Because obviously every roguelike on Earth needs a thread here. Anyway.
What is ToME?
The best way to describe ToME is 2 parts roguelike, 1 part Diablolike. Instead of consumable hoarding, a'la most roguelikes, healing is handled by either resting (the game has no food system, so for all but a few rare exceptions, you can rest whenever it's safe.), using "infusions"/"runes", special skills found as loot and applied to the player, or natural regeneration. Classes each have their own unique skillsets, as well as shared generic sets that vary depending on your race and class. Skills use a cooldown system (this is where the Diablo part comes in), as well as a stamina/mana/whathaveyou cost.
This sounds nothing like a roguelike at all!
The game is still turn-based, the dungeons (and loot, and rare/elite enemies) are still randomised, and permadeath is still a thing that happens. (At least on roguelike mode. Adventurer mode, the default, gives you a few extra lives, just in case.)
Ok, I'm sold. Where do I get it?
You can either
get it for free here, or
buy it on Steam here.
What do I get for buying the game?
You get the following: Exploration mode (unlimited lives, but you can't unlock new classes or races), the Item Vault (once you get to a certain part of the game, you can share items between characters.), the Stone Warden class for dwarves, and the ability to change your tile appearance to pretty much any character. Also the satisfaction of paying the developers.
Now, have some screenshots.
Comments
Anyway, I've been playing Shalore Alchemists recently, also known as "Golem please stop rushing those crystals so I can actually get out of the Scintillating Caves alive."
You ever get the feeling that the game hates you?
Thank the stars for Nova and Hurricane. And Time Shield and Aegis, actually.
Catalepsy status: Hilarious.