Alright, so who wants to be an adventurer in Innistrad?
START: Level 5.
Requirements: Aside from the core rules, you need the Plane Shift Innistrad supplement, which you can get free from the MtG site.
Allowed Content: Aside from the PHB and Plane Shift Innistrad, you have access to the Sword Coast Adventurer's Guide and Temple of Elemental Evil content. You cannot play any races not listed in Plane Shift Innistrad and must use the Human variant included therein.
Houserules: Bladesinger is no longer elven-only.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Physical Details: Strictly taller than anyone else in the room. Body honed to near muscular perfection. Long brown beard, immaculately trimmed. Wears very standard woodsman clothes when he's not wrapped in metal, which is increasingly rarely.
Behavioral Details: Generally at peace in the forests of Innistrad and uncomfortable anywhere else, especially near the sea. Has a tendency to stay near the outskirts whenever he's with a group, though he will take the forefront when he feels like he has the expertise in the situation. Always carries a weapon on hand, unless it absolutely can't be helped. More comfortable around animals than people.
Personality Details: Adelbrand is an aloof, cool-headed warrior who has one foot in the forest and one in civilization. He is fiercely proud of his skill in combat and the fact that he's strong enough to wrestle a werewolf and win, but he's less enthusiastic about the fighting process as a whole. He will always step in when humanity is threatened, but he mistrusts those who attempt to take the fight to the unknown. He, as a lifelong Kessiger, appreciates the common man of the soil, and mistrusts everyone else, particularly the nobleman, the sorcerer and, more recently, the questionable agents of Avacyn. You can call him Adel for short, but you can also set a bear's fur on fire. Neither one is exactly advisable.
Backstory: Adelbrand's legacy, as it were, starts at a little farming village on the outskirts of the outskirts of Hollowhenge. When a surprise werewolf attack hit the village, he became famous for saving a daughter of the Village Elder by stabbing a werewolf with a silver spear. Adelbrand wasn't entirely pleased with the attention. After all, he only stepped in when the werewolf was on its last legs, and he would have most likely fallen if a guard (and the original owner of the spear) hadn't sacrificed himself to weaken it first. Nonetheless, he was still praised as a hero for his actions. Not every day that an itinerant woodcarver slays a monster, after all.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead