Alright, I redetermined the points by point-buy, and it turns out that the initial stats (even accounting for racial bonuses) would have costed 33 points (to put that in context, 25's the normal amount and 32 is listed as overpowered).
So, I knocked Int down to 16, Con down to 11 and Wis down to 14, which adds up to 26 points.
Ah, Mo, you know that I'll try and wedge minotaurs into anything as long as it's applicable.
Just need to find a format that makes a Minotaur Spellcaster viable and not insanely ill-advised.
Minotaurs are a PC race in Dragonlance. Find that campaign setting book and the rules are right there.
Is it okay if I follow this and maybe join the party when school ends in a month? In my experience, it's not that hard to make up a situation to slot a new player into the group.
i was kinda planning for like everyone to tell me what they generally wanted in a setting and what sort of characters they wanted to play, and ten i'd finish fleshing out my setting around that.
i was kinda planning for like everyone to tell me what they generally wanted in a setting and what sort of characters they wanted to play, and ten i'd finish fleshing out my setting around that.
Personally I've been itching for a classic fantasy setting (minus all the weird undertones caused by the whole "all goblins are evil" etc. conceit), and I think the spin that you described to me in the PM thread we had earlier is just the right amount of uniqueness.
I like dungeoncrawling a whole ton, but you knew that already. Basically as long as I have a chance to make my lazy pyro witch's specific set of skills relevant, I'll be pretty content with whatever you brew up tho.
In any case, a minotaur duskblade would be cool because he's still hitting people with a heavy object, but doing so with class and style.
Also Odradek playing a ranger provides us the interesting opportunity to divide the party roughly into three "blocks" (the spellcasters: Melfina and Sredni's Kobold, the warriors: Gator's Paladin and Yarrun's Duskblade, and the sneaks: Ignatius' rogue and Odradek's ranger).
I expect that Gator's Paladin and my Duskblade will be at odds with each other, with him being a Lawful Goody Two-Shoes and she being a True Neutral "ends justify the means" sort of person.
Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
So we have a Lawful Goody Two-Shoes, a True Neutral "ends justify the means" person, a bubbly eccentric witch, and a reclusive erudite intellectual. Plus whatever the thiefy people are going to be. That's quite the dynamic so far.
I can easily imagine my character roping the others into dubious card games purely for his own amusement. Not because he thinks that he will win, although he is quite certain of it (I never said he was humble), but because watching how people play is interesting.
She'll be curt but friendly to the Archivist, lightheartedly antagonistic to the Paladin, and avoidant of the Witch. Bubbly is, like, the exact opposite of her thing.
I think I will base my character around being an archer who keeps a light shortsword or otherwise small weapon in case the enemies try to close in. I'll try to hold back and provide mobile support during battles. My Animal Companion, if I am allowed one, will be a vulture or a buzzard. which we can probably just use the hawk stats for.
My character is a curt, quiet Ranger, who comes from a highly social agrarian desert society. Learning early on that despite being fairly good at observing his surroundings and reading the environment, he was absolute shit at dealing with others, he became a scout and sentry for his tribe. He was chosen as a wanderer to explore the wide world beyond the sands and report back, due to being both one of the best scouts as well as one of the least popular. He is quiet, taciturn and blunt, but will be fiercely loyal to anyone who shows him kindness and respect.
His name is Cochik'ukan Kha-Pitlitak. He will accept "you", "hey you", "ranger", "Bhuka", "Goblin", and "Cochik" as nicknames
Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
Someone may have homebrew stats for a vulture. By Sturgeon's Law of Homebrew stuff, it's probably either hideously unbalanced or lacking in useful information.
Also, sorry if my noobness drags this whole thing down. Hopefully it doesn't.
I've technically played D&D campaigns before but never for more than an encounter or two, so my experience is not much higher than yours, if at all.
Basically errors are both correctible and learning experiences. Furthermore, since we're not an in-person group, you're not playing with people who you hate for some reason.
The Duskblade class technically isn't allowed to learn spells in any way besides leveling up, but I'd like the ability to learn spells from scrolls and books and whatnot. Would it be possible to introduce a homebrew method of learning spells, or would I just have to take a level of Wizard?
The Duskblade class technically isn't allowed to learn spells in any way besides leveling up, but I'd like the ability to learn spells from scrolls and books and whatnot. Would it be possible to introduce a homebrew method of learning spells, or would I just have to take a level of Wizard?
Maybe a Use Magic Device check? If you succeed, you learn it, if you don't, you actually consume the scroll?
I am no game balance genius but that strikes me as maybe a little too good.
I could be wrong.
I also thought of that. Wizards have the restriction of having to transcribe the spell into the book and prepare it. Duskblades have no prep time, and that would give them something of an edge. I figured that we'd slap on a couple of restrictions.
Use Magic Device would work, except that CHA's my dump stat. Odradek's way would be fine. I'd also be fine with only being able to learn spells from the Duskblade spell list.
Someone may have homebrew stats for a vulture. By Sturgeon's Law of Homebrew stuff, it's probably either hideously unbalanced or lacking in useful information.
Also, sorry if my noobness drags this whole thing down. Hopefully it doesn't.
You know what, I have a good story for this.
Back when we were doing the 5th edition DnD game, I mixed up hit dice with weapon damage dice. I ended up killing two thirds of the initial encounter before anyone noticed.
Mind you, I've gotten better about reading the rules.
Also, I have an idea for Duskblade learning things.
So, after doing some reading, I've realized that Duskblades learn new spells the same way that bards and sorcerers do: through natural magical talent and whatnot (well, depending on the source you're using). In other words, they don't so much learn a spell so much as toy around with magical abilities until they find something that sticks. In addition, my Duskblade learned the spellcasting bits of the class by observing an older Duskblade while she was working under him as a servant.
So, here's my idea. Once a day, whenever my Duskblade sees a spell being cast that a Duskblade could conceivably learn (using either the Duskblade spell list, one of the various homebrew lists, or the DM's discretion), she can attempt to memorize it at the end of the encounter. I roll a Spellcraft check for DC (14 to 20) + The Spell Level; the difficulty of the DC depends on factors like whether or not it's in the original Duskblade spell list, how many times it was cast in battle, how close I was to the spellcaster, whether I was the target of the spell or not, etc. Again, that's up to DM's discretion. If I succeed, then I can roll a check the next day (and/or give up a number of spell slots) to try and master the spell.
So let's say that we're fighting a necromancer and he uses Chill Touch on my Duskblade. After the battle, my Duskblade tries to remember exactly how the spell was cast. Since it's a lvl 1 Duskblade spell and my Duskblade was particularly close to the spellcaster, Naney puts the check at DC 14 + 1 = 15. I make the roll. Now my Duskblade has a loose idea about how to cast that spell. The next day, when my spells per day reset, I can choose to give up one of my lvl 1 spells for the day (or two of my lvl 0 spells) in order to actually learn Chill Touch. Alternatively, I could make another, higher spellcraft check, with appropriate repercussions if I fail it.
I think I may have to up the DC to keep it from being gamebreaking, but I think it's mechanically workable?
It's just that I'm pretty happy with every part of this class except this one thing. And if I can fix this one thing, then everything else'll fall into place.
update: the semester ends tomorrow so i will be getting back to this in earnest very soon
in addition there has been some worldbuilding on my end:
* I ditched the space thing. there was no way not to make it too dang spelljammer-y
* INSTEAD there is something of a focus on water based traveling. mostly this will be in terms of going place to place, though there will be occasional encounters on the high seas and many, though by no means all of the societies i have been working on have a strong relation to the water in some way.
* in terms of analogousness to real world societies i'm aiming at something close to the age of discovery, but without as much racism and genocide and horribleness because that is no fun for anyone. the tech level is closer to the late 1700s/early 1800s, because that sounds like fun to me.
in terms of things for y'all playing this here game i'd strongly recommend editing your characters around a bit away from heavier armor knight-ish sort of builds, both for flavor reasons and also because if you fall into water with anything apart from the lightest of armor you're kinda up shit creak without a paddle.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I like dungeoncrawling a whole ton, but you knew that already. Basically as long as I have a chance to make my lazy pyro witch's specific set of skills relevant, I'll be pretty content with whatever you brew up tho. a Minotaur Duskblade would actually be super freaking cool.
We can call it a desert goblin
Base land speed is 30 feet
Automatic Languages: Bhuka and Common Bonus Languages: Draconic and Goblinoid
WIS 17
CHA 7
DEX 19
INT 12
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
In any case, a minotaur duskblade would be cool because he's still hitting people with a heavy object, but doing so with class and style.
Also Odradek playing a ranger provides us the interesting opportunity to divide the party roughly into three "blocks" (the spellcasters: Melfina and Sredni's Kobold, the warriors: Gator's Paladin and Yarrun's Duskblade, and the sneaks: Ignatius' rogue and Odradek's ranger).
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I've technically played D&D campaigns before but never for more than an encounter or two, so my experience is not much higher than yours, if at all.
Basically errors are both correctible and learning experiences. Furthermore, since we're not an in-person group, you're not playing with people who you hate for some reason.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I could be wrong.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead