The Great Voyage.

edited 2011-09-13 07:14:06 in Roleplay & Games

~Captain Counterclock smooths her
uniform as she looks over all of you~ Well now, It comes with great
fortune that you actually stand before this boat, and I must admit, I
truly and honestly didn't see this coming, but regardless, Welcome,
All of you, to the S.S. Tepa Harsh. ~she gestures to the humongous
boat that lays behind her,

image

Now
then, I fully understand that some of you may not take kindly to my
presence, but the services I'm offering are in this case, quite
legit.

I'm talking of course, about offering you all a home on
a distant island.

If you choose not to accept this course,
then leave, It's your own right after all, but should you venture
forth, then you need only board.

~she starts to walk up the
ramp as a figure comes walking down, It's none other than Harrison
Ford~

Harrison Ford: Well now, what sorry sons of suckers has
she actually scrounged up this time? ~He takes a long puff out of a
fake pipe~ No matter what, I'll lay you down with some facts, Rule 1.
That's my boat, no matter what she says. Rule 2. You board it, you
better not be causing a ruckus, There ain't no prison on this ship
and only one way off, chances are good you're getting off if I hear
something's happened. Rule 3. Nicolas Cage is somewhere on this boat,
poor sap has gone Mad, so I reckon if you run into him, you might
want to head in the opposite direction.

~Harrison takes
another long puff as he examines all of you~

Harrison: Other
than that, I'll just say good luck to you all.

~Suddenly, a
loud horn is blown as Harrison gets startled~

Harrison: why
that... ~He hurries up ramp~

image

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Rules
for the Rp: you are a human with normal human stats, so if you try to
god-mode, Harrison Ford will throw you into the ocean!
You won't be allowed to do stuff like that, sure, It's non-serious in
a way, but you still have to kind of... judge whether or not what
you're doing is humanly possible.

Rule Number dos: Actions
take a turn, depending on the context, if you take a turn and that
turn might influence someone else's actions, then you have to wait
for their turn as well.

Play by post is how we're doing it, so
time zones is a non-issue.

~The official rules are interrupted
as Captain Counterclock comes rushing down the ramp, she stops at the
bottom huffing as she straightens out her uniform~

I- I almost
*pant* forgot.

~she pulls registration forms from her back
pocket and places them all on a small stand that you probably didn't
notice~

That *pant* is all *pant* ~she continues to catch her
breath for a moment before idly walking back up the
ramp~

------

Turns system : Talking is not a
free-action, but this only precludes up to 3 sentences worth of
dialogue. (unless cut short)

You can only make an action, not
the results, ~I punch at the monster~ not ~I knock the monster
out~

If you show signs that you know of things happening that
you shouldn't , I.E. "Bob on the roof setting the boat on fire"
If you are on the bottom deck, you can not suddenly go "Omg,
Something's happening!"

I think that's it. Sign up and
get on board.

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