Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Things I Want To Try (that are in the GM's book):
Western-ish setting. Duh. But not the one we played. Something new.
Hero dice. You start with 5 hero d6s. You can add it to any d20 roll (attack roll, ability check, or saving throw), to buy against failure. You only refresh/gain more hero dice when you gain a level.
Honor ability. It would be on your sheet just like any other ability. Honor being how much you adhere to the code of the frontier, how you respect other heroes.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
So instead of everyone having their own Honor ability, the group as a whole will have an Honor stat, which I will track. It functions similarly to a reputation stat.
Whenever you do something honorable, I will award an increase. Whenever the group does something dishonorable, I will decrease it. You can also all use the Honor ability for certain social checks or saving throws, so you when your reputation is damaged, you can't always just talk your way out of it.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
You can roll for scores, point-buy, or choose a static score.
But what this choice applies to everyone. If you're going to go for rolling, then everyone has to roll. And everyone has to agree that they want to roll.
Just keeping that in hock, actually. I thought about it, and rewriting Zankas as a hard-boiled investigator rogue was way more appealing for this kind of set-up.
The difference between loading and reloading is that you have to load after every shot, and reloading allows you to make a number of ranged attacks until you have to load again. You can shoot as many times as you have ranged attacks per round, but that's not really a concern right now.
There's no listed prices for the second section, so I'm going to rule it that you can't buy them with money. You can only take them in character creation, replacing any similar weapon in the Starting Equipment section of the Class chapter. For example, if it says you can start with a rapier (a martial weapon), you can replace it with a revolver.
I'd also say that if you're proficient with multiple simple/martial weapons, you're also proficient with similar firearms.
There is a minor chance that I'll matriculate into arcane trickster when I get to level 3, but I'm leaning more towards the burglar archetype, so little worries.
There is a greater chance of me using matriculate incorrectly here
I have not an actual character sheet, but a rough character sketch of sorts outlined below, let me know if anything unacceptable is here (I know clerics can't normally use swords but I figured it would not be a huge deal):
Name: Asai [Coalthroat ?]
Race: Fire Genasi
Class: Cleric
Deity: [unnamed], fiery god of invention and guile [Light domain? idk]
Alignment: Neutral something
Equipment: Shortsword, iron parma, revolver, basic leather armor, tricorne cap.
Appearance: Tall, athletic build. Obsidian black skin, bright red hair and golden eyes.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Okay so, there are two main sets of gods.
First are the immaterial Old Gods, from the Old World, who are following you across the seas to the New World. While in the past they could have followed any alignment, as of now their morality is overridden by a deep and abiding hunger. While their demi-god offspring make havoc in the world, one can still call upon their power at the present.
Chel was the Turtle Father of Alb, and embodies the domain of Tempest. Chel is the least given over to Hunger, and actively struggles to maintain his alignment of Lawful Evil.
Huang is the Serpent Mother of Hua, and grants the power of Life. For exactly half a year, Huang tries to raise her Lawful Good following up, and then immediately spends the other half eating what she's built.
Orel, the Double Eagle of Rus is the bird of Light. Their moments of clarity are rare, but when it does arise, they manifest glimmers of a Neutral nature.
Khan, the Tiger of Arun grants its followers the might of Nature. There is nothing left in Khan but the Hunger.
The Four Kings are what happens when sylvan legends blossoms beyond control; the legend becomes a god. The four warlords became the Four Kings, deities incarnate in the material plane.
The Reigning King is a citron sylvan, and their Armored Corps is the largest of all the four armies. Kind but determined, merciful but firm, the Ruling King is the youngest of the four kings but the most physically powerful of their peers, and embodies the domain of War.
Heading the knightly Skyward Lances is the Conquering King, a plantain sylvan. Ruthless and ambitious, the Conquering King is the physically weakest of his peers, but makes up for it through the loyalty he inspires, the glory he promises, and the daring he embodies. Knowledge is his purview, and the knowledge he prizes the most is that he is supreme in all the world.
The Secret King is a pomegranate sylvan. Quiet and scheming, vindictive and controlling, she is the most clever and cunning of the Warlords. The Secret King’s use of guile, espionage, and questionable tactics has kept her Imperial Guard strong, along with its use of highly-trained and specialized operatives, all empowered with the domain of Trickery.
The last and numerically least of the four armies is lead by the Ruling King, a papaya sylvan. While it is neither the smallest nor the strongest, the Words of Rule owe their high standing from the mystical syllables from which they take their name that grant them strange powers, which manifests as power over the Death domain. The Ruling King is an older individual, and holds itself with an unshakable dignity but also deep arrogance, and bears the scars of over a century of nigh-constant battle experience.
There are also various small gods that grant their power to a small handful of followers, and these lesser deities have power in any of the eight domains.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(The other Jane)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(The other Jane)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
There is a greater chance of me using matriculate incorrectly here
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead