The Landfill of the Heapers' Hangout (contains Fossilmaiden's Punnery)

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  • edited 2015-02-16 18:09:06
    THIS MACHINE KILLS FASCISTS
    NOOT ZO!1!1 IT BEZ THE RUNINGN OF TEH BUHAHAHAS! 

    *retch*

    BUHHHahaHAHHAHha BOOF
  • and when we're out of data
    means i'm pissing on you
    and there's science to be done
    and you make a neat gun
    when the people they are
    still alive
  • We can do anything if we do it together.
  • [insert blatant and obnoxious flaunting of the fact that i have not watched various famous movies]
  • Touch the cow. Do it now.
    neither have I
  • Touch the cow. Do it now.
    nodles
  • i have not seen hannibal lecter
  • Touch the cow. Do it now.
    I saw him at 7-11 the other day
  • I've learned to tolerate drama...except on the boat
    I own the rights to Silence of the Lambs
  • edited 2015-02-19 07:03:28
    wait what movie does heeere's johnny come from

    oh right

    the shining

    no idea why it's called that

    only know the meme
  • now i forgot what movie does all work and no play makes jack a dull boy come from
  • Touch the cow. Do it now.
    heeeeeeeeeere's johnny is from the tonight show.
  • Touch the cow. Do it now.
    I mean, it's in The Shining as well, but it's a reference to the Tonight Show when Johnny Carson was on it.
  • "BUT YOU POINTED AN UPWARD ARROW AFTER YOU POSTED A QUOTE"

    "SO THEREFORE YOUR UPWARD ARROW SAYING 'douchebag' REFERS TO YOUR QUOTE AND NOT TO ME HAHAHAHAHAHAHAHAHAHA"
  • oh how i have a habit of projecting possible asshat responses to things in an effort to pin them down

    it gets tiring sometimes though
  • > otaku / moba players

    eww, two bad stereotypes in one room
  • More people have said that and been killed than there are thorium decay products.
    hairy potty and the prisoner of ass
  • More people have said that and been killed than there are thorium decay products.
    sadness and fear and frustration and jealousy
  • More people have said that and been killed than there are thorium decay products.
    quand personne ne repond pas
  • More people have said that and been killed than there are thorium decay products.
    is there a god
  • More people have said that and been killed than there are thorium decay products.
    god please let my wish become real
  • More people have said that and been killed than there are thorium decay products.
    I would sell my soul to satan (also fake) for my wish
  • Newly processed data suggests that he feels the need to feel less lonely.
  • Touch the cow. Do it now.
    deals with the devil seldom turn out well, unless you are Frank Zappa
  • Rules

    You are about to embark upon a Conundrum. Unlike other
    puzzles, the instructions for this puzzle are clear and explicit; simply
    follow the instructions exactly as they are written, and the answer
    will be spelled out for you. All you need to do is, at each time step,
    look at what is written on your instructions for that
    time step, and carry out the instructions. You always carry out one
    numbered instruction per time step.

    Note that you follow the
    instructions as they are written when you get to them; if instruction 5
    says to cross off instruction 4, then you will still do instruction 4
    when time step 4 comes along.

    Unlike other Conundrums, this is a
    Time Conundrum. You may encounter time travel, closed timelike curves,
    and, if you do things wrong, inconsistencies and grandfather paradoxes.
    Your goal is to make it through with a single consistent history.

    1. Timesteps

    During each time step, two things happen, in this order:

    1. You take the action listed on your instructions under the number of the timestep.
    2. Any items present act. Items only take actions if you have
      instructed them to do so, or if they are a DUCK or a ROBOT (see below).
      If there are multiple items taking actions, the ones that press Big Red
      Buttons act before any others. Multiple items pressing the Big Red
      Button act simultaneously, all pushing the button together.

    After the timestep is complete, but before the next timestep, any items arriving from distant points in time
    appear in the center of the room.

    2. Items

    You will encounter various items:

    1. The name of an item is exactly the string that appears in ALL CAPS whenever the item is mentioned.
    2. You are not an item.
    3. An item is "present" if it is in the room, including in the TIME MACHINE.
    4. Items will never be brought into or removed from the room
      without cause. You are not a wizard who can spontaneously create things.
      Of course, items might appear or disappear due to time travel, but this
      will only happen if legitimately caused by the TIME MACHINE according
      to its rules.
    5. An item's age is defined as the number of timesteps since it entered
      the room as measured by an internal clock on the item. So if it entered
      the room on timestep 4, then during timestep 7 its age is 3. If during
      timestep 7 it travels back in time by 6 timesteps, arriving after
      timestep 1, then on timestep 2 its age is 4. "Younger" and "Older" refer
      to comparisons of this age.
    6. If there are several copies of the same item present and the
      instructions do not specify a particular one (e.g. they say "the
      BANANA"), they mean the oldest one.
    7. If the instructions refer to "The BANANA," that means that there is at least one BANANA present.
    8. A "DUCK" is an item that occasionally moves on its own. At the end
      of each positive prime numbered timestep (after you finish whatever you
      do, but before anything appears from other times), each DUCK will act.
      If it is not in a TIME MACHINE, it will enter the TIME MACHINE. If it is
      in a TIME MACHINE, it will press the Big Red Button on the TIME MACHINE
      it is in.
    9. A "ROBOT" is an item which, whenever it is present on a timestep
      which ends in a 5 (-15, -5, 5, 15, 25, etc), resets the TIME MACHINE's
      dial to be equal to the ROBOT's current age.

    3. Wording

    1. "A BANANA that is yellow" means that there is exactly one such banana, or, if there are more than
      one, it does not matter which is being referred to.
    2. "All BANANAs" means all of the bananas. There could be none.
    3. An object which "just arrived" or "just appeared" is one which
      appeared in the middle of the room after the previous timestep and
      before the current one.

    4. Other Notes

    1. You will often be told to use
      letters and numbers interchangeably. You should always use the
      conversion A=1, B=2, and so on, unless otherwise specified. You should
      never have to convert a number that is not between 1 and 26 to a letter.
    2. If you ever find yourself with several sets of instructions in the room, use the oldest one.
    3. Time is infinite in the past and future; you simply take no actions before your instructions begin or after they end.

    5. Starting

    You begin on timestep 0 (the time when you
    unlocked this puzzle). On timestep 0, you enter the room carrying your
    COMPUTER and these INSTRUCTIONS. As you can see, the INSTRUCTIONS have a
    space marked "Answer" at the top of the section. When told to write in
    the "slots," write in these blanks. They are numbered from left to
    right.

    The room is empty except for a single TIME MACHINE, which
    was brought into the room at some point in the very distant past, long
    previous to the time of your actions or any effects of your actions
    (this act of bringing the TIME MACHINE in is the only exception to rule
    2.4).


    Time Machine Manual

    The TIME MACHINE

    The TIME MACHINE causes time travel. It has two controls:

    • A
      dial, which can be set to any integer. This represents the distance
      forward or backward that objects in the time machine will be sent.
    • A Big Red Button. When pressed, any items inside the TIME MACHINE
      are transported to a different point in time, indicated by the dial. So
      if you press the Big Red Button on timestep 17 and the dial says +3, the
      items appear on timestep 20.
    • The items appear in the center of the room (not in the TIME MACHINE), immediately after the timestep indicated.
    • The TIME MACHINE does not move itself, only its contents.

    Warmups

    If you've already started the puzzle, you'd
    better not waste time on these warmups or else all the precise timing
    will be broken - you have to keep doing exactly one instruction per
    timestep!

    But if you have some time before you start, it might be
    worth running through these smaller sets of instructions first, to get a
    feel for how the TIME MACHINE works. Figure out how to follow the
    instructions without leading to a contradiction.

    Warmup A

    1. Begin with an empty room except for a TIME MACHINE with dial set to 0.
    2. Get a DUCK and put it in the room.
    3. Add 1 to the TIME MACHINE's dial.
    4. There is now a DUCK in the TIME MACHINE.
    5. There are no DUCKs in the room.
    6. There is a DUCK in the center of the room.

    Warmup B

    1. Begin with an empty room except for a TIME MACHINE with dial set to 0.
    2. Subtract 1 from the TIME MACHINE's dial.
    3. Subtract 2 from the TIME MACHINE's dial.
    4. The TIME MACHINE is not empty.

    Answer: _ _ _ _ _ _ _ _ _ _

  • Instructions

    1. Hurray!
      Read the answer from the new INSTRUCTIONS that just appeared. This is
      the correct answer to the puzzle; go ahead and call it in. You're done!
    2. What, you're still working? Ok, then. First of all, the new set
      of INSTRUCTIONS is necessarily older than the one you brought with you,
      so make sure to use it instead, according to rule #4.2. But because it
      has the right answer already written in and we wouldn't want to write
      over the correct answer, whenever you're told to write a letter, write
      it in the "Answer" blanks on the original (younger) one. Now, write the
      appropriate letter in the seventh slot. (Not the correct letter; that would lead to a paradox. Write the unique letter which does not lead to a paradox.)
    3. Read the TIME MACHINE's dial, and write it into the first slot
      of the answer. Then set the TIME MACHINE's dial to the number of items
      in the room.
    4. Read the TIME MACHINE's dial, and write it into the slot where the final answer has an S.
    5. The ROBOT that just appeared is going to reset the TIME
      MACHINE's dial now. Figure out what he will set it to, and write the
      result in the tenth slot.
    6. Ok, enough observing. Time to try it out! Put the ROBOT in the TIME MACHINE and press the Big Red Button.
    7. Note that there are more than 4 items present.
    8. Count the number of vowels present in the names of all the
      items. Subtract the sixth letter of the answer, and write the result in
      the 4th spot.
    9. Decrement the time dial by the 4th, 5th, and 7th letters of the
      answer (one after the other; in other words decrement by their sum).
    10. Count the number of Cs present in the names of all the items
      present. Write the sum of that number and the time dial in the eighth
      slot.
    11. Go buy a CUCUMBER and put it in the TIME MACHINE.
    12. Add the square of the 9th letter of the final answer to the time dial.
    13. Press the Big Red Button.
    14. Append the following instruction to the end of step 22 of the
      younger INSTRUCTIONS, and to step 29 of the older INSTRUCTIONS: "Write
      the sum of the digits in the time dial (ignoring the negative sign)
      minus the third letter of the answer in the 3rd slot."
    15. Having two sets of INSTRUCTIONS is confusing. Burn one. No,
      wait! The older one must be the younger one after it traveled back in
      time, so you'd better make them match. There are currently four
      handwritten corrections on the older one, two of which you need to
      transfer over to avoid paradoxes. First, caesar shift the "S" in step 4
      forward by the 7th letter of the answer. Second, cross out step 12
      and replace it with "Increment the time dial by 4, then square it, then
      decrement it by 1." Although, looking back on it, notice that the second
      change didn't actually affect the result of step 12 at all. After
      making those changes, burn one set of INSTRUCTIONS (the one you can burn
      without causing a paradox).
    16. Write the length of the shortest item name present in the 5th slot.
    17. Add 7 to the TIME MACHINE's dial.
    18. Having the ROBOT around is probably confusing you. Go to the dump and dispose of it.
    19. Eat the CUCUMBER, after writing its age in the 9th slot.
    20. Oh, dear, look what you've done. Now you've gotten rid of a
      ROBOT, but never actually acquired one. To fix it, you'd better go to
      the store and buy a new ROBOT. Bring it back and put it in the TIME
      MACHINE, then press the Big Red Button. Note that eating the CUCUMBER
      was fine, since you already bought the CUCUMBER in step 11.
    21. There is in the room a TIME MACHINE with dial not set to -4! Set it to -4, quick!
    22. There are two items present with multiple copies of the item
      (of different ages) present. Put the youngest copy of each in the TIME
      MACHINE. (One of them might not fit so well, but you should be able to
      squeeze it in if you pinch the corners down). Press the Big Red Button.
      Then decrement the TIME MACHINE's dial by the first letter of the final
      answer. Then increment the TIME MACHINE's dial by the last letter of the
      final answer. Put the ROBOT in the TIME MACHINE, and press the Big Red
      Button. Kill all the DUCKs in the room.
    23. Decrement the TIME MACHINE's dial by the eighth letter of the answer.
    24. The object present with the shortest name has never been
      created nor destroyed; it is in a perpetual time loop. Figure out the
      period of the time loop (using the normal age rules #2.5). Note that
      this length is equal to the sum of the second and third letters of the
      answer.
    25. Figure out the COMPUTER's age. Add one, divide by 3, and add one, then write the result in the 6th slot.
    26. Remove the DUCK from the TIME MACHINE.
    27. You now have something written in the answer space! It's not
      the answer of course - you already know the answer, and have since step
      one. Why are you still working, again? Well, anyway, you have a thing
      written in the answer slot; maybe you should call it in even though it's
      wrong?
    28. No, wait, don't call it in yet! Take the COMPUTER (not a
      COMPUTER being held by another character), open a web browser, and
      navigate to the puzzle page for this puzzle. Type the phrase written in
      the answer space into the "Solution" box, but don't click submit.
      Relieve the MONKEY of his current possession, and hand him the COMPUTER
      you typed into. Put him in the TIME MACHINE.
    29. Instruct the MONKEY that on the next timestep he experiences,
      he should press the "Submit" button on the COMPUTER. Then he should wait
      until timestep -2, at which point he should get in the TIME MACHINE
      (still carrying the item he brought with him) and press the Big Red
      Button. After ensuring that he understands his instructions, press the
      Big Red Button.
    30. Increment the TIME MACHINE's dial by 3 less than the 5th letter of the final answer.
    31. All right, seriously, enough dorking around with time machines
      ... much more of this will probably disrupt some spacetime continuum or
      something. Erase the nonsense thing in the answer space at the top of
      these INSTRUCTIONS, and write the actual final answer. Xerox these
      INSTRUCTIONS, and put the original into the TIME MACHINE.
    32. Press the Big Red Button. Set the TIME MACHINE's dial to
      negative the first letter of the final answer, as a hint to anyone who
      comes in after you. Take one last look around - the room should be empty
      except for the TIME MACHINE, your COMPUTER, and a set of INSTRUCTIONS.
      Take the COMPUTER and INSTRUCTIONS with you (but leave the TIME
      MACHINE). Leave this strange,
      strange room, and go back to the rest of the Hunt.
  • one of these happens every fucking hunt
  • More people have said that and been killed than there are thorium decay products.
  • ^ that going between Fm and Am/C
  • I guess Am/C is like C (which is a dominant to Fm) but with an added sixth (and fifth omitted)
  • edited 2015-02-23 18:42:41
    also has that cool chromatic third relation goin' on
  • You do realize that the girl is also dressed in a t-shirt and jeans, right?
  • You do realize this is an orphaned punchline, right?
  • It was located in Calvary, Wisconsin, USA -- not Calgary, Alberta, Canada.
  • Actually, there were two of them.
  • Henceforth, it was widely regarded as being outside of the hood.
  • Henceforth, he was widely regarded as being outside of the hood.
  • words that are never found in computer programming but all over human psychology:

    suggest
  • From the results of this experiment, we can conclude that calcium does not give a fuck.
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    What do I not give a fuck about?
  • edited 2015-02-24 22:27:27
    live and active beat dots
  • THE SPY is PREGNANT with STINK LINES
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    You're too spy, spy

    Hush hush eye to eye
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    I miss Awesome Zombie

    Even though he's still on Tumblr
  • edited 2015-02-24 22:53:48
    Just because there's the paperwork, doesn't mean he's not downhippie. He's just upset.
  • Let's just leave it there.  Just in case I ever need it.
  • faaaasasaaaassdssaesassaddgfhjhgdghfgccvjjk
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