the very highest melody line seems to come in too on-the-beat in this version of the serris battle theme; i feel like it comes in a little later than the beat in the original
TIL "Kiss from a Rose" is really in Ab minor+picardy3rd, rather than G minor+picardy3rd.
I always thought it was in G minor.
Then just now I listened to it again and it sounded like Ab and I was like, is it just me? But then I verified this with an online tone generator ( https://www.szynalski.com/tone-generator/ ) and it really is...
...okay, it's somewhere between G and Ab. But I think it's closer to Ab.
And this is using A440 standard tuning. Which shows that the song itself doesn't exactly use A440.
Even though I think Bloodstained: Ritual of the Night is a worthy successor of Castlevania: Symphony of the Night in various respects (particularly to how chock full of secrets it is), I still feel that Michiru Yamane has never quite re-reached the heights of just how wild/brilliant/experimental some of the music of SotN is.
She wasn't the only composer for Bs:RitN*, nor for Portrait of Ruin nor Order of Ecclesia.
But in pretty much every castletroid since Aria of Sorrow, the music -- while high-quality -- just feels more conservatively gothic-horror. There's just less distinctively wild stuff like this. To be fair, it's not just generic. There is definitely some very nice flavor in many tracks. But, for example, compare the waterway tracks in each game.
SotN: *smooth jazz* with added reverb and touches of neo-Baroque stylings
CotM: sudden ambience with highly chromatic track that very starkly exhibits the contrast in atmosphere from previous areas (it's a remake of "Nightmare" from Cv3). also this doesn't really count because it's not a Michiru Yamane theme.
HoDiss: creepy dissonances to match with the creepiness of such things as melty zombies. also this isn't a Michiru Yamane theme.
AoS: a hollow, drafty feel with a calm but subtle rhythmic alternation between 3+3 and 2+2+2
DoS: similar to AoS but less hollow/drafty and instead feeling more rooted, with going between 5-, 6-, and 7-beat bars, with a more traditional lyrical form
PoR: i don't even remember there being much of water area here?
OoE: two areas: an action theme in moderate 4 time and a calmer but not ambient thing in slightly slower 3 time
BsRitN: calm but not ambient track in 4
My favorites among these are those of SotN, CotM, HoDiss, and DoS, with may be the second OoE theme as an honorable mention. The others aren't bad but they just don't stand out to me as much. They're not like SotN with the "whoa, smooth jazz!".
Also, AoS's waterway theme has a great intro but the rest of the track feels kinda lackluster in comparison.
* yes I prefer this acronym than the more "correct" "Bs:RotN"; fight me
Edit: this was "Tales of Phantasia - Biting Cold (SNES)". Basically, specifically the SNES version of this track (as opposed to the PS1 or GBA version).
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That motif right at the beginning is very reminiscent of a probably more famous instance in the verse of "Agape" in Okazaki's song for her duo [i]Melocure[/i].
心に私がふたりいる (Kokoroni watashiga futari iru) by Yukie Nakama (track 4 from the album Tooi hi no Melody) has a melody that sounds very much like the track "Tooi hi no Melody" from the Suzuka soundtrack
also 心に私がふたりいる starts a bit like "Never Gonna Give You Up"
Comments
i'm not linking them since i don't like them