A. Port reports, port reports, port reports. They won't fill your coffers, per se, but they'll keep you fueled. This goes double the farther you are from London. Irem or the Empire of Hands will pay more than Mutton Island
B. Sphinxstone deliveries will keep you afloat for a while. Just make sure you have 200 Echoes for the deposit before you go.
C. The Salt Lions also allow you to farm Extraordinary Implications, which is something I stumbled onto out of sheer luck. Get Salt's Attention from Cynthia at Hunter's Keep, then go to the Salt Lions and click the new option. Those sell in London for 250 Echoes each.
C. The Principles is the best cash cow after Sphinxstone, though it takes a fair bit of setting up. Find Port Cecil, play chess until you can't play chess anymore, get Salt's Attention from Cynthia at Hunter's Keep. Everything it asks for after that is relatively obtainable, and it pays out 350 echoes worth of Scintillack per object
D. Out of all of the officers, the Tireless Mechanic's quest will pay out the fastest and easiest. I won't spoil too much, but take note of what you get after he takes a nap, and think about who might want it. Guess right and that'll get you a Captivating Treasure
Ooh, I never got to the end of that quest with that one.
Long story short, at the end of the quest, you have the option to deliver the sphinxstone to somewhere else. Well, it's sorta mandatory? The choices are the grand geode at the far Southwest and a location defined by your past
Wiki check says that Natural Scientist is...Adam's Way, to the far South. Not as bad as, say, Irem or Kingeater's Castle, but the South is lousy with Prophets and they'll sink a ship faster than you cay say 'bloody parrots'
Fuel. Supplies. Better gun. Better engine. If you have 3500-4000, you can upgrade to a Corvette, though you might want to save up for the merchant cruiser, since that gets you hella inventory space.
Oh, and save whatever you don't use so you can buy stuff for side-quests. You're not going to win the game without doing hella side-quests
Don't get anything that fires torpedos though. Those are expensive. Pick a Flensing weapon instead; you'll be fighting mostly creatures in the endgame, after all
Hmm. Sigil-Ridden Navigator's quest is something you should look into? It's relatively easy and relatively cheap. You'll have to find the Chapel of Lights up north, but it's only a matter of time before the Admiralty sends you up there.
Brisk Campaigner's quest is one of the few that I haven't done, largely because it requires Mutersalt and that is such a cussing cuss to obtain, along with a lot of other things that require extensive traveling.
Irrepressible's is a fun one, and the reward for that is one of my favorite items in the game. You'll need to go to Aestival to get anywhere, and that's far east though.
If you have Something Awaits You and you sail by Mutton Island, make sure you stop and explore. There's an event there with a mysterious lady? If you choose 'obliterate it', you'll get a prize that'll net you 500 echoes in London.
Once you feel confident in your ability to conserve fuel and supplies, you should work on clearing up all that blackness. Look for Port Cecil for the aforementioned Principles Quest, Polythreme for the Mechanic's Clay Men, the Chelonate to get rid of your starter surgeon (that'll be in the far east, likely straight east from Demeaux), The Fathomking's Hold if you took the Father's Bones Ambition (and for emergency refueling - make sure you have spare Zee-Stories)
I think I took the wealth ambition? Or song of the sea, I forget which.
Oooh. Zong of the Zee's tricky as hell. I picked that as my ambition after Father's Bones, and I'm still not certain about how I'm going to win that.
Yeah, either way, you're going to want all the money then. So after you run out of quests to make money off of, you're going to have to start hunting or trading.
Hunting can be done with a Corvette, provided you can buy a good forward gun or complete Irrepressible's quest. A Frigate is recommended for safety, but I've killed two of the bosses with just a corvette, so it's a matter of comfort.
Trading's simple enough. Find a place where a good sells for more than it costs somewhere else, and then ship a crapton of the stuff over. I won before I had to trade, but I know Mushroom Wine from London can turn a profit literally everywhere. You will have to get a merchant cruiser or something bigger before you start doing this, and you'll probably have to get a trading license at Khan's Glory to make the big bucks this way. God I hate the Khanate. Smug arrogant...
Khan's Heart has most of the main stuff. Khan's Glory is where you go to get rid of Suspicion and get a trading license. Khan's Shadow sells you fuel and supplies, along with a few other oddities that can't be bought anywhere else..
Also, if you go exploring in Khan's Heart, keep an eye out for a Neathbow Item. It's an easy grand, and the only other way to obtain it is...tricky
ah wait that's an aft weapon, I don't think I can use that
You're stuck with just a deck weapon for now. Corvette and Frigate has forward weapons. Merchant Cruise has Aft. And the really big one with the weird name has both.
I'm at Khan's Shadow now, after picking up my rocks from the Salt Lions.
Not sure if I should just head back to London or do yet more exploring. I could buy more fuel (currently I have 7. 7 supplies too but those seem to be a problem less often for me).
Okay, the stockings aren't a bad investment, but you'll want to be careful with that. If your scandal gets above 8, you'll skip church and go straight to the tomb-colonies. It's arguably the least bad of the menace places, but it takes the longest to get out of.
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