oh i wasn't really suggesting his personality was based off anyone, just that the tone of the scene feels Giygas-ish, in the same way Temmie Village feels Saturn Valley-ish
as a matter of fact i think Flowey's personality is more meta than anything else; he's like a sort of double of the genocide player, just as Asriel is kind of a double for Frisk on the pacifist route
(I'm not saying that in a dismissive way. I legit find the way this game interacts with the medium fascinating, but I don't have much to say to what you're saying.)
Only insofar as Pokemon is similar to any JRPG. The closest thing to a particular similarity is that both use the term PP, but in Earthbound it's a general pool for a variety of abilities with different costs (in other words, it's MP).
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Muffet was legitimately the hardest fight for me.
I mean I never overcame Papyrus, I lost to Asgore more than a few times, somehow thinking that Photoshop Flowey couldn't kill me made me somehow invincible for a bit, but it was Muffet's cupcake spider that I just decided to drink the spider-cider and peace out.
Papyrus took three tries, Undyne forced me to look up the solution, Muffet and Mettaton went down in one go each, I cut my losses and got the Tem Armor after two losses to Asgore, and Flowey killed me...once.
The whole "game you can never replay" (and similar derivatives) concept is one that's been attempted intermittently for at least as long as flash games and shitty tabletop RPGs have existed, and while I find it interesting (because a game has exactly as much right to be artificially disempowering as it does to be artificially empowering, and that gamers lash out at the former but not the latter is a major fucking pet peeve of mine) and while I think Undertale does it in just about the most interesting way I think any game for a looooong time will, I still think that virtually every other thematic conceit the game was going for was handled in a much better way.
If anything the fact that the game outright tells you to not do the No Mercy route just strikes me as a lack of confidence on the part of the game. I don't want to attempt the route because I want the game to validate my power fantasies (though the fact that this route completely fucks your ability to restart does a fine job dissuadimg this and is one of the reasons why I wouldn't condemn its usage). I want to do that route because the idea of a game exploring megalomania and sadism as a means of protection by way of emotional distance is really fascinating to me.
dirty secondary that i am i have been navigating comics and fan battles and such
there's a couple of fan battles with gaster and papyrus and, in one case, an extension of sans with reasoning that went on for paragraphs that i didn't read a word of, and i d unno, making it about how sans or whoever is a badass at fightmanning seems like missing the point
also i have no idea why you would make gaster a straight combat thing instead of in the vein of the amalgamates
Comments
as a matter of fact i think Flowey's personality is more meta than anything else; he's like a sort of double of the genocide player, just as Asriel is kind of a double for Frisk on the pacifist route
Frisk doesn't have a known backstory, that's a major difference
That is pretty interesting.
(I'm not saying that in a dismissive way. I legit find the way this game interacts with the medium fascinating, but I don't have much to say to what you're saying.)
:D
(Yes, I know Earthbound came out before Pokémon.)
I haven't played Earthbound, so I don't know that much about it.
I mean I never overcame Papyrus, I lost to Asgore more than a few times, somehow thinking that Photoshop Flowey couldn't kill me made me somehow invincible for a bit, but it was Muffet's cupcake spider that I just decided to drink the spider-cider and peace out.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
underleg
The whole "game you can never replay" (and similar derivatives) concept is one that's been attempted intermittently for at least as long as flash games and shitty tabletop RPGs have existed, and while I find it interesting (because a game has exactly as much right to be artificially disempowering as it does to be artificially empowering, and that gamers lash out at the former but not the latter is a major fucking pet peeve of mine) and while I think Undertale does it in just about the most interesting way I think any game for a looooong time will, I still think that virtually every other thematic conceit the game was going for was handled in a much better way.
If anything the fact that the game outright tells you to not do the No Mercy route just strikes me as a lack of confidence on the part of the game. I don't want to attempt the route because I want the game to validate my power fantasies (though the fact that this route completely fucks your ability to restart does a fine job dissuadimg this and is one of the reasons why I wouldn't condemn its usage). I want to do that route because the idea of a game exploring megalomania and sadism as a means of protection by way of emotional distance is really fascinating to me.
There are plenty of examples of that right in this thread, as a matter of fact.
Basically, it's like what horse_ebooks said: "Unfortunately, as you probably already know, people"
there's a couple of fan battles with gaster and papyrus and, in one case, an extension of sans with reasoning that went on for paragraphs that i didn't read a word of, and i d unno, making it about how sans or whoever is a badass at fightmanning seems like missing the point
also i have no idea why you would make gaster a straight combat thing instead of in the vein of the amalgamates
the end
friend of mine did these
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead