that attacks the cloak-wearer. [EP: 40] [Range: Self or Ally]
Chiaroscuro Ensare -- The caster envelopes an enemy in a cloak of light and darnkess. Dealing 1d10 Shadow damage and 1d10 Light damage to them per turn for 1d4 turns. Enemies are immobile in this state. [EP: 60] [Range: Any LOS]
The No-Light -- The caster creates a blast of radiant shadow that either Blinds or Slows enemies caught in its blast radius (50%/50%) [EP: 60] [Range 3: Cone]
Abilities
Left-Handed Spellcasting (Passive) -- You lose your HP and MP stats. Take whichever of these has the higher value, and double the value. This becomes an EP bar that is used both to cast spells and sustain your life force. Reduce your DEF and Mg.DEF stats to 0. You are unable to use mana regeneration of any kind. Left-Handed Spellcasting comes with a social stigma, as many consider it to be little more than Blood Magic.
Merged Schools (Passive) -- Your two wizarding schools are inseparably intertwined, and all of your spells are treated as being in both. Damage dealing spells split their damage output between both types, effect spells gain an additional elementally-appropriate effect with a 50/50 split to do either. Creatures that do not resist both of your schools cannot resist either, and creatures that are vulnerable to one of your schools are not treated as vulnerable unless they are vulnerable to both. All future spells you create are of the merged school and should be treated as such.
-------
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"You assume correctly."
Oria extended her hand, which was marked with an odd sigil.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(N.)
As your hands make contact, you feel a little odd for a split second, but nothing major.
"A pleasure."
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Behind his back, he fiddles with his fingers, trying to get the odd feeling out of his hand.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
The other train of thought running through his mind finally picked up some passengers.
"....Henex..Hanne.." he muttered to himself. What was the name?
"...the one with the really long name," he exclaims, exasperated. He immediately shrinks back; that was louder than he expected. "That's his sign on your hand," he muttered.
"Hennedehexedunuxdan." The word rolls off her tongue like an incantation in its own right, and nearby, the wind flutters. "That's who you're thinking of."
(Nathan)
Your Imp kicks your ass in rock/paper/scissors several times in a row.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Yes, yes it was his left hand that was acting up. Well, it would probably be fine. Just a bit of magical energy, that's all.
"So, you must be one of the left-handed." Thus the dichotomy.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"Read this, it's about Goblins and it makes me wish I could read."
"Look, there's a picture of a person touching a Goblin bone, right under the big red X"
Lucretia hands Nathan a library book; open to a page dealing with the corundum bones of goblins.
"What's it say?"
"Well that's just ridiculous! I man handled a dead goblin and I'm perfectly fine!"
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead