I did not know that the owl knight design was inspired by the dead mate design from Super IV...but it makes sense, and the dead mate design in Super IV was definitely a very nice touch.
Well, he LP'd SotN not too long ago, and was disappointed that much of the game (specifically, the second castle) just seemed to be aimless exploration without much challenge or structure. Just sorta running around, occasionally stumbling across a boss fight...
Then again, raocow is the type to play near-Kaizo Mario hacks for fun so maybe it just wasn't his kind of game.
Well, he LP'd SotN not too long ago, and was disappointed that much of the game (specifically, the second castle) just seemed to be aimless exploration without much challenge or structure. Just sorta running around, occasionally stumbling across a boss fight...
Then again, raocow is the type to play near-Kaizo Mario hacks for fun so maybe it just wasn't his kind of game.
Hm, I guess I can see his point. SotN is less of a game for an organized challenge and more of a game for the exploration and immersion.
The second castle definitely feels a little unfinished, though. And in this video, IGA pretty much confirms that they ran out of time on it. If only they didn't have a time constraint...
IGA's favorite tracks from the SotN soundtrack are Lost Painting and The Tragic Prince.
He has very good taste.
Those two are among my favorites from the soundtrack as well.
Incidentally I myself just now noticed how The Tragic Prince basically subtly hints that the Clock Tower is a late-game area, by having a more intense music track.
5. The item directly below the hole below the Librarian's chair is supposed to hint that the Librarian dropped it through the hole.
6. The Librarian's shop interface windows all open differently. Something that I saw but never paid attention to. "This game is terrible at consistency, but great at creativity."
Well I always thought it was rather pretty. I just never put much thought into it.
IGA's very right to point out that the menus look plain, and don't much fit in with a gothic style.
But then again, the unexpected wire-frame 3D effects -- despite not fitting, or better yet perhaps because of not fitting -- added to the charm of it. Not quite in the pause menu but in the Librarian's shop.
This is something I've said about this game. One sort of thing that subtly adds character to this game is stuff that is just that tiny little bit off. For example, the unique detail added here but not there. Or even how the Marble Gallery doesn't have a stately symphonic or gothic metal music track but instead has a Latin polyrhythm to it, which gives it a lot more life and character without playing to a stereotype.
I just noticed that the back of the arena where Richter sits in the background makes the arena look like the final battle rooms in some other games. Specifically Dracula XX, maybe Rondo and maybe Chronicles.
It brings up iffy That Bitch Has Been Spreading Lies About Me! subtext. Maybe if Renegade Shep, like, made a habit of punching people they don't like it'd be a bit better (the subtext would still be there) but when the only person you get to do that too is a woman?
I'm a little disappointed in that vid because it wasn't that much of IGA himself playing. and there was a lot more talking than playing...but there was very interesting talk, and I walked away liking IGA's creative style a lot more than I did beforehand, overall.
There's some suspicion that this video coming out now is a little related to this cryptic swordorwhip.com site that's come up lately so we'll see what happens with that.
Some people just want to watch the world burn. They will make a 4 man team just to kick the 5th unlucky solo player that gets paired with them. The best way to avoid being vote kicked is to team up with at least one friend.
This just SCREAMS "if you're a newbie, don't play this game".
(I think this only applies for competitive mode, but still)
Speaking of crazy, Bunny Must Die 1 hr run complete. It was within 30 seconds o_0
Would've been within a good 4 minutes, but it fucking took my sword on the way to Chelsea and I had to backtrack all the way to Endymion's room for another one. Also fuck Avalon's Order.
As a bonus, I can use this save file for the 2 hr 100% as well.
not just that, a total badass playing an anthropomorphic bunny with cat ears who has a thing against jack-o-lanterns and fights a photorealistic cat and a naked vampire with a pompadour.
We'll just not mention the fact that I chewed through like fourteen recall dolls along the way ^_^
It's really not all that horrible as long as you get a good start, know where the easy upgrades are, space out the health pickups a bit, and pick three good places to save. The last half of the game is basically just brute force with dolls.
Chelsea's run...that terrifies me. The Steam release nerfed the fuck out of her elixirs, and she's terrible at traversal. So I actually do need to be that flawless on her run.
Gamergate actually being about ethics in game journalism, as ethics in numbers being attached to Luigi's Mansion is not something any adult should give a fuck about.
Enter the world of The Stranger, a first person adventure game from SVBLM.
Coast through a tropical island, collecting trinkets and uncovering secrets as you zip through the trees courtesy of alien technology and ancient magic.
Meet new friends and enemies as you shake up the inhabitants of this place on your quest to explore and learn about the island.
This game was made for a senior project at Carleton University. Learn more about @SVBLM on twitter, and on our website http://svblm.com
This game is delightfully off-kilter. I couldn't explain the story to you very well beyond "you're an explorer on a mysterious island" and "the ending's really odd", but it's one of those things that kind of clicks once you play it. (Or at least gets somewhere closer to clicking than describing it via text does).
It helps that the gameplay's as smooth as it gets-- playing around with the Hookshot feels incredible, and the little bits of first-person platforming the later parts of the game introduce alongside it make it feel almost like what would happen if a game like Myst took notes from Mirror's Edge.
The music and writing are pretty rad too. (Unfortunately the trailer song didn't make it in, but it is on the soundtrack as a bonus.)
I only wish there was more to play, but the developers seem to be working on a full game in the same vein named Lean, so I'm not worried about that at all, and considering that it's free I can't complain.
Comments
1. pushing the block onto the spikes to raise the block
2. using the shield to repel ghosts
Then again, raocow is the type to play near-Kaizo Mario hacks for fun so maybe it just wasn't his kind of game.
"Because I wanted the player to taste the pain of death for himself."
Interesting take on it.
And in retrospect, I think it actually kinda worked. Especially for a relatively easy game like SotN.
The second castle definitely feels a little unfinished, though. And in this video, IGA pretty much confirms that they ran out of time on it. If only they didn't have a time constraint...
I...never knew this. That's number 3.
Edit: number 4 is the musket skeletons exhibiting an old military tactic.
Y'know, I didn't like IGA that hugely much before I saw this video. But now I have a newfound love for the way he thinks.
He has very good taste.
Those two are among my favorites from the soundtrack as well.
Incidentally I myself just now noticed how The Tragic Prince basically subtly hints that the Clock Tower is a late-game area, by having a more intense music track.
6. The Librarian's shop interface windows all open differently. Something that I saw but never paid attention to. "This game is terrible at consistency, but great at creativity."
Well I always thought it was rather pretty. I just never put much thought into it.
But then again, the unexpected wire-frame 3D effects -- despite not fitting, or better yet perhaps because of not fitting -- added to the charm of it. Not quite in the pause menu but in the Librarian's shop.
This is something I've said about this game. One sort of thing that subtly adds character to this game is stuff that is just that tiny little bit off. For example, the unique detail added here but not there. Or even how the Marble Gallery doesn't have a stately symphonic or gothic metal music track but instead has a Latin polyrhythm to it, which gives it a lot more life and character without playing to a stereotype.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
There's some suspicion that this video coming out now is a little related to this cryptic swordorwhip.com site that's come up lately so we'll see what happens with that.
save me
why would anyone ever play this game
team just to kick the 5th unlucky solo player that gets paired with
them. The best way to avoid being vote kicked is to team up with at
least one friend.
This just SCREAMS "if you're a newbie, don't play this game".
(I think this only applies for competitive mode, but still)
Would've been within a good 4 minutes, but it fucking took my sword on the way to Chelsea and I had to backtrack all the way to Endymion's room for another one. Also fuck Avalon's Order.
As a bonus, I can use this save file for the 2 hr 100% as well.
It's really not all that horrible as long as you get a good start, know where the easy upgrades are, space out the health pickups a bit, and pick three good places to save. The last half of the game is basically just brute force with dolls.
Chelsea's run...that terrifies me. The Steam release nerfed the fuck out of her elixirs, and she's terrible at traversal. So I actually do need to be that flawless on her run.
Piece of cake.
Oh come on game, at least try. I've fought mudcrabs tougher than that.