Sorry guys, I plan on making this like a formal-ish review blog, which I might try to use to springboard into writing for a major game reivew site somewhere down the line. Submissions would kind of call into question my contribution to the blog.
You are completely welcome to start similar blogs of your own of course, and to ask me questions about my reviews if you'd like.
Darn I kinda feel like I let you guys down a little bit by saying that.
But it is important that I make clear to any prospective future employers that the writing on the blog is mine and mine alone. I hope you'll understand. :(
You could have a guest-post system in place in which you frame someone else's review with an explicit statement of "this is something a friend/colleague of mine wrote" and whatnot. A lot of blogs do that.
Yeah, but it still makes the blog look less "legitimate".
It's kind of dumb, but if I'm going to keep up an air of professionalism, I do have to be strict about that kind of thing.
Again, I appreciate where you're coming from, and I'm sorry to have to say no, but I do.
Plus also, on just a personal level, I want the blog to be a platform for my own opinions, not an aggregator of many peoples' opinions, if that makes sense.
I wasn't saying it would be a frequent thing, but more like a monthly "counterpoint" sort of deal. I don't say this because I want my stuff featured or because I expect anything of it - I can't even write enough to come up with stuff for my own text blog - but because it would be an interesting feature, and frankly I don't think that it could harm your credibility. Professionals do that sort of thing all the time.
I mean, I'm not really an innovator here. There are dozens, heck, probably hundreds, of video game review blogs on tumblr alone. The format's probably not unique to me either.
It's just kind of not the direction I want to take the blog in.
Conversation can happen through asks, and in fact, I'd welcome that.
That's fine. But I feel like you could have just said that in that way earlier. "That's not a direction I want to go in, but I would appreciate using asks to foster conversations."
I want the post to publish tomorrow at 2PM, so if I set the "publish x posts per day between x time and y time" thing to "2 PM" and "2 PM" respectively, that should work, right?
Go to your dash. There should be a ''Queued Items' button on the right-hand side. Once you get there, you should be able to edit it from there. Click the little gear thing, go to Schedule, and edit it from there.
And for future reference, if you want to queue something for a specific time (rather than just shoving it in the queue to be shunted out whenever), you have to schedule it instead. Doing that will also send it to the 'Queued Items' section.
Also as an unrelated note, if y'all boys and girls wanna send me neat things to play (as long as you acquired them legally, advocating piracy is soops unprofessional) I'd appreciate it. They need not be new, though it helps if they are.
A lot of the reviews I saw boiled down to "I really liked it but it was just an amazing puzzle game instead of the paradigm shift I was expecting".
"I liked this but it wasn't literally the best thing I've ever played in its genre so I was disappointed" seems to be a huge problem with video game journalism and one I hope to counteract in some small way. More recently, I saw similar reviews for Titanfall, Watch_Dogs, and Transistor.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Roguelike similar in presentation and mechanics to Mystery Dungeon type games. A massive cloud of darkness is covering the land to the west, so your only option is to go right and try to find a way to stop it. Turn based game, multiple different classes, companion system that makes Charisma a stat actually worth having, and all in all just a fun game.
A series of commercial roguelikes based on various IPs (such as Pokémon, Dragon Quest, and Final Fantasy), developed by Chunsoft. (Also an original series called Shiren the Wanderer.)
Currently I'm working on my Yume Nikki retrospective.
Here's a screenshot I just took that I'm probably gonna use in the article
just now actually, I discovered a new connection I didn't know about before (one of the Hooded People in the Barracks teleports you to an area in 8-Bit World).
I kind of found the twist to be underwhelming? Maybe I'm just not one for she's been dead the whole time twists, but I feel like it'd be more satisfying if we knew exactly how Tess died.
You're right about the design though. Beautiful stuff.
Comments
You should totes open this up for submissions and stuff for guest contributors.
(I know I'd put it to good use, and possibly Kexy as well)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
You are completely welcome to start similar blogs of your own of course, and to ask me questions about my reviews if you'd like.
But it is important that I make clear to any prospective future employers that the writing on the blog is mine and mine alone. I hope you'll understand. :(
It's kind of dumb, but if I'm going to keep up an air of professionalism, I do have to be strict about that kind of thing.
Again, I appreciate where you're coming from, and I'm sorry to have to say no, but I do.
Plus also, on just a personal level, I want the blog to be a platform for my own opinions, not an aggregator of many peoples' opinions, if that makes sense.
Conversation can happen through asks, and in fact, I'd welcome that.
You guys wouldn't mind if I headed up a blog based around the idea, right?
What I said earlier is also still true, though.
I typed up the post and hit the "Queue" button, assuming it would take me to a menu, but it didn't. This is my first time using the queue.
I want the post to publish tomorrow at 2PM, so if I set the "publish x posts per day between x time and y time" thing to "2 PM" and "2 PM" respectively, that should work, right?
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
mrglrglrglrgr
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
so that post should show up tomorrow sometime between noon and 2PM.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
One of my favorite releases of last year in fact, I thought it was seriously underrated.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
"I liked this but it wasn't literally the best thing I've ever played in its genre so I was disappointed" seems to be a huge problem with video game journalism and one I hope to counteract in some small way. More recently, I saw similar reviews for Titanfall, Watch_Dogs, and Transistor.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It' still a fun game though.
also you should be asking me these things in my ask box, but I digress.
Anyway, I'll check it out when I gets paid next.
Currently I'm working on my Yume Nikki retrospective.
Here's a screenshot I just took that I'm probably gonna use in the article
just now actually, I discovered a new connection I didn't know about before (one of the Hooded People in the Barracks teleports you to an area in 8-Bit World).
It's a surrealist platformer, I recommend it.
Cool stuff.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also jumping off of a cliff will kill most people, you know.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I don't know. I didn't see it coming, I was fully expecting the story to go flipout crazy given the obvious OFF influence.