yeah, they're sort of, like, entirely different games lol
i have heard that the console version of dark souls is a lot better than the pc version which is apparently a bit buggy or the controls don't work right or something? though apparently it's still hugely popular
i just wanna see more shmups coming to the west on PC, that's all
apparently Treasure had suggested bringing over Radiant Silvergun as well but considering that Ikaruga's sold only about ~65K copies (source: steamspy), i'm worried that dampens the chances
(also the dark souls fandom is a little obnoxious sometimes but that's besides the point)
The problems are hard to explain if you haven't actually played a Souls game, their control scheme is rather atypical and it just doesn't work well on a keyboard.
Fire Emblem: Awakening is sooooo fucking infuriating. It requires so much understanding so early on and gives the player no real way to actually come to that understanding. This may sound contentious but the "hook" of permadeath? Doesn't work. Puts way too much pressure on the player way too early on and gives harsh penalties that naturally compound on each other.
If I have one complaint about Nuclear Throne, it's that there isn't much to be unlocked, and most of it can be unlocked fairly quick, so a lot of times you don't feel like you're failing forward.
I'm still mostly like this but I loosened up on it a little after trying The Binding of Isaac and discovering that it's an unfortunate but necessary part of the gameplay loop in certain titles.
It was this epiphany that compelled me to open up to the concept of playing a couple other rogue-lites; mostly Nuclear Throne, though it didn't go down enough this Steam sale for me to get it when everything was said and done. (I'll buy it sometime down the road, though.)
My haul ended up being the aforementioned Borderlands: The Pre-Sequel, along with Trash TV, Quantum Conundrum, and Far Cry 3: Blood Dragon; my brother also weaseled his way to a copy of the first Just Cause c/o a friend of mine.
I'm surprised at how little I bought this time around.
Maybe it's because I've already been spending a lot recently on frivolities, and maybe it's because nothing on my wishlist was sufficiently marked down (except for the Telltale Borderlands game, but Telltale's still on the couch after what happened. You all remember that)
But in addition, I think binging on Yahtzee has made me a lot more cautious about spending money on big releases. Largely because a few of the games that I was considering were on his 'not entirely terrible, but still pretty flawed' list, and I was a bit apprehensive since he's been right about everything except Mirror's Edge so far. That turned me off of getting Hitman: Blood Money and/or Assassin's Creed 2.
Roguelike permadeath is different than RPG permadeath, and Roguelike permadeath is much different than non-RPG Roguelike permadeath.
If you die in Rogue Legacy, you've sacrificed maybe 10 minutes of your time, and your death unlocks stuff.
If you die in FTL, you've sacrificed an hour or so, and your death may have unlocked something.
If you die in Dungeon Crawl Stone Soup, you've wasted a few hours of intensive planning.
If someone dies in Fire Emblem, you've wasted whatever time you've spent on that character, and you're still expected to keep going without them.
Yeah, that's the thing. Rogue likes are designed around permadeath. Fire Emblem is a traditional turn based strategy game and isn't fundamentally designed for its central hook.
Yarrun XIX said:I'm surprised at how little I bought this time around. Maybe it's because I've already been spending a lot recently on frivolities, and maybe it's because nothing on my wishlist was sufficiently marked down (except for the Telltale Borderlands game, but Telltale's still on the couch after what happened. You all remember that) But in addition, I think binging on Yahtzee has made me a lot more cautious about spending money on big releases. Largely because a few of the games that I was considering were on his 'not entirely terrible, but still pretty flawed' list, and I was a bit apprehensive since he's been right about everything except Mirror's Edge so far. That turned me off of getting Hitman: Blood Money and/or Assassin's Creed 2.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
I'd argue that Fire Emblem permadeath, while not the best way to play, is still a legitimate way to play. The object of the core game is to keep as many of your own units alive, while also punishing your opponent's units as much as you can. Add unit permadeath to that, and you have to play carefully and conservatively if you want to succeed in the long run.
But the point is also moot, because you can choose whether to play with that option or not. It's not mandatory. I personally don't play with it, because I just want to go through the story and get all the conversations.
I'd argue that Fire Emblem permadeath, while not the best way to play, is still a legitimate way to play. The object of the core game is to keep as many of your own units alive, while also punishing your opponent's units as much as you can. Add unit permadeath to that, and you have to play carefully and conservatively if you want to succeed in the long run.
But the point is also moot, because you can choose whether to play with that option or not. It's not mandatory. I personally don't play with it, because I just want to go through the story and get all the conversations.
Going for a careful playstyle is perfectly legitimate, but unit permadeath is the wrong way to go about it, at least in FE's case. It puts way too much consequence on small actions early on and just makes the game more frustrating.
Games like Devil Survivor are much better at this kind of thing.
I think the way games approach difficulty is the issue, fundamentally. It lends itself to gatekeeping and feelings of superiority and whatnot.
Plus I dunno if anyone else has this problem but I genuinely do feel like an actual compulsion to always play the highest difficulty for whatever reason. Having the option, like, at all becomes an issue for me if it's not done well.
I think difficulty should be implemented more organically than a menu option, especially one you can't change. Extra Credits explains it better than I do.
Comments
i have heard that the console version of dark souls is a lot better than the pc version which is apparently a bit buggy or the controls don't work right or something? though apparently it's still hugely popular
i just wanna see more shmups coming to the west on PC, that's all
apparently Treasure had suggested bringing over Radiant Silvergun as well but considering that Ikaruga's sold only about ~65K copies (source: steamspy), i'm worried that dampens the chances
(also the dark souls fandom is a little obnoxious sometimes but that's besides the point)
well, how are they busted?
anyone here have anything to say about the stuff that they're suggesting?
or at least about my original two choices (Anachronox and Tetrobot & Co.)?
that needs to be literal before it stops being worth it tho
also isn't Ikaruga only like $10
Brilliant, brilliant game, and much more polished than Blocks that Matter. Fuck 7-4 though.
basically I spent as close as possible as the minimum necessary to get two freebies on GOG and a trading card on Steam
and i just now suddenly discovered that the GOG version of Terraria comes with the soundtrack. HOLY SHIT THIS IS EXTRA AWESOME
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
i gather he saves frequently though
It was this epiphany that compelled me to open up to the concept of playing a couple other rogue-lites; mostly Nuclear Throne, though it didn't go down enough this Steam sale for me to get it when everything was said and done. (I'll buy it sometime down the road, though.)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Maybe it's because I've already been spending a lot recently on frivolities, and maybe it's because nothing on my wishlist was sufficiently marked down (except for the Telltale Borderlands game, but Telltale's still on the couch after what happened. You all remember that)
But in addition, I think binging on Yahtzee has made me a lot more cautious about spending money on big releases. Largely because a few of the games that I was considering were on his 'not entirely terrible, but still pretty flawed' list, and I was a bit apprehensive since he's been right about everything except Mirror's Edge so far. That turned me off of getting Hitman: Blood Money and/or Assassin's Creed 2.
Yahtzee is WRONG about Nier
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
He was negative at all which is WRONG
Games like Devil Survivor are much better at this kind of thing.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
i've never played Devil Survivor or any other game with permadeath, maybe they're better, i dunno
in any case, the option for no permadeath exists in Awakening, so i don't think it's an issue
Plus I dunno if anyone else has this problem but I genuinely do feel like an actual compulsion to always play the highest difficulty for whatever reason. Having the option, like, at all becomes an issue for me if it's not done well.
I think difficulty should be implemented more organically than a menu option, especially one you can't change. Extra Credits explains it better than I do.