i haven't read Cosmere, but the concept of an entire 'hidden' story told in the form of tidbits here and there that aren't necessary to the main plot is very appealing to me.
All games should just do lore like Dark Souls, where you're reduced to staring at elevators and reading the item descriptions on dung pies to understand what you're even doing.
I'm the sort of person who really likes those details outside of the main story. Especially if those details themselves form another narrative behind the main one, over the course of many books. Like Hoid the scruffy beggar, in Brandon Sanderson's Cosmere. His travels and actions through all the books can be tracked and documented coherently, if you're a dedicated enough fan, but they never distract from the actual main plot.
I like these details too because they bring the setting to life.
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