I get that the actual × symbol isn't easy to type, but I always get confused when I see plain' ol
x used in its place, because I start thinking there's some kind of variable
If you must use a multiplication symbol and can't type ×, I recommend *
It's much less ambiguous
Comments
IDK, to me it's just another facet of the general phenomenon of people not making any attempt to make their homework assignments actually readable by another human being.
i did my engineering coursework in LaTeX and TAs gave me bonus points for that because everyone else used, like, Word
I really wish there could be a custom symbols page of this keyboard where the user picks a dozen or so arbitrary characters to have handy, but no, they didn't think if that feature...
a = semimajor axis of an ellipse or hyperbola
a = angle across from side A
a = acceleration
a = term of a sum (with subscripts)
A = point
A = side across from angle A
A = first term in standard form of a line
A = area
b = y-intercept of a line
b = semiminor axis of an ellipse, or distance perpendicular to the transverse axis from the vertex to the asymptote line of a hyperbola
b = angle across from side B
b = base of a triangle or trapezoid
B = point
B = side across from angle B
B = second term in standard form of a line
c,C = constant of integration
c = speed of light
c = angle across from side C
C = constant term in standard form of a line
C = The Money and Soul of Possibility Control
d = distance
d = (full) differential
e = 2.7182818284590452353...
e = electron
E = energy
E,ℰ = electromotive force
f = function, usually the first one
F = Laplace transform version of function f
F = force
F = female
g = function, usually the second one
g = gravitational constant of Earth
G = universal gravitational constant
h = function, usually the third one, or the combination of some sort of the two
h = Planck's constant
ℏ = reduced Planck constant
h = height of a triangle or trapezoid
H = Hamiltonian (sometimes script)
H = harmonic number
i = index variable, usually the first one
i = complex unit (square root of -1)
i,î = unit vector in x direction
i = an iM@S song
I = yours truly
I = l
j = index variable, usually the second one
j = jerk
j,ĵ = unit vector in the y direction
k = coefficient (by itself)
k = index variable, usually the third one
k,[glyph not available, ask Shanoa] = unit vector in the z direction
l = line (usually in script)
l = I
L = length
L = Lagrangian (usually in script)
L = Laplace transform (usually in script)
m = slope
m = mass
m,M = full number of something, usually used with n or N
m = index in a matrix (often with n)
m = uncommon variable name, often used with n
M = male
n = index (general usage)
n,N = full number of anything
n = index in a matrix (often with m)
n = uncommon variable name, often used with m
n = game starring gold-hungry ninja
N = number of data points in statistical sample
N = no
O = origin
O = circle
p = momentum
p = uncommon function or variable name, often used with q
P = point, often a corner of a triangle quadrilateral
P = investment principal
q = uncommon function or variable name, often used with p
Q = point, often a corner of a triangle quadrilateral
Q = a CBC radio show
r = radius
r = radial coordinate
r = rate (of anything, e.g. investment interest rate)
R = point, often a corner of a triangle or quadrilateral
s = variable inside a Laplace transform
s = position
s = speed
s = secondary variable name, often used with t
S = point, often a corner of a quadrilateral
t = time
t = common parametric independent variable
T = transpose or transform of some sort
u = variable representing a function of the independent variable, often used along with v
U = potential energy, especially gravitational potential energy
U = not me
v = variable representing a function of the independent variable, often used along with u
v = velocity
V = volume
w = variable representing a function of the independent variable, often used along with u and v
W = work
x = independent variable, generally representing horizontal axis or east/west axis
x = common/representative variable name
x = multiplication operator (when * and × and ⋅ are not used)
x = wrong
X = even more wrong
X,Y,Z = vectors
y = dependent variable, generally representing vertical axis
y = independent variable, generally representing north/south axis, in 3D
y = common variable name often used with x
Y = Austin Powers's sex
z = dependent variable, generally representing vertical axis, in 3D
z = common variable name often used with x and y
Btw awesome list gmh