Spontaneous Stories is a storytelling game where participants make up a story from randomly selected elements. A player rolls 1d20 four times:
- The first roll represents the hero.
- The second roll represents the villain.
- The third roll represents the setting.
- The fourth roll represents the plot twist.
The sides of the dice correspond to the Tavern Tales themes. Roll 1d20 four times:
- Arcane
- Artifice
- Bardic Lore
- Command
- Dragon
- Faith
- Nature
- Martial Arts
- Occultism
- Psionics
- Savagery
- Thievery
- Tracking
- Transformation
- Undeath
- Warfare
- Reroll
- Reroll
- Reroll
- Reroll
For example, suppose that a player rolls 1, 2, 3, and 4. That player would then have to tell a story that incorporates those elements. Perhaps the protagonist is a young wizard’s apprentice (Arcane hero), the villain is a massive robotic golem (Artifice villain), the conflict takes place during a live opera performance (Bardic Lore setting), and the opera singers are secretly working for the golem (Command plot twist).Scoring is completely subjective — the winner is whoever tells the most entertaining story. The bards who often play this game prefer bawdy, humorous stories.
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Comments
The twist is that at the final confrontation, the villain is revealed to have been dead all along. His spirit is bound to his dead, shriveled body using cybernetics and black magic. He was a previous dealer with said Goetic demon and the hero is essentially acting as a glorified repo man.
I roll: 7, 5, 10, 16
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead