It's that time of the year again -- the weekend of the third Monday of January (i.e. Martin Luther King Jr. Day) is fast approaching, and that means it's the weekend when the MIT Mystery Hunt will be held.
If you're interested in puzzles, let me know and I can get you on our team; we're fine with even if you can only join us for a little bit of time. (Note: we use Discord to communicate.) If you're interested but your weekend is entirely stuffed, there may be other puzzlehunts offered at other times in the year.
If you're curious what sorts of puzzles this event will involve, here's a video showing off a few sample puzzles (but there can be pretty much anything, honestly). It was put together by the team that ran last year's Hunt, which per tradition means they were the ones to win the Mystery Hunt the year before that.
No computer game needs to be more than about 8 gigabytes, and the absolute maximum for brain-breakingly too-big-and-poorly-structured should be 20 gigabytes.
Look, if you're going to make a game that takes up over 617 times as much space as Master of Orion, I want a game that would be more worth having than 617 hypothetical games as good as Master of Orion.
The space is there, on modern computers, we could do it.
“Alice is like Princess Kaguya, except instead of being found in a stalk of bamboo and sending suitors on impossible quests, she was found in a toy store and eats all the candy.” – Fossilmaiden
As someone who's been using computers in various forms since 1995, it's been fascinating to watch the progression of disk capacities and file sizes.
As disk capacities have grown, developers have felt free to make bigger and bigger file sizes, reasoning that people can afford to dedicate the space to it. In 2004, when 80 GB hard disk drives were the norm, asking a user to dedicate 15 GB to your game was unreasonable, but now that drives are often multiple terabytes? 15 GB pretty much seems like nothing to most people!
I'm sorry that I didn't post here recently. In late February, I got a full-time job, and after 76 working days, I was let go. I've been emotionally all over the place in the week-and-a-half since.
“Alice is like Princess Kaguya, except instead of being found in a stalk of bamboo and sending suitors on impossible quests, she was found in a toy store and eats all the candy.” – Fossilmaiden
*offers hugs*
I've had a pretty rough month myself. Hang in there, friend. We're alive, and sometimes that's all that matters.
“Alice is like Princess Kaguya, except instead of being found in a stalk of bamboo and sending suitors on impossible quests, she was found in a toy store and eats all the candy.” – Fossilmaiden
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ME: GAH OKAY OKAY I'M UP STOP MOCKING ME