The God Plate - Discussion

edited 2013-05-09 22:53:57 in Roleplay & Games
Long ago, there was a suit of plate armour called the God Plate. It allowed one to change the very fabric of reality, essentially turning them into a god. Able to raise mountains, burn continents, and create and destroy life. However, something happened. All the continents were merged into two large ones... Akd the God Plate shattered. 9 pieces scattered across the globe. Many years passed, until eventually, you adventurers came along, wanting to try your hands at this


~~~~~


While there will be bosses and such, the main antagonists will be you, the players. There will be two teams - one from the continent Landaria, and one from Cryso, wanting to claim it all for yourselves. As such, the two teams will be in direct opposition right from the start


The RP style is semi freeform - some stats, spells, etc.


As a note, It Just Bugs Me is also being invited to play. One team for each forum. The continents have slightly different picks of races. Currently I am just polling for interest


If you are interested, state which continent you want. Whichever site has the most votes for a specific continent will get that one


The races for them:


Both Continents: Humans, Giants


Landaria: Werewolves, Elves, Mokuffs (Fuzzy puffball creatures about a foot tall, a single anime eye pattern on their "face" with the real eye being the pupil, a small mouth, bat wings, and a single attennae that acts as a nose of sorts, smelling magic. Magic casters mostly)


Cryso: Faeries, Trolls, Bateye (Sort of like Mokuffs, slightly faster but less magically resistant. Bats with no legs, a long tail with a hook like claw on the tip, a single eye, two ears, long fangs)

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Comments

  • edited 2013-04-26 05:21:15
    “I'm surprised. Those clothes… but, aren't you…?”
    I hope that you mean plate armour. Mail isn't made of plates.

    *...*

    *shot*
  • image Wee yea erra chs hymmnos mea.
    What do you have against plated mail, hmm? :|
  • ⊗¯\_(ツ)_/¯⊗
    ^^ I was tired when typing this up
  • ⊗¯\_(ツ)_/¯⊗
    CU brought up a good point. Once enough people have shown interest, I'll pm everyone and it will be done over PM, since the two forums kind of are a hop skip and a jump away
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Icalasari said:

    the two forums kind of are a hop skip and a jump away

  • ⊗¯\_(ツ)_/¯⊗
    ^ ...
  • Cryso

    The new Crytek game, inspired by the open-world gameplay of FarCry
  • ⊗¯\_(ツ)_/¯⊗
    So far, other than Mojave and Yarrun, I have no idea who's interested and who's just wonderposting o.o
  • ⊗¯\_(ツ)_/¯⊗
    Bump
  • Sure
  • ⊗¯\_(ツ)_/¯⊗
    Will be ending signups no later than Friday (possibly sooner). Then we can get to selecting races, elements, and classes
  • ⊗¯\_(ツ)_/¯⊗
    We have a split between Landaria and Cryso here, and CU is bowing out, so... Fight among yourselves? Or let Clocky make the tie breaker vote. I'll make an NPC team from the other continent to compete

    Still hammering out classes. There will be, to start with as basic classes, Brawler, Swordsman, Mage, Priest, Thief, Archer. They can expand into things like a Monk or a Fighter for Brawler, or a Wizard or Summoner for Mage, etc. Spells will be discussed later. You won't have to stick strictly to your element for spells, but spells matching it will be better off. Just as a note



    Name:
    Sex:
    Race:
    Element:
    Appearance:
    Personality:

    The Races are as follows:

    Humans
    Continent: Both
    Run of the mills, they get barely any bonuses. They have no real drawbacks, however. Due to slightly above average spirit, they make great Paladins/Fallen. As a note, vampirism is a disease that afflicts humans. If you want to play a vampire, then PM me

    Giants
    Continent: Both
    Widely feared, these massive beings have a lower limit of 15 feet, and no upper limit (although if you're big enough that you qualify as a dungeon yourself, then please reconsider). Huge strength bonuses apply here, so if you want somebody that can wreck havoc, do choose this race

    Werewolves
    Continent: Landaria
    A distinct species, they tend to range from 7 to 9 feet tall (8 to 10 for the males). Known for their savageness, you'll want to stay out of their way when they rampage. They are good brawlers, and have average magic casting, so a shaman isn't too unusual to see

    Faeries
    Continent: Cryso
    A small humanoid species, rarely over six inches in height, they are highly regarded as clerics, and are good in nearly all classes of magic. Having two toes on each foot, a variety of bug like wings used to attract mates, two large black eyes, a flat "nose" more akin to slits, and two fingers and a thumb, they are a bit alien in appearance

    Elves
    Continent: Landaria
    Roughly the same size as humans, they have pointed ears and excellent hearing. Their eyesight is a bit poorer due to being a primarily forest species, where trees make seeing too far a bit pointless. They have monkey like feet but otherwise look like humans. Due to being more in contact with nature - whether they want to be or not - they tend to be good in spiritual magics. Ironically, they suck with a bow

    Trolls
    Continent: Cryso
    Brutish looking fellows, they tend to be around 8 feet tall. Living in mountains, they have excellent eye sight. Grey skin covered in a thick hide, large, powerfuo crushing jaws, and huge muscles, they are not a race you want to fight in hand to hand combat

    Mokuff
    Continent: Landaria
    Adorable little balls of fluff about the size of a beach ball. They come in a variety of fur colours. They have one large animesque eye pattern to trick predators into thinking they are always being watched. The pupil of this eyes is where their actual eye is. An attennae droops down over their head and acts like a nose that can sniff magic. They have a pair of bat wings on their backs for flying. Great for irritating foes

    Bateye
    Continent: Cryso
    Take a bat. Put one large eye instead of two smaller eyes. Bateye. They are swift and sneaky, and excellent with more painful forms of magic. Essentially the Zubats of this world



    How stats work:

    Your characters will have six stats:

    Constitution Con
    Strength Str
    Endurance End
    Magicka Mgk
    Spirit Spr
    Agility Agi

    Max Health is calculated based on (Con * 3) + End

    Max Magic is dependant on race and class

    Damage is calculated based on ((Str * 1.5 rounded up) / End) + 1 (it's similar for magic)

    Agility decides number of moves you can make per round (basically, if it's 50% greater than your target, you get two moves. 100% greater, three moves, and so on)

    Elemental modifiers may be applied (if weak, x2 damage. If resists, x0.5 rounded down)

    It's still mostly freeform though - agility doesn't exactly decide turn order, or how far you can move. There are no solid strength checks for things like knocking down doors. Basically, it's based on what I may find reasonable (eg If you're knocking down a flimsy wooden door and you're a 7'10" behemoth of a werewolf with a high strength stat, that door is probably not going to be remaining there. Likewise, if you're one of the puffball like creatures with a low strength... Uh, good luck with that)

    Each character starts with 10 in each stat. Then racial and class modifiers are applied. Then you get a total of 25 points to spread amongst your stats as you see fit

    Racial Modifiers:

    Humans - +2 to Spirit
    -MP 80
    Werewolves - +5 to Strength, -3 to Spirit
    -MP 70
    Giants - +10 to Strength, +5 to Constitution, -5 to Magicka, -4 to Spirit, -4 to Agility
    -MP 30
    Mokuff - +5 to Spirit, +2 to Magicka, -3 to Strength, -2 to Endurance
    -MP 120
    Bateye - +5 to Magicka, +2 to Agility, -3 to Endurance, -2 to Strength
    -MP 120
    Elves - +5 to Spirit, -3 to Endurance
    -MP 80
    Trolls - +5 to Strength, +2 to Endurance, -3 to Magicka, -2 to Constitution
    -MP 60
    Fae - +10 to Magicka, +5 to Spirit, -5 to Strength, -5 to Endurance, -3 to Constitution
    -MP 150
  • ⊗¯\_(ツ)_/¯⊗
    Brawler:
    MP: -40
    Con: +3
    Str: +10
    End: 0
    Mgk: -5
    Spr: 0
    Agi: 0

    Swordsman:
    MP: -20
    Con: +3
    Str: +3
    End: +5
    Mgk: -5
    Spr: 0
    Agi: 0

    Mage:
    MP: +40
    Con: -3
    Str: -5
    End: -3
    Mgk: +10
    Spr: +3
    Agi: 0

    Priest:
    MP: +40
    Con: -3
    Str: -3
    End: -5
    Mgk: +3
    Spr: +10
    Agi: 0

    Thief:
    MP: 0
    Con: 0
    Str: 0
    End: -5
    Mgk: 0
    Spr: -3
    Agi: +10

    Archer:
    MP: 0
    Con: -5
    Str: +5
    End: 0
    Mgk: 0
    Spr: 0
    Agi: +3
  • ⊗¯\_(ツ)_/¯⊗
    Alright. So if Cynical votes Cryso, then Cryso. If Landaria, then Yarrun has to be the tie breaker
  • Cryso it is then.
  • ⊗¯\_(ツ)_/¯⊗
    Ok, then get to character making
  • ⊗¯\_(ツ)_/¯⊗
    As a note, the 25 points cannot go into MP
  • ⊗¯\_(ツ)_/¯⊗
    Currently making adjustments to how damage works
  • ⊗¯\_(ツ)_/¯⊗
    Oh shit right I should make the opposing team shouldn't I
  • ⊗¯\_(ツ)_/¯⊗
    Still fiddling with numbers here. You don't exactly have to worry about it - just halving all the stats. I'll talk with everybody individually once you've made the characters anyways so any tweaking that needs to be done will be done there. But unless you've done something batshit with the stats, it shouldn't be an issue

    That said, this IS Heapers Hangout...
  • can I get a little more on the worldbuilding so I know what my Bateye should be like?
  • ⊗¯\_(ツ)_/¯⊗
    What would you like to know specifically? More on their appearance? Habitat? Etc.?
  • edited 2013-05-04 06:43:45
    ⊗¯\_(ツ)_/¯⊗
    Also all nighters are not fun why did I pull one x.x
  • Icalasari said:

    What would you like to know specifically? More on their appearance? Habitat? Etc.?



    all of the above, really.

    Also I'm probably not going to be able to contribute too often since I'm also running my own thing (obviously). But I'll try to post whenever I can.

  • ⊗¯\_(ツ)_/¯⊗
    Well, they tend to like darker places with high roosts, as most bats do. Their eye acts a bit like a Mokuff's antennae, letting them see magic as faint colours. The more magic or the better their eye, the bolder the colours are, to the point that a particularily strong magic source can essentially blind them (like how strong enough magic would overload a Mokuff's antennae). They typically switch to full on echolocation if it is this bad

    More specifics on their appearances: One eyed bats, dark in colour (so dark brown, dark grey, black) with a few brighter in colour. They have anatomy roughly matching a normal bats, the single eye not withstanding. When in flight they use a combination of eyesight and echolocation due to lack of depth perception. They typically have strong family bonds. There is usually a preference among them to use more annoying magic (eg a sonic attack that disorients enemies, a dazzling light spell to blind them), but this will come more into play if you fight a Bateye
  • ⊗¯\_(ツ)_/¯⊗
    Anybody need any other info?
  • Anything to know about Trolls?
  • how hard would it be to make a Bateye Hexenmeister?
  • ⊗¯\_(ツ)_/¯⊗
    Cynical: They are a more solitary race. They are decent archers due to their eyesight, but prefer to bash things to death if possible. They are a bit clumsy with magic. Unless they specialize in the water element, they tend to shy away from it as they sink quickly and are crap at swimming. Mostly carnivorous
  • ⊗¯\_(ツ)_/¯⊗
    Mojave: A what?
  • Troll Priest it is then!
  • ⊗¯\_(ツ)_/¯⊗
    Ah. Yeah that would be VERY possible, actually. A curse specialist is right up their alley
  • ⊗¯\_(ツ)_/¯⊗
    When done the stats, PM them to me
  • I will have to wait until after our session in the other RP to do them. 
  • edited 2013-05-04 22:19:25
    ⊗¯\_(ツ)_/¯⊗
    Understood. I'll send you adjusted stats so you have the right ones then
  • ⊗¯\_(ツ)_/¯⊗
    Reclusive as they are feared by many. As smart as humans, but due to how big they can get (Old enough giants can count as whole dungeons), they have almost no magical skills, the magic instead going towards keeping them from dying. Solitary. MASSIVE reach. Mostly like humans
  • Yarrun said:

    Alright then. Giant Thief it is.

    Lol
  • ⊗¯\_(ツ)_/¯⊗
    Nathan would be proud. Then try sticking it in a bag

    Forgot to mention rhat every race is roughly 50% male 50% female
  • ⊗¯\_(ツ)_/¯⊗
    Sorry this took a while

    This is the fixed stats list

    Base Stats:
    MP: 0
    Con: 5
    Str: 5
    End: 5
    Mgk: 5
    Spr: 5
    Agi: 5
    Bonus Points: 12



    ~~~~~



    Humans
    MP: 60
    Con: 0
    Str: 0
    End: 0
    Mgk: 0
    Spr: +1
    Agi: 0

    Giants
    MP: 20
    Con: +2
    Str: +5
    End: 0
    Mgk: -2
    Spr: -2
    Agi: -2

    Werewolves
    MP: 50
    Con: 0
    Str: 2
    End: 0
    Mgk: 0
    Spr: -1
    Agi: 0

    Faeries
    MP: 90
    Con: -2
    Str: -2
    End: -2
    Mgk: +5
    Spr: +2
    Agi: 0

    Elves
    MP: 60
    Con: 0
    Str: 0
    End: -1
    Mgk: 0
    Spr: +2
    Agi: 0

    Trolls
    MP: 40
    Con: -1
    Str: +2
    End: +1
    Mgk: -1
    Spr: 0
    Agi: 0

    Mokuffs
    MP: 70
    Con: 0
    Str: -1
    End: -1
    Mgk: +1
    Spr: +2
    Agi: 0

    Bateyes
    MP: 70
    Con: 0
    Str: -1
    End: -1
    Mgk: +2
    Spr: 0
    Agi: +1



    ~~~~~



    Brawler:
    MP: -20
    Con: +1
    Str: +5
    End: 0
    Mgk: -2
    Spr: 0
    Agi: 0

    Swordsman:
    MP: -10
    Con: +1
    Str: +1
    End: +2
    Mgk: -2
    Spr: 0
    Agi: 0

    Mage:
    MP: +20
    Con: -1
    Str: -2
    End: -1
    Mgk: +5
    Spr: +1
    Agi: 0

    Priest:
    MP: +20
    Con: -1
    Str: -1
    End: -2
    Mgk: +1
    Spr: +5
    Agi: 0

    Thief:
    MP: 0
    Con: 0
    Str: 0
    End: -2
    Mgk: 0
    Spr: -1
    Agi: +5

    Archer:
    MP: 0
    Con: -2
    Str: +2
    End: 0
    Mgk: 0
    Spr: 0
    Agi: +1
  • ⊗¯\_(ツ)_/¯⊗
    So for example, a Giant Thief would look like this:

    Giant Thief

    MP: 20
    Con: 7
    Str: 10
    End: 3
    Mgk: 3
    Spr: 2
    Agi: 8

    + A further 12 bonus points to distribute
  • ⊗¯\_(ツ)_/¯⊗
    I have the stats for the opposing team made, plus spells for one of them
  • ⊗¯\_(ツ)_/¯⊗
    Anybody need any more info?
  • What would a troll priest look like, stat-wise?
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