-Time for Catwoman's Revenge! This DLC for Arkham Knight takes place after the game's main story, so naturally I'll be referring to that and other relevant previous events in the Arkhamverse as well as what happens here.
-What I know of this DLC is that Catwoman faces off against the Riddler again, this time by herself. As you know if you either played Arkham Knight or read my liveblog of it: Riddler lured Catwoman into a trap by telling her he would pay her to steal something, and then took her captive. He figured she would make a good hostage with which to coerce Batman into attempting his deadly challenges. Even after Batman found her, she was still unable to leave the orphanage he was holding her in since he had attached an explosive collar to her. The only way to get the collar off without detonating it would be for Batman and Catwoman to work together to complete his challenges.
-The two of them did finish enough of Riddler's puzzles to get all of the keys required to safely remove the collar. But Riddler didn't take it well, and attacked the two of them in a giant mech, backed up by plenty of robots. They fought him to a standstill, and then he retreated, saying that he wouldn't continue to fight unless Batman solved every single one of the puzzles he had left around the city. Catwoman and Batman went their separate ways now that Catwoman was free; she had things to steal, and Batman had other villains to stop.
-Eventually, Batman met Riddler's conditions, and returned to the orphanage to fight him once again. Riddler, however, had stacked the odds in his favour and made the fight impossible for Batman to win by himself. It was then that Catwoman revealed her presence and joined the fight, much to Riddler's chagrin and rage. The two of them defeated Riddler, who was transported to jail in the Batmobile, beaten up badly both in body and in spirit.
-With the recap finished, let us join our heroine...
-The story opens in Winslow's Toy Shop. Catwoman is inside an air shaft, stealthily unscrewing the grate so that she can exit into an office. She needs to be stealthy since there are guys with guns patrolling the place. She drops to the floor and thinks to herself that this is the location she got from an informant for Riddler's robot factory. She goes to the computer and tries to use it, but ACCESS DENIED. Selina observes that the patrolling goons have keycards; even with Riddler in prison, he still has to make life difficult for her. Well, all she has to do is make sure they don't see her. No problem. And with that, she pounces up to the ceiling.
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