i don't give a shit if magic is real (well, i do, but not because of this), i'm saying if curses are real these stupid bastards aren't acting like it
Yeah, I don't disagree. It's pretty dumb, hypocritical, and by their own standards so much more shameful than calling them out. I just don't understand.
Those guys sound like real douche-nozzles. I mean, I understand the concept of getting direct, abrasive people to help cut the fat from your game system, but these guys are creeps.
Like 3.5 might have had NUMBERS AND TABLES ERRYWHERE and stupid balance issues, but once you got the hang of it it was fairly flexible, and the basic systems were intuitive enough that you could dink around with them to homebrew some balance fixes.
And 4e tried to simplify and balance out the problems with 3.5, but by removing the depth they removed 3.5s flexibility through complexity, and it ended up feeling like they were trying to shove a very specific, combat based game down your throat. And in the rebalancing they basically made every class be one of a few different archetypes reskinned ad nauseam and they removed a lot of the fun out-of-combat stuff.
while we're on the subject of traditional gaming, does anyone know any rules-light combat system I could use for the battles in the magical girl RP I'm running?
while we're on the subject of traditional gaming, does anyone know any rules-light combat system I could use for the battles in the magical girl RP I'm running?
magical girl RP stuff; I can say more about MBurst and DitV a bit later but right now I'm about to get some groceries
Can you like link me to some of their arguments in favor of it or something?
They don't seem to do that, they just copypaste large chunks of text from 3e fans in the grognards.txt thread as if their ridiculousness should be apparent.
3/3.5's heavy number/rules focus seems like it'd attract the kind of people SA likes to make fun of, and it's pretty obviously broken in a lot of ways so
while we're on the subject of traditional gaming, does anyone know any rules-light combat system I could use for the battles in the magical girl RP I'm running?
What do you want to do with it? Style, flow, feel? Purpose?
while we're on the subject of traditional gaming, does anyone know any rules-light combat system I could use for the battles in the magical girl RP I'm running?
What do you want to do with it? Style, flow, feel? Purpose?
I'd prefer something suitably flashy. One of the villains can alter reality on a basic level, so it needs to be able to handle that kind of thing.
The game itself is already set, we're just not sure how we're handling fighting yet.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Grognard.txt:
This is not a role playing game, and this disingenuous promotion of it as such is legitimately dangerous to this hobby.
This is a "game" where the danger of literally any challenge is by design arbitrary, not just from encounter to encounter, but from action to action.
There's no actual combat or tactics at play, everyone takes turns basically describing a "cool fantasy battle" and resolve everything through "dodge danger" and "hack and slash" rolls triggered at the GM's whim.
That's the point.
This is a game proud of being anti-structure, where the goal is to explain to the GM how many cool things your players do instead of actively overcoming any challenges in your way.
That's the point.
Consequences of certain failures are decided collaboratively. The GM is encouraged to be more of an antagonistic player than an actual referee of any rules.
That's the point.
At /tg/'s suggestion I watched a few videos of people playing this. At one point the *GM* asked the *PLAYERS* what rumors they had heard in town.
That's what you're supposed to do, yes.
It's dangerous to our hobby and the behaviors it promotes encourages entitled players with disruptive expectations for how parties are meant to work.
Maybe there's no set way for a party to work and that's fine?
I feel like the problem here is that a lot of these people are older and come from a time when you basically just had to suck up the fact that you were going to play with people you hated if you wanted to ever play D&D at all.
The world has moved on without them, and they are not happy.
I feel like the problem here is that a lot of these people are older and come from a time when you basically just had to suck up the fact that you were going to play with people you hated if you wanted to ever play D&D at all.
The world has moved on without them, and they are not happy.
I feel like the problem here is that a lot of these people are older and come from a time when you basically just had to suck up the fact that you were going to play with people you hated if you wanted to ever play D&D at all.
The world has moved on without them, and they are not happy.
I feel like the problem here is that a lot of these people are older and come from a time when you basically just had to suck up the fact that you were going to play with people you hated if you wanted to ever play D&D at all.
The world has moved on without them, and they are not happy.
this is a good observation.
very rarely, I am insightful.
Often while multitasking reading terminals from Marathon.
I generally prefer more traditional tabletop RPG experiences, with much dice rolling and table consulting and the DM telling you what's going on and stuff, i haven't really enjoyed the more statistics-light systems i've tried.
but different strokes for different folks, y'know?
Enough rambling for now. Soon you will be destroyed by doubt. This reborn Durandal-S'pht entity will not escape, neither will I. Neither will you.
Do you know what kind of hat I'm wearing?
A party hat; you don't get one. An honor will this party be, a party in your honor, for your honor. Some of Tfear's personal guards are going to be there. You'll be introduced shortly.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Yeah, I knew folks like that. One of them called me a "gook."
Mo: Hmm, okay. Well, first thing that comes to mind is Fate: Accelerated Edition. There are a number of things about how it works, but the most important is that it doesn't even bother with quantifying a character's abilities, like how strong they are, how fast they are, how good they are with punching, etc. It instead uses a sort of hyper abstraction, in that characters are good at approaches.
There are six approaches that characters have, based on their personalities: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. You take one with a (+0) bonus, two with (+1), another two at (+2), and one at (+3). It basically works on the idea that whatever a character is, they're also good at that. You narrate what your character is trying to do - be it a superpowered fight, a cooking contest, or a social conflict - then fit it within one of your approaches, and roll that. There's a bunch more to the system, but that's the heart of the thing.
I'm trying to think of other games that might work for this sort of thing.
Comments
if you can steal not one, but TWO fucking live lobsters i am too lowly a human being to pass judgement upon you
like lobsters
I recalled someone being super mad about those here and writing a long angry post about them, but it must have been someone on tumblr.
(*shrug*)
dat pricetag
dat placket with awful puckering going on that looks like it was sewn by a 4 year old
tumblrhair.png
Like 3.5 might have had NUMBERS AND TABLES ERRYWHERE and stupid balance issues, but once you got the hang of it it was fairly flexible, and the basic systems were intuitive enough that you could dink around with them to homebrew some balance fixes.
And 4e tried to simplify and balance out the problems with 3.5, but by removing the depth they removed 3.5s flexibility through complexity, and it ended up feeling like they were trying to shove a very specific, combat based game down your throat. And in the rebalancing they basically made every class be one of a few different archetypes reskinned ad nauseam and they removed a lot of the fun out-of-combat stuff.
It's like, one of the few real goon consensuses.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
There's probably some geneological reason but fuck if I know.
3/3.5's heavy number/rules focus seems like it'd attract the kind of people SA likes to make fun of, and it's pretty obviously broken in a lot of ways so
AUTISTIC
lesmugsomethingawfulface.png
We were going to adapt the old Mythril Aces combat system but maybe this'd work better.
true art
The game itself is already set, we're just not sure how we're handling fighting yet.
The world has moved on without them, and they are not happy.
Often while multitasking reading terminals from Marathon.
but different strokes for different folks, y'know?