No, he is not infallible. No, he does not guard the Pearly Gates of Game Quality Heaven.
He is just informative, and willing to take the time to explain his opinions on things. For this he is to be commended, but there is no need for reverence.
No, he is not infallible. No, he does not guard the Pearly Gates of Game Quality Heaven.
He is just informative, and willing to take the time to explain his opinions on things. For this he is to be commended, but there is no need for reverence.
I mean....nah?
Like I've watched dude's videos and while he's a great reviewer when he's reviewing something he likes, he also has a lot of wonks that he can't ever get past (rail shooters, FOV sliders that are missing or inadequate, anything less than stellar graphics if the game uses polygonal models) and there are whole genres of game he doesn't like but for some reason reviews anyway.
That's without getting into his antics off-camera.
On top of that he's taken a pretty firmly pro-GamerGate stance in the not-so-distant past and has repeatedly used his fanbase (which is massive and has that hardcore contingent that will do basically whatever for him) to threaten people, usually other prominent gaming figures, on twitter.
There's a reason people like Northernlion etc. have been distancing himself from the guy.
There are better reviewers both on Youtube and in general, and certainly better people.
I don't seek out his videos to find out what kind of person he is, which is why I am not familiar with most of the information you mentioned.
Though I did get a sense that he definitely caters to the so-called "hardcore" crowd -- as in, those people who do in fact spend lots of money on gaming PCs and care a lot about specs and expect their games to look really pretty and super-realistic and probably keeps on blabbering about casuals and PC master race and "the crap from Greenlight" etc. -- and doesn't have much relevance to a gamer like myself.
also for what it's worth there's one type of person who's like, oh, this game doesn't work with gamepad, i'll just move on, or i'll play it on keyboard
there's another type of person who's like, oh, this game doesn't work with gamepad, I"M GOING TO TRUMPET IT OVER EVERYWHERE AND ACT ALL ENTITLED TO CONTROLLER SUPPORT BECAUSE THIS IS A CONSOLE STYLE GAME THAT SHOULD HAVE IT AND THE DEV SHOULD FEEL BAD AND I"M GOING TO BE THE SELF_APPOINTED GUARDIAN OF GOOD QUALITY PC GAMING AND CRUSADE AGAINST THIS
PC snobs and photorealism snobs are annoying, though that may also be because I actually like stylized games. (There's also the fact that AAA games are treated as if they're Hollywood blockbusters now. I'm surprised the people who don't like rail shooters haven't complained more.)
The ability that Ur-Child uses on turn 11 of its day rotation. It inflicts any of the following status effects to everyone: Death, Petrify, Confuse, Paralysis, Poison, or Curse.
I'm generally terrible at Sniper (though I'm better with Huntsman) and Heavy. Passable with Solly, Engie and Demo. Above average with Scout, especially if I'm trying to backcap. Pyro and Spy depend on the day. Medic depends on how good the rest of the team is.
Of course, skill still depends on how much practice I've been getting, how awake I am, whether or not the rest of the team is 4 spies and 3 snipers, etc.
a JRPG final boss, who is the deity that rules over the world, who declares that you can never remove him from his position of power, and who has four parts in its second (and final) phase, such that you have to beat all four parts at the same time to defeat it.
there is no indication that you need to do so, except for some emblem or symbol that it shares with a certain other boss from early/mid game. that boss prominently displays this symbol, splits into two parts, taunts you for lacking coordination, and is named israfel (yes, evangelion reference), and of course it requires both parts be killed simultaneously.
basically all but about 3 of the 15 major non-final bosses in this game are puzzle bosses of some sort.
while israfel's two parts have the same stats and resistances, though, the deity's FOUR parts have DIFFERENT stats and resistances, and of course far more HP and dangerous attacks. also abilities to buff various parts of itself. in both cases, parts that are defeated separately are immediately revived with full HP.
(you have access to abilities that reveal enemy current HP and stats.)
^ the fact that god is actually designed to be nearly impossible to kill?
but yeah, it could be an irritating slog to track the HP of each part manually.
what about having the parts give some kind of aesthetic or other indication of how damaged they are?
alternatively, what mechanics would you suggest that fit the following criteria: 1. seemingly impossble on first try (with conventional jrpg battling tactics) 2. has a reasonably straightforward mechanic(s) that serves as its "trick(s)" 3. remains difficult even if you know the trick(s) 4. remains interesting even if you know the trick(s)
A boss where damage dealt to it is or damage dealt by it is based on how low a certain stat is across your entire party.
Say you're fighting Cheribados from Dungeon Crawl. He hates fastness and likes slowness, so he deals tons of damage to everyone before him in the turn order (i.e. Slouch), forcing you to stack up on armor and abilities that reduce agility in order to stand a chance against him. But throughout the battle, he keeps reducing his own speed, so you have to also have high enough damage-per-turn to beat him before he gets too slow
Comments
It's been a fun experience so far.
It's over. This time, it truly is the end.
I'll let you know as I continue my journey over time.
No, he is not infallible. No, he does not guard the Pearly Gates of Game Quality Heaven.
He is just informative, and willing to take the time to explain his opinions on things. For this he is to be commended, but there is no need for reverence.
Though I did get a sense that he definitely caters to the so-called "hardcore" crowd -- as in, those people who do in fact spend lots of money on gaming PCs and care a lot about specs and expect their games to look really pretty and super-realistic and probably keeps on blabbering about casuals and PC master race and "the crap from Greenlight" etc. -- and doesn't have much relevance to a gamer like myself.
there's another type of person who's like, oh, this game doesn't work with gamepad, I"M GOING TO TRUMPET IT OVER EVERYWHERE AND ACT ALL ENTITLED TO CONTROLLER SUPPORT BECAUSE THIS IS A CONSOLE STYLE GAME THAT SHOULD HAVE IT AND THE DEV SHOULD FEEL BAD AND I"M GOING TO BE THE SELF_APPOINTED GUARDIAN OF GOOD QUALITY PC GAMING AND CRUSADE AGAINST THIS
http://forums.somethingawful.com/showthread.php?threadid=3731543
It was pretty good, but I think I might be bad at Metroidvanias
+1 attack, -1 defense (I'm On Fire)
+2 attack, -1 HP (Big Magnum)
To get +defense:
+2 defense, cannot choose Evade (Rbits)
+3 defense, cannot counterattack (can only use when going second) (Shield)
To get +evasion
+2 evasion, -1 defense (Rainbow-Colored Circle)
I lied. But this time, the game's challenges really have been beaten. I've soloed the Ur-Child in both his states. The game has nothing left to throw at me.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
:..(
WILDANCE SUCKS AND CAN GO BURN IN A HOLE.
In fact, my skill with any of the classes I'm used to seems to vary unpredictably with time.
Sometimes I just kinda suck; other times I'm at the top of my game. I have found nothing that predicts this yet.
Sometimes Heavy use tiny baby men for target practice. Sometimes tiny baby men use Heavy for target practice. Nobody know why.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
someone tried to hijack my Steam account yesterday, so I've locked my account as a precaution while I investigate the matter.
so I won't be on Steam for a little while.
Just in case you're wondering why I'm not there.
It has since been fixed.
there is no indication that you need to do so, except for some emblem or symbol that it shares with a certain other boss from early/mid game. that boss prominently displays this symbol, splits into two parts, taunts you for lacking coordination, and is named israfel (yes, evangelion reference), and of course it requires both parts be killed simultaneously.
basically all but about 3 of the 15 major non-final bosses in this game are puzzle bosses of some sort.
while israfel's two parts have the same stats and resistances, though, the deity's FOUR parts have DIFFERENT stats and resistances, and of course far more HP and dangerous attacks. also abilities to buff various parts of itself. in both cases, parts that are defeated separately are immediately revived with full HP.
(you have access to abilities that reveal enemy current HP and stats.)
opinions?
Also, it sounds like an unfun slog.
but yeah, it could be an irritating slog to track the HP of each part manually.
what about having the parts give some kind of aesthetic or other indication of how damaged they are?
alternatively, what mechanics would you suggest that fit the following criteria:
1. seemingly impossble on first try (with conventional jrpg battling tactics)
2. has a reasonably straightforward mechanic(s) that serves as its "trick(s)"
3. remains difficult even if you know the trick(s)
4. remains interesting even if you know the trick(s)
I know it's been done before, but those are just fun.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead