Resident Evil 4 has this QTE knife fight in it. The rest of the game's mechanics are horrible at representing combat with non-projectile weapons, so a knife fight through literal gameplay would be clunky and tedious. This QTE itself is pretty long a…
QTEs have their place, which is adding tension to actions that otherwise wouldn't be described by the general gameplay. That's their problem, too; if QTEs represent actions outside of gameplay, a game with an excessive amounts of QTEs might have too…
I really like Kabeneri, and consider it to be leaping from strength to strength. It's a very "pure" zombie story, in the sense that it discusses what constitutes human (and therefore civilised, prosocial) behaviour. Unlike a lot of other stories bro…
Even really thin rapiers can slash, as long as they're edged in the first place. Unedged rapiers exist, but they're few and far apart. The smallsword, on the other hand, was typically unedged and only suitable for thrusting. That said, the smallswor…
"Klevang" (or "klewang") wasn't a sword type I was familiar with, and going off what I can find, it's difficult to say anything absolute.
This is wikipedia's idea of a klewang, but some other examples only partially resemble that, and the Dutch/Ame…
I think I understand. EoE's comparative aesthetic extravagance sells the notion of a psychological episode with much more visceral effectiveness (ignoring the literal viscera) than any other chapter of the story, so I can see how its approach could …
@Sredni
Then it's better to say that directly, because what you just said was infinitely more productive and much less caustic, despite being a much more direct criticism of what I said then and previously.
I do regret if I communicated anything p…
The first paragraph is a disingenuous strawman with a sarcastic quip. It's not meant to engage with me, but belittle me, and that's not good discourse whether I'm wrong or otherwise. Your suggestion that I'm not being forthright isn't very helpful, …
In being consistent with the plot of the series, EoE has to harp on about a bunch of stuff that doesn't matter...
Uhhhh.
No.
You are actually wrong here. Confusing and dense as it might be, if you're paying attention, EoE pays off on basically e…
I think 25-26 ultimately make a more fitting ending, because they drop every one of the plot's facades and slam down some raw character resolution. In being consistent with the plot of the series, EoE has to harp on about a bunch of stuff that doesn…
ME1 was a game with plenty of holes, but the novelty of its elements (as a party-based third person shooter space opera RPG) was enticing, especially since BioWare were still predominantly known for d20 cRPGs back then. It was close enough in time t…
Well no, but you could use intelligence as a modifier for moves that would be considered tactics or strategies. It could also be used as a critical hit modifier to symbolize knowledge of an enemy's weak spot. You know, the kind of thing that indicat…
I wrote a thing about that game I tested that's coming out for everyone today!
ignore at will -bows-
Nice writing flow, concisely phrased, solid content, slick presentation. Good job, Useful Review, I guess I owe you a unicorn.
Also,
Nightmare fuel can be explained by the head, but is experienced in the gut. Alien is in part horrifying because it's a first contact story wherein the alien species has no interest in dialogue or even the capacity to cooperate, but is such a ruthles…
The really unfortunate thing about DAO is that atrocious early game. Playable on the first run, while curiosity drives one, but an unbearable combination of smug and boring otherwise.
There are ways to do that. In practise, though, most methods efficient enough to take you into quadruple digit health/damage range are loopable enough to just go infinite. This is a pretty common way to win in the commander format, and just about an…
i've never, like, played MMOs? they kind of bore me. i'm not some kind of moon gynoid, I'm a breathing semi human individual!
I've given MMOs an honest-to-goodness shot but seriously this.
I'm sorry Kex but Warcraft never could have been the first good video game movie because Lara Croft: Tomb Raider already exists.
Sincerity: I thought the Final Fantasy VII movie was pretty good, for what amounted to an OVA continuation of a JRPG
…
I'm pretty upset that Warcraft didn't turn out to be The First Good Video Game Movie
I also disagree that the aesthetic is uninteresting; I mean, when it came on the scene it trounced every other MMO out there in large part because of its aesthetic…
So the Warcraft movie is crashing and burning, and I can't help feeling some pretty chunky schadenfreude. Not that I have anything against Warcraft in particular, but like most popular ongoing properties, it ends up picking up praise for things it d…
Was it really better back then?Were there really less problems?Or was really that because thenyou weren't so numb?
I think this is generally a good response to generational nostalgia.
The answer to your first question is "pay to level" and the rest is irrelevant because it's a problem in every MMO.
Solution: MMOs that have engaging early and mid games.
If you find one, I will trade the location of the last known unicorn for the k…
Also annoying.
I want "boring but practical" to be a practical build, dammit!
Related pet peeve:
There are very few RPGs where playing a mundane badass is among the strong options.
I'd invest the bulk in renewable energy, which is both highly profitable and highly ethical. On average, I could probably expect at least 3% to come back in dividends p.a., which comes out as 60 million per year in income (before tax). That's much m…