You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Because I was saying that I think people were focusing on the wrong part of what I said. I felt like this was hampering our ability to adequately communicate.
ok so what is your actual problem then
I'm sorry if I seem short but you have a bad habit of making your sentences like four times as long as they need to be and it makes your posts confusing to read.
The means of delineating different categories of difficulty is inadequate to creating engagement. It has a tendency to foster feelings of obligation if not outright compulsion. It is allowed to continue because it superficially meets criteria for being engaging despite it being an impediment to player engagement oftentimes and hampering the medium's approach to difficulty.
First of all, "delineating"? I actually had to look that up.
Secondly, while I agree that difficulty levels can be inadequate I would argue it depends on what they actually do. It's an umbrella concept and not all are the same. If it's just multipliers and dividends (as it is in many RPGs and strategy games), then yeah that's inadequate but a lot of them aren't just that either and many are legitimately engaging to the point that they do allow the player enough agency.
Furthermore I question the idea that things have to be done in service of a vague idea of forward progress in general, which your use of the word "hampering" implies.
On FE:A, I believe that it allowed certain thematic/mechanical elements to be undercooked and were poorly implemented while making them a major part of the gameplay and narrative, and this resulted in frustration. In less general terms, the themes were undercut by making the mechanic of death optional.
I have not actually played FEA so I will leave this part of the discussion be.
I will say that the mandatory permadeath in the earlier games bothered the shit out of me.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
from what i can tell spaces in usernames are more of a bug than a feature
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
The optimist in me thinks "let's just add a line or two of code to treat underscores as spaces as interchangeable in @mentions!"
The engineer in me is now beating the optimist in me for being so naive as to think it's that simple.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
text text text superscriptsubscript welcome committee
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Comments
they were mildly amusing but that's all
evidently i don't
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subscript
The means
of delineating different categories of difficulty is inadequate to
creating engagement. It has a tendency to foster feelings of obligation
if not outright compulsion. It is allowed to continue because it
superficially meets criteria for being engaging despite it being an
impediment to player engagement oftentimes and hampering the medium's
approach to difficulty.
It's an umbrella concept and not all are the same. If it's just
multipliers and dividends (as it is in many RPGs and strategy games),
then yeah that's inadequate but a lot of them aren't just that either
and many are legitimately engaging to the point that they do allow the
player enough agency.
the idea that things have to be done in service of a vague idea of
forward progress in general, which your use of the word "hampering"
implies.
I have not actually played FEA so I will leave this part of the discussion be.
LOLI & SHOTA RULE THE WORLD
if we could at-mention with underscores, hyphens and apostrophes that'd be cool, but i guess that's not possible
The engineer in me is now beating the optimist in me for being so naive as to think it's that simple.
blah blah more text
oh well this is fine
SO42-
you want the joj