"Cinematic"

2

Comments

  • Why are shifts in narrative tone an issue for videogames?

    They function pretty similarly to shifts in narrative tone in other media.

    If anything, the fact that videogames have a longer engagement time can mean that the shifts in tone have more impact.
  • imagei will watch the heck outta this pumpkin patch
    Well i guess if you're the type of person who dislikes tonal shifts, you might feel that more of your time has been wasted.
  • imagei will watch the heck outta this pumpkin patch
    i see your point as well, though.

    Not every game has to be for everyone, and that's ok.
  • edited 2015-09-18 03:39:13
    Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Consumer satisfaction is based on [consumer expectation] / [consumer experience]. If expectation is met or goes higher, the consumer is satisfied. If the experience does not meet and goes below expectation, the consumer is dissatisfied. Part of that expectation is how much you pay for something, and how long it takes to consume it.

    If you pay for a video game and it doesn't do what you want, you're stuck with it for twelve, thirty, a hundred hours. And you can't play a game from start to finish in one sitting, ordinarily. People have to find time in their schedules to play, and if it's not what they want, then that expectation is not going to be met.

    Whereas you are expected to sit in a movie theater and watch it until its over, and it's a reasonable expectation. If the tone changes, it changes for an hour or slightly more and then you can deal.

    And there's also the fact that movies are also sold by certain terms, like director, studio, or genre. Some movies are expected to contain tone shifts. You wouldn't go see a Steven Spielburg movie and expect a tone shift, because that guy makes pretty honest, earnest, straight-faced movies.
  • edited 2015-09-18 03:36:33
    ^^

    Well, tonal shifts only happen in games that are more story-centric in the first place anyway.

    Usually the gameplay stays pretty similar despite the shift in tone, so if you're there for the gameplay, most of the time you'll be fine.

    That said, I do admit that I'm usually more of a person who stays with a game because of its non-gameplay elements.

    Also, I guess maybe if you're playing something that's both plot-centric but also has a great deal of personal control/customization or in-universe freedom, you might have thought up a certain goal just to have that goal dashed when something changes in the setting.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Yeah, there's also the element of control and play involvement that I didn't get into.
  • MachSpeed said:

    Consumer satisfaction is based on [consumer expectation] / [consumer experience]. If expectation is met or goes higher than expectation, the consumer is satisfied. Part of that expectation is how much you pay for something, and how long it takes to consume it.


    If you pay for a video game and it doesn't do what you want, you're stuck with it for twelve, thirty, a hundred hours. And you can't play a game from start to finish in one sitting, ordinarily. People have to find time in their schedules to play, and if it's not what they want, then that expectation is not going to be met.

    Whereas you are expected to sit in a movie theater and watch it until its over, and it's a reasonable expectation. If the tone changes, it changes for an hour or slightly more and then you can deal.

    And there's also the fact that movies are also sold by certain terms, like director, studio, or genre. Some movies are expected to contain tone shifts. You wouldn't go see a Steven Spielburg movie and expect a tone shift, because that guy makes pretty honest, earnest, straight-faced movies.
    I don't really personally understand the idea of going into something expecting a tone shift or expecting no tone shift...

    Like, I understand the notion that someone could expect a shift or expect no shift, but it just seems like an "I don't think it works like that".
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Can you at least understand that if an artist's name is attached to a work, you will form certain expectations based on that artist's past work and reputation?
  • imagei will watch the heck outta this pumpkin patch
    No, Mach is right, if you're familiar with the director, franchise or studio, that usually gives you some idea whether there will or will not be a tonal shift.  Not always, but a lot of the time.
  • edited 2015-09-18 03:53:19
    I guess that's reasonable for some people.

    Personally, I generally don't pay much attention to the origin of the work before experiencing it, though.  Afterwards, sure, but not before.

    I expect the work to lead me through whatever tones it has, including whatever tonal shifts there are between them.
  • Tachyon said:

    surprising the audience is not deceptive, imo

    or i guess it is but that seems like a needlessly dysphemistic way of putting it when twists and unpredictability are usually considered the mark of a good storyteller

    in general i don't like works of fiction that attempt to lecture their audience, which i feel is something that many games that pull that sort of thing often do.
  • edited 2015-09-18 03:54:47
    imagei will watch the heck outta this pumpkin patch
    i'm the same, Glenn, mostly, but there are exceptions

    big names, ongoing series, and of course, things that i know fairly well by reputation before watching/playing/reading them
  • Yeah, it's not always possible to avoid this sort of foreknowledge.

    ...I wonder if that's why I sometimes like to watch series I know nothing about.
  • imagei will watch the heck outta this pumpkin patch

    Tachyon said:

    surprising the audience is not deceptive, imo

    or i guess it is but that seems like a needlessly dysphemistic way of putting it when twists and unpredictability are usually considered the mark of a good storyteller

    in general i don't like works of fiction that attempt to lecture their audience, which i feel is something that many games that pull that sort of thing often do.
    i guess.

    i tend not to mind being lectured so much, so long as the lecture is interesting to me.

    i might be off base here but i think it's sorta like how i tend to see 2 reactions to postmodern fiction

    you get some people who love it, who think it's really clever and love the playfulness of it and the way things get turned on their heads

    then you get other people who think it's dumb and feel insulted that the author thought they'd be impressed by it (the words 'smug' or 'pretentious' may be used)
  • Tachyon said:

    surprising the audience is not deceptive, imo

    or i guess it is but that seems like a needlessly dysphemistic way of putting it when twists and unpredictability are usually considered the mark of a good storyteller

    in general i don't like works of fiction that attempt to lecture their audience, which i feel is something that many games that pull that sort of thing often do.


    i guess.


    i tend not to mind being lectured so much, so long as the lecture is interesting to me.

    i might be off base here but i think it's sorta like how i tend to see 2 reactions to postmodern fiction

    you get some people who love it, who think it's really clever and love the playfulness of it and the way things get turned on their heads

    then you get other people who think it's dumb and feel insulted that the author thought they'd be impressed by it (the words 'smug' or 'pretentious' may be used)
    I often feel the second way about the specific sort of thing I'm talking about. It's not anything exclusive to video games although it does seem to be more generally praised when it shows up there.

    To trot out an old horse, the ending portion of the first BioShock game is an example. You're revealed to have been taking orders the entire time, and while I know what the intent is, to me it just falls flat. It's hard to make me feel any kind of bad for something when, by the simple fact that you, the creator, designed the game to specifically lead to this conclusion, I had literally no other choice except to stop playing, which as I've gone on (at length) about before, is not actually a choice.

    I don't even really think it's pretentious because I think the concept works, at least in theory, it's just not pulled off well, but by not pulling it off well, you leave me feeling like all you've really done is insult my intelligence.

    There's a second, related thing, where a piece of media pretends to be the literal opposite of what it is. Like Erasure. Or Gakkou Gurashi being marketed as a slice of life show.
  • re "lecturing" in games

    Part of the point of games is for the interactivity to pull you into the world itself and make you experience the narrative through first-hand contact.

    And lecturing in general is not an effective idea for communicating narrative, in my opinion.  The whole "show, don't tell" principle, basically.

    re "deceptive"

    I would call surprising the audience deceptive, but then again I have no problem doing so since I don't consider deception an inherently bad concept, only dependent for its ethicalness on how it's used.

    But this is pointless semantics, honestly.
  • At the risk of bring back a broken record:

    I felt that Madoka Magica spent a good amount of its time lecturing to me about setting details.

    This is why I have suggested that it may have been better served to have more episodes, and thus more time to really show us (the audience), through experience/observation, how the setting works.
  • edited 2015-09-18 04:12:52
    imagei will watch the heck outta this pumpkin patch
    see i thought BioShock's twist was a clever twist

    i didn't see it as being about making the player feel personally bad as much as about springing a surprise on the player

    and that surprise was effectively foreshadowed but cleverly concealed
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    I like Bioshock. I like the surprise aspect and the effort to kind of try to make the player feel bad.
  • I should point out that for the most part I actually like the first BioShock game (I haven't played the other two), I just thought the ending was dumb.

    I don't know, in retrospect I don't remember whether or not I found it obvious so I can't really comment on the pure narrative qualities.
  • imagei will watch the heck outta this pumpkin patch
    also i guess wrt "media that pretends to be the literal opposite of what it is", that is a charge you could reasonably level at Madoka

    however i think you might be misled only as far as the end of the theme song, you'd have to be pretty unobservant or seriously lacking in genre awareness to not pick up on the eerie vibes even in the first episode
  • imagei will watch the heck outta this pumpkin patch
    To The Moon is, at least to my mind, a game with an interesting plot that does clever things with tone while never talking down to the player.
  • also i guess wrt "media that pretends to be the literal opposite of what it is", that is a charge you could reasonably level at Madoka

    however i think you might be misled only as far as the end of the theme song, you'd have to be pretty unobservant or seriously lacking in genre awareness to not pick up on the eerie vibes even in the first episode
    yeah but it's just like....the reactions to such things tend to be really dumb?

    Like I'm sorry. I haven't actually seen Madoka so I have no idea if it qualifies for what I'm talking about here, but like, the quality of pretending to be something else doesn't actually carry into the story, it's usually just found in marketing. The "big reveal" in Gakkou Gurashi* is, to my understanding, at the end of the first episode.

    The reason it (and its fandom) bothers me is that this is treated like some brilliant takedown of the genre, which....it's not. 

    There I suppose my problem comes less from the thing itself and more from the thing's fans. I guess you then get into a wider question of how much of what a fandom does can be pinned on the thing they're fans of.

    *this is that show that takes a slice-of-life cast and dumps them in a zombie apocalypse. I refuse to read it and frankly I'm a bit suspicious of anyone who would.
  • Tachyon said:

    To The Moon is, at least to my mind, a game with an interesting plot that does clever things with tone while never talking down to the player.

    I would agree with that.
  • edited 2015-09-18 04:26:07
    imagei will watch the heck outta this pumpkin patch
    i haven't read that particular manga, i'm curious about why you'd be suspicious of people who read it though?

    it doesn't sound like a 'brilliant takedown', it sounds like something people who are just not fans of the genre might enjoy in a mocking kind of way, like the people who responded to MLP threads by posting a character tearing a pony in half
  • Tachyon said:

    i haven't seen that particular show, i'm curious about why you'd be suspicious of people who watch it though?

    wanting to see a cast of (regular, not super-powered in any way) high school girls suffer is weird to me.
  • Tachyon said:

    i haven't seen that particular show, i'm curious about why you'd be suspicious of people who watch it though?

    it doesn't sound like a 'brilliant takedown', it sounds like something people who are just not fans of the genre might enjoy in a mocking kind of way, like the people who responded to MLP threads by posting a character tearing a pony in half

    KHORNE COULD MURDER RAINBOW DASH, ERGO MY FANDOM IS BETTER THAN YOURS
  • also yes while I found what little I saw of MLP extremely dull the proper response is not "my favorite character could beat up yours".
  • edited 2015-09-18 04:29:08
    imagei will watch the heck outta this pumpkin patch
    ^^^ i suppose it is.

    A lot of fiction seems to be about people suffering, though.  Like, the entire horror genre, along with most 'serious' drama, soaps as well, all 'dark' comedy . . .

    i dunno.  It depends how it's done, i guess.
  • Tachyon said:

    ^^^ i suppose it is.

    A lot of fiction seems to be about people suffering, though.  Like, the entire horror genre, along with most 'serious' drama, soaps as well . . .

    i dunno.  It depends how it's done, i guess.

    from what I've seen that seems to kind of be all there is though

    this is like a whole genre by the way, I don't know what you'd call it, a torture sandbox?

    just, bad things happening to the main cast.
  • Suffering builds character

  • IIRC another example is Ten Thousand Needles.

    I concede that I may be totally off because I don't actually read these things, I'm very squeamish and easily scared, I have no reason to.
  • imagei will watch the heck outta this pumpkin patch
    hm

    it does sound pretty weird and a bit disturbing
  • I've learned to tolerate drama...except on the boat
    naney said:

    Tachyon said:

    i haven't seen that particular show, i'm curious about why you'd be suspicious of people who watch it though?

    it doesn't sound like a 'brilliant takedown', it sounds like something people who are just not fans of the genre might enjoy in a mocking kind of way, like the people who responded to MLP threads by posting a character tearing a pony in half

    KHORNE COULD MURDER RAINBOW DASH, ERGO MY FANDOM IS BETTER THAN YOURS
    Buttercup could murder both of them :n
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Suffering is central to narrative, but at the same time, there are so many different kinds of sufferings that seeing the same sort over and over in mass media is just really boring.
  • i was kinda assuming that something clever would end up happening later in the series because like the novelty factor of "its a zombie show with a slice of life cast" doesnt seem to be enough to like hold up a whole show

    but then again, people always like indistinguishable, repetitive zombie shows for some reason so maybe not
  • hm

    it does sound pretty weird and a bit disturbing
    which i should clarify i wouldn't have a problem with if there was a point to it.

    not too long ago i read a very weird manga called MILK Closet. It was disturbing at times and outright horrific more than once, but I'd call it recommendable simply because there was actually a story that went somewhere.

    idk

    perhaps i'm just a hypocrite
  • naney said:

    i was kinda assuming that something clever would end up happening later in the series because like the novelty factor of "its a zombie show with a slice of life cast" doesnt seem to be enough to like hold up a whole show

    but then again, people always like indistinguishable, repetitive zombie shows for some reason so maybe not

    the manga's been running since last year I think and afaik no major plot developments have really happened

    granted i do not know if it publishes weekly or monthly
  • Okay I have a theory

    And that theory is that "unsubtlty," "preachiness" et al. are *universally* misdiagnoses of underlying problems, and it usually boils down to two things:
    *I don't want to hear what this is trying to tell me
    *I feel like the thing this is trying to tell me is dishonest, is presented dishonestly, or is incongruous with the rest of the work

    There's nothing wrong with being obvious. A work loses nothing inherently by being accessible (though most often sacrifices must be made to this end).
  • Okay, go ahead and kill me now.
  • i disagree with your theory
  • Why?

    What inherently is wrong with a work being obvious and unsubtle if it is not being dishonest as a result?
  • Because that's no fun and I dont enjoy it.
  • edited 2015-09-18 07:39:40

    doublepost
  • I mean, you may /prefer/ esoteric, subtle things, but subtlety is a neutral quality.
  • There is no such thing as an objectively neutral quality.
  • Because with media, all qualities end up tangled up with each other. Subtlety is often tied into matters like nuance and depth, both Good Things, but it is not equivalent to them. Any individual element can never be truly isolated with art but it is often necessary to focus on certain elements.
  • i dont see your point at all
  • Kexruct said:

    Okay I have a theory

    And that theory is that "unsubtlty," "preachiness" et al. are *universally* misdiagnoses of underlying problems, and it usually boils down to two things:
    *I don't want to hear what this is trying to tell me
    *I feel like the thing this is trying to tell me is dishonest, is presented dishonestly, or is incongruous with the rest of the work

    There's nothing wrong with being obvious. A work loses nothing inherently by being accessible (though most often sacrifices must be made to this end).

    even if we take this entire statement as 100% true it does not change my problems with any of the works I gave as examples, nor the dozens of others that fall into similar categories.
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