There's one guy on Forum Games over at TVT that makes pretty much everyone else uncomfortable by frequently reminding us one way or another that he wants to fuck the pink cat, so I've ended up associating it more with him than anything else
I remember not being particularly impressed by it, though, even as someone who once enjoyed Penny Arcade a great deal
I have a problem where I just dump webcomics if I lose interest in it so in a way either something is good or I'm not interested in it and I think VGCats fell into the latter category.
There's one guy on Forum Games over at TVT that makes pretty much everyone else uncomfortable by frequently reminding us one way or another that he wants to fuck the pink cat
Some of the jokes were OK...ten years ago...but really the only good thing long term was that the pink cat was kind of cute (I am so, so sorry). That and the "real is brown" thing. AAA games are still having a hard time moving past that.
I mean AAA companies seem to be mostly aware of everything is brown being a cliche (see Uncharted's "next-gen" filter). But with relatively few welcome exceptions like Overwatch they keep doing it.
Hell, look at the difference between Oblivion and Skyrim.
regarding Real is Brown: it can be a problem in modern titles when not done right (i.e. counterbalanced with broader color palettes in different areas), but as long as you get a variety of schemes within the same game it can still work
like, Battlefield 1 for example is a game with a super bleak tone and subject matter that would probably warrant using a muted range of color, and it does so when it fits the narrative (like in the opening mission of the campaign with the Harlem Hellfighters' last stand), but doesn't limit itself to it-- the Ottoman Empire theatre section of the campaign uses the desert setting to great effect, with saturated blue skies, white uniforms and beige sand layering onto each other.
It's actually a quite clever way of drawing the player back into a time period most shooter developers wrote off a long time ago.
I mean AAA companies seem to be mostly aware of everything is brown being a cliche (see Uncharted's "next-gen" filter). But with relatively few welcome exceptions like Overwatch they keep doing it.
Hell, look at the difference between Oblivion and Skyrim.
>discussion about brownness in games >TES is brought up >but not Morrowind?
Most I remember was that TVT hated it, but that was back when the site had the Dethroning Moment of Suck pages still up. It was one of my first webcomics, not really good, not really bad. Recent ones seem a bit too on-the-nose, but the Pokémon side-comic is fun.
I guess in hindsight Elder Scrolls in general was kind of ahead on everything is brown and desaturated. Oblivion was the only one that was really vibrant.
Yeah it kind of started the avalanche. Even then it got pretty green and vibrant.
The thing is, half the point of ICO was a sense of isolation. It wasn't just desaturating everything for the sake of it, they did it for a very specific emotional response that most of the games that followed the color scheme very much weren't.
I think the "real is brown" that people usually criticise aren't the atmospheric games like Ico but rather the needless overuse of dusty desert-like environments for military FPS games' firefights and to lend a sense of grittiness to open-world games.
I think. I never actually played any of these games myself.
Yeah it kind of started the avalanche. Even then it got pretty green and vibrant.
The thing is, half the point of ICO was a sense of isolation. It wasn't just desaturating everything for the sake of it, they did it for a very specific emotional response that most of the games that followed the color scheme very much weren't.
I really feel like people overstate ICO's impact on mainstream gaming. I don't think it influenced much of anything in that regard.
Fads can come from anywhere. Even aesthetic ones. ICO wasn't the only one for certain, but it was by far the most prominent and successful. The fact that they're not thematically similar doesn't really matter.
I mean, Dark Knight Returns was the direct cause of most of the edgelord crap of the late 80's through 90's, superhero or not.
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I remember not being particularly impressed by it, though, even as someone who once enjoyed Penny Arcade a great deal
...nah, never mind that; I don't want to spend money on domain name and hosting for a stupid joke.
* free hosting for stupid jokes
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
There was this one comic about bots in L4D2 that I found okay. I think that's about it.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Jeez, that's crass
The mainstream is still very much into first-person and third-person 3D action games with a focus on combat though, for what it's worth.
like, Battlefield 1 for example is a game with a super bleak tone and subject matter that would probably warrant using a muted range of color, and it does so when it fits the narrative (like in the opening mission of the campaign with the Harlem Hellfighters' last stand), but doesn't limit itself to it-- the Ottoman Empire theatre section of the campaign uses the desert setting to great effect, with saturated blue skies, white uniforms and beige sand layering onto each other.
It's actually a quite clever way of drawing the player back into a time period most shooter developers wrote off a long time ago.
>TES is brought up
>but not Morrowind?
I think. I never actually played any of these games myself.