Wounds is the corresponding menace for Dangerous. You get too much of that, you'll die. You can play chess with the Boatman, but it gets more and more difficult.
Suspicion is the corresponding menace for Shadowy. I find that you don't use Shadowy as much as you'd think, so it shouldn't be hard to keep it down. But there are permanent consequences if you go to Prison too many times, so keep that low.
Nightmares are the corresponding menace for Watchful. This one's a pain. Tricky to get rid of, will take up one of the card slots once it gets to 5. Keep it low. I say this like it'll be easy, but try regardless.
Make sure you check the other starter areas too. Watchmaker's Hill, Spite and Ladybones. You don't want to end up with Persuasive 50 levels higher than everything else
Also I didn't realize when making my account that the name you put in is your character's name, which I figured I'd get to make later. And it costs money to change it :/
Also I didn't realize when making my account that the name you put in is your character's name, which I figured I'd get to make later. And it costs money to change it :/
Fallen London is a big city. A big, big city with a lot of factions all vying for importance. So there are a lot of different currencies.
There are two types of currencies. There are the simple ones. Your rostygolds, your moon pearls, your rats on string. Then there are the upgradeable ones. Souls. Candles. Jade.
The thing with the upgradeable ones is that they can be converted into higher-values of their currency from your inventory (which you can find from the Myself tag). Souls get converted into better souls and poisonous wine. Candles get upgraded into poison, which get upgraded into tales of distant shores. Jade gets converted into Third City artifacts, which get converted into Mysteries of the Elder Continent. I
So you can sell the jade you got right now, which will net you .30 echoes. Or you can save it. Some quests actually require jade specifically, so you might want to save it just for that.
So, writing an acceptable short story is acceptable enough at the early levels, but when you get fat in the wallet, you start aiming for better stories. Not for the sake of wealth (though a good novel is needed if you want the Author Job; remind me to write on occupations once you've hit 70 or above in a single stat), but because you can put it on your mantle. The temptation of bragging rights
In order to get the story quality that high, you have to spend stories that you already have. Starting with relatively easy ones to get, third-tier items like Zee-Ztories, and ending with really hard to get stuff like Blackmail Material. Well, hard to get for someone who hasn't hit endgame. However, to get to the final level (and you don't find this out until you've already spent the money getting to the penultimate level), you have to spend a Trade Secret. You only get one of those per month, at best, and it takes two of them just to get a 50% chance at it.
I've failed three times. That's six months.
Don't do it. Don't aim for the best short story. It's not worth it unless you're so wealthy and powerful that you can afford that level of frivolity
On the topic of housing, I implore you to get as many houses as possible once that's within reach.
Besides the fact that it's necessary/useful for becoming a Person of Some Importance (i.e. unlocking mid-late game content), each one adds a card to your deck that will provide opportunities to gain Making Waves (which are a big deal when you hit PoSI) and Certifiable Scrap, which is one of the ways to unlock top-tier inventory items and is generally good to have on hand in case a Relicker comes by with something you need
So, because of the whole "devils walk the streets and have an embassy in London" thing, souls are purchased and sold. However, the whole thing is overseen by the Bazaar, with regulations and all that jazz. Spirifers are people who bypass the Bazaar and sell souls straight to Hell. Which is wrong. Partially because they're selling souls to literal devils, and partially because the Bazaar should always get its cut.
I kind of feel like I don't know what I'm doing in Fallen London, I've been sort of going from place to place raising my stats but not getting much actually done, even though I've started at least 10 or so plot threads by now.
Sunless Sea, I at least have some idea of what I'm doing. Even if I don't know how the Neathbow quest works.
You'll get a hang for it eventually. The plot threads start to thin off until you only have a few to focus on.
The Neathbow quest is a fun one. Not easy, mind you. Fun.
Apocyan is a color found in particular bits of coral. Cosmogone is fecund and fungal. Peligin is the color of deep beasts and the hunters that hunt them (I'll cheat a bit here; you'll want to go north). Violant is the color of desperate treaties (again, I'll cheat here; it can be found in the hands of Khanaganians or apes). Irrigo is the color of forgetfulness and deep, deep purple; there's a Watchful quest in London that might help you there. Gant is the color of emptiness. And Viric is the color of dreams and mirrors; you should be able to guess this from other hints I've given.
well without highlighting that huge black text, am I right in assuming I have to drop these off at certain places basically? Like one's Gant, and there's a place called The Gant Pole, so I assume the two are connected.
well without highlighting that huge black text, am I right in assuming I have to drop these off at certain places basically? Like one's Gant, and there's a place called The Gant Pole, so I assume the two are connected.
Close. what you have to do is get items that relate to one of the Neathbow colors, and then bring it back to Venderbight for a prize. So, whenever you get an item that's unusual, check it's description to see if it matches.
You're right in that one of the options for the Gant item can be found in the Gant Pole. Better be ready for a fight though.
Like I said, one option. The other one's a lot easier to get. It's just that you're more likely to figure out the Gant Pole one than the other one.
Really though, ship fights aren't that bad. You just have to go full reverse, keep the enemy at the edge of the aiming radius, and come at them from behind. Just like beating bosses in Skyrim.
I don't know, man. I didn't get married. Partially because the game gave me the option to fall in love with an octopus cook and I'm contractually obligated to not pass that up, but that's neither here nor there.
I actually still have that option? Even though I'm married to a woman of international intrigue. Maybe next game (I should disclose I have been playing softcore. The roguelike elements of this game are some of the few things I dislike about it).
It doesn't cost anything to upkeep really (and spending time with your child reduces your terror by quite a lot) but it was pretty expensive upfront.
also i completely forgot that you can just go and buy new lodging
is there any real difference between lodgings that allow you to hold the same amount of cards in your hand (i'm stuck between Key to a Brass Embassy Guest Room, Reservation at the Royal Bethlehem, or
also, what do I do with A) the Mechanic's Secret (the item currently in my Curiosity Hold) and B) Priceless Treasures
You actually did the Frostfound bit? I'm impressed; I haven't even done that.
The Mechanic's Secret is to be used at the very end of the Tireless Mechanic's quest. Which you can't do right now because it requires a truly ridiculous amount of cargo space. It's still something you should look into once you get a bigger ship.
also i completely forgot that you can just go and buy new lodging
is there any real difference between lodgings that allow you to hold the same amount of cards in your hand (i'm stuck between Key to a Brass Embassy Guest Room, Reservation at the Royal Bethlehem, or
Lengthy Lease to Premises at the Bazaar)
I on the other hand completely forgot about lodgings entirely and have been trying to seduce a poet girl for
do I want to try to get the cargo ship then? Because the Corvette isn't actually bigger than the default ship, it's just stronger (or so I think anyway).
@Epipen: The 4-card lodgings are the same except for the cards that they unlock in the deck. It is a little bit harder to upgrade to the 5-card lodgings when it comes to Hell's Room though.
The Corvette is better if you want to hunt monsters. The Cargo Ship is better if you want to have all the cargo space. At the point you're at, it's largely a matter of which quests you want to pursue. Some require monster bits. Some like having a big inventory. I personally chose the Corvette when I was where you were at, if that helps.
And you never need a reason to seduce a poet girl.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Lengthy Lease to Premises at the Bazaar)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead