I was discussing Zelda with my mom (no really, she asked) when the topic of Zelda's role came up. I explained to her that Legend of Zelda was built on archetypes, so it was only fitting that the damsel-in-distress role be filled by a woman. That answer satisfied her, but it sure didn't satisfy me. Why?
Because my favorite Zelda game (Majora's Mask) is great because it goes out of the way to avoid being archetypal. And that started a whole new train of thought. Does Zelda really have to be a passive, living MacGuffin for Link to rescue? Does she need to fit into archetypes to make a new Zelda game?
What are your thoughts on this? I wanted to ask you people because you seem really concerned about this sort of thing.
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☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
I'm thinking the AI is such that if you play as Link, Zelda either plays support and shoots minor targets that you're not aiming at (like Keese) or flanks your target diagonally to get a clear shot. If you're playing as Zelda, Link plays defensive lineman, moves himself diagonally from whatever you're targeting to give you a clear shot, and rolls under your line of fire to cross it. The balance is that Zelda gets owned at close range if you're not playing as her, and Link is forced on the defensive if you're not playing as him.
If she's in disguise throughout the game, she drops it right near the final stretch of the story, a cutscene plays out where Ganondorf tries to kidnap her, and for whatever reason he gets Link instead, and you have to save him before you can get into the final dungeon.
I just want to see it happen really well once.
The Adveture of Link established that Zelda is literally the archetypal name for princesses. "Zelda" is actually a number of different women who have been born as royalty in Hyrule. So it makes sese for one to be a pure damsel, one to be a pirate captain, one to run around as Sheik, and another to be dead.
The problem being it'd pretty much have to be set during OOT, because even though people are okay with obvious reincarnations of Zelda and Link, they're gonna be pretty suspicious of scary green desert nobles named Ganondorf after that.
(from here)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
but note that Diaz is careful to refer to it only as a 'pitch' and 'concept art', and in any case i think he's busy with Dresden Codak atm
tho if you search for clockwork empire it's inspired some cool fanart
2. i figured that was the idea
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
she's Zelda because she's the magic princess who disguises as a ninja, and he's Link because he's the quiet adventure-seeker in green
i mean it's not like either had a hugely developed personality to begin with
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
Seems way too combat-oriented. Zelda has always been about puzzles, not hitting shit till it dies/breaks.
but we know that Zelda can fight, and fighting has always been a staple of the Zelda games even if that's not all there is to them.
there's also Smash Bros, not canon but yeah
and i'm not saying the Zelda games are all about combat or that combat is the main draw, i'm just saying, there's always been frequent combat in them.
Of course. It's only natural that a game involving swords and monsters have combat in it. It's just that combat has largely been superficial: it's used as filler for when there's nothing else to do, or as another obstacle (like fire/spike traps). The real focus is on the puzzle-working.
i've always preferred when the combat has been more sophisticated tho
and it's not just Skyward Sword; WW, MC and TP all had more advanced combat than the earlier titles
Diaz did say 'most of Zelda's magic is not aggressive' so presumably it wouldn't be primarily for combat
in any case that's just one cartoonist's idea of what would make a good Zelda game, but i think it's pretty cool
more or less, but you did have a wider array of sword techniques to choose from than in other top-down Zeldas