*Appearance: Erica is a young woman with a serious and determined look on her face most of the time. She has black hair, cut only slightly past her shoulders in a neat manner. Her eyes are her best feature, being of a sparkling blue color. She stands at one meter, seventy two centimeters of height, with a slender, athletic build. Of small bust, though wide hips and long legs.
*History: Erica is as much a self made woman as one can find coming from a background on the slums, she first appeared on the radar of true civilization when she was one of the top scorers on an aptitude test for study scholarships. While lacking many important papers of identity, her potential was high enough that she was accepted into a prestigious school on the condition that she would maintain great marks in near all her classes. Her budding talent as a weaver, however, also helped mark her as one worthy of such honors. Those who know her would call her incredibly determined and serious and although she can show kindness to others who ask for her help. Most of her time she spent on improving herself and working her way as high up as she can possibly go. Whenever it is in magic, scholarship or athletics, she pushes herself as hard as she may without harming herself... though at times the line comes a little blurry. Wherever that drive comes from, Erica only plans to move further and further up in life... and after graduating and some jobs with the military she finally caught the eye of the Queen, who offered her the job of Lancer.
**Asche and Zaifer: Two magically reinforced weapons, that change in form depending on the needs of the user. They can shift from a pair of short blades, to twin pistols or even be joined together into a stronger rifle.
**Cards: Erica also carries with herself at least three cards in case there may be trouble and she can't do a ritual spell. There are a fireball spell, a card that produces a field of darkness and one that improves the speed of the user for a short while.
*Traits:
**Martial Training (Martial Arts: "Discipline"): Erica's martial talents come from the sole way she knows how to do things, methodical study of theory and application through repeated training. Using her discipline, she has learned the movements and drilled them into her body through much training to keep herself in prime form. She rolls +1 damage die. Her attacks ignore block. And her body counts as a weapon, and her weapons have the melee keyword for free. **Theory Magic (Arcane: "Ritual"): Erica didn't have the chance to explore her budding talent as a weaver until she manage to score high enough to scrape away from her commoner status landing into a good academy. There she studied the powers of magic in a theorical manner. Instead of going with a more intuitive and natural manner of doing spells, she takes her time to properly do rituals in order to accomplish her goals. For immediate stuff there are always cards. Tell the GM an effect you want to achieve through ritual magic (eternally seal a creature in a tomb, open a portal to another plane, make a magical effect permanent, etc). The GM must explain everything you have to do in order to complete the ritual (sacrifice rare items, join with 10 other mages, perform the ritual at a certain location, etc). If you perform the ritual and satisfy the requirements, gain creative license to achieve the effect. **Dedicated Scholar: (Arcane: "Well-Studied"): Erica did her share of studying once she got into an academy, becoming highly learned in general through specializing in three fields. Administration was one of the basics, learning all there is to know about handling systems and dealing with problem solving by assigning key resources to each task. Then there is magical theory, what she needed to learn in order to do ritual magic and understand the basics of magical effects. Finally, she studied extensively about the history of her people leading up to this point.
Appearance: Am manifests as a small, fairy-like creature when she appears on holo-pedestals. Unmodified, this projection is an orangish-red in color. She is dressed in a military uniform and cap.
History: Am is and has been the serving AI on the ship formerly known as The NNF Majestic Blue for over a century, and was one of the first such AI put into place, during this time she was involved in numerous battles and eventually became one of the most competent AI employed by the Neon Nova. Unfortunately, this did not save her from basic protocol, which required her memory be wiped when the ship transferred ownership. Am as she is now is upbeat and energetic, as well as something of a ditz, a far cry from the cold, calculating, and occasionally ruthless tactician that was "Am 1.0"
Am is not a full "character", and as such has no stats or HP, but she does have a level-appropriate number of traits (3), which are usable by the crew of the former Majestic Blue to a limited extent. The crew must be aboard to use these abilities, I reserve the right to remove or limit them if they prove too great an asset.
Equipment:
the former NNF Majestic Blue: The Majestic Blue was a combat ship--much smaller than a carrier but significantly larger than a one-man fighter--designed for a crew of 3-7. She is equipped with 8 photon cannons, four on either side of the ship, as well as two front-facing gatling-lasers. She is rather maneuverable for a ship of her size, but does not handle intense heat well relative to other, similar ships, making her vulnerable to plasma cannons and certain types of large-scale fire magic.
Traits:
Hit Board (Tracking: Bounty Hunter): Am has access to the Neon Nova's hit board--a list of wanted criminals, their crimes, and the rewards for bringing them in--at all times, and generally has access to other similar boards when near planets and starships that host them. At any point, the crew of the ship that Am is the serving AI of can consult the GM to find out if a known creature has a bounty on its head, if it does, the GM must tell them who placed the bounty, their last known location, and the reward.
Datamining (Nature: Gaze into the Wyrd): Even the simplest of AI are capable of analyzing thousands of incoming message strings and signals at a given time, drawing connections between them. Once each quest, at any point, the crew of a ship Am is the serving AI of may name two things. If they are connected or interrelated in any way, the GM tells them how.
Star Chart (Nature: Nature's Lore): Am 1.0's star charts were one of the few things not wiped when she was reconfigured for non-military work, though current Am has some trouble accessing them. Once per quest, the crew of a ship Am is the serving AI of may ask the GM one question about the region of space they are in, or space in general, the GM must answer honestly.
I don't have anything concrete on it at the moment (Like the lyrics) but It's supposed to be a song for children who wake up and see the different world's morning periods.
Also, Reiwu as a commoner hasn't had the opportunity to name many things so she didn't want it to pass her by.
Kind of want to do a side-adventure with members of Monad the Messiah's cult poking around the universe for items and information that will lead them back to Allhome, where Monad suspects that they key to fulfilling his destiny lies.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
*Social Sphere: Administrator
*Magical Sphere: Weaver
*Appearance: Erica is a young woman with a serious and determined look on her face most of the time. She has black hair, cut only slightly past her shoulders in a neat manner. Her eyes are her best feature, being of a sparkling blue color. She stands at one meter, seventy two centimeters of height, with a slender, athletic build. Of small bust, though wide hips and long legs.
*History: Erica is as much a self made woman as one can find coming from a background on the slums, she first appeared on the radar of true civilization when she was one of the top scorers on an aptitude test for study scholarships. While lacking many important papers of identity, her potential was high enough that she was accepted into a prestigious school on the condition that she would maintain great marks in near all her classes. Her budding talent as a weaver, however, also helped mark her as one worthy of such honors. Those who know her would call her incredibly determined and serious and although she can show kindness to others who ask for her help. Most of her time she spent on improving herself and working her way as high up as she can possibly go. Whenever it is in magic, scholarship or athletics, she pushes herself as hard as she may without harming herself... though at times the line comes a little blurry. Wherever that drive comes from, Erica only plans to move further and further up in life... and after graduating and some jobs with the military she finally caught the eye of the Queen, who offered her the job of Lancer.
*Stats:
** Mind (+3)
** Finesse (+2)
** Spirit (+1)
** Brawn (-1)
**Toughness 10 (40 HP)
*Equipment:
**Asche and Zaifer: Two magically reinforced weapons, that change in form depending on the needs of the user. They can shift from a pair of short blades, to twin pistols or even be joined together into a stronger rifle.
**Cards: Erica also carries with herself at least three cards in case there may be trouble and she can't do a ritual spell. There are a fireball spell, a card that produces a field of darkness and one that improves the speed of the user for a short while.
*Traits:
**Martial Training (Martial Arts: "Discipline"): Erica's martial talents come from the sole way she knows how to do things, methodical study of theory and application through repeated training. Using her discipline, she has learned the movements and drilled them into her body through much training to keep herself in prime form. She rolls +1 damage die. Her attacks ignore block. And her body counts as a weapon, and her weapons have the melee keyword for free.
**Theory Magic (Arcane: "Ritual"): Erica didn't have the chance to explore her budding talent as a weaver until she manage to score high enough to scrape away from her commoner status landing into a good academy. There she studied the powers of magic in a theorical manner. Instead of going with a more intuitive and natural manner of doing spells, she takes her time to properly do rituals in order to accomplish her goals. For immediate stuff there are always cards. Tell the GM an effect you want to achieve through ritual magic (eternally seal a creature in a tomb, open a portal to another plane, make a magical effect permanent, etc). The GM must explain everything you have to do in order to complete the ritual (sacrifice rare items, join with 10 other mages, perform the ritual at a certain location, etc). If you perform the ritual and satisfy the requirements, gain creative license to achieve the effect.
**Dedicated Scholar: (Arcane: "Well-Studied"): Erica did her share of studying once she got into an academy, becoming highly learned in general through specializing in three fields. Administration was one of the basics, learning all there is to know about handling systems and dealing with problem solving by assigning key resources to each task. Then there is magical theory, what she needed to learn in order to do ritual magic and understand the basics of magical effects. Finally, she studied extensively about the history of her people leading up to this point.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Name: Am
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Hope you feel better, Mo
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead