Price points of videogames

edited 2017-06-28 16:54:12 in General
Just posting this here to see if anyone has comments.

Here's what my experience tells me about how videogames are priced these days.  Note, my experience with pricing has mostly been buying PC games digitally for the past six or seven years.

* base price $4.99 or $9.99 - small-ish game (indie or casual AAA)
* base price $19.99 - indie, niche, or older AAA game
* base price $29.99 - older AAA or niche AAA game
* base price $49.99 or $59.99 - recent AAA game
(currency is USD)

...I'm not actually sure what something like Wii Sports would retail for on the PC. I can think of big-name casual games but stuff like Farmville generally uses a microtransactions model, right? Maybe I could look at VR games but (1) I don't have VR so I haven't paid any attention them at all, and (2) it's a fledgeling market at this point so price points might not be very stable for now. I just did look up Plants vs. Zombies GOTY and its base price is $4.99 though. I can't imagine publishers going for people who don't see themselves as gamers with price points higher than a few bucks -- maybe $10 if it's fancy-looking. But I also don't know much about branded stuff.

Years ago, though, back in the 1990s (and in 1990s US dollars), I remember the following pricing for physical releases:
* major JRPG (e.g. Final Fantasy II (SNES), Final Fantasy III (SNES), Chrono Trigger) - $69.99 to $89.99
* major handheld game (e.g. Pokémon) - $24.99 to $35.99
I don't remember anything else from back then.

More recently I remember the following from checking out used GBA games at GameStop several years ago):
* obscure/unwanted game - $2.99
* somewhat desirable but common game - $4.99
* very desirable game (e.g. Fire Emblem) - $9.99

Comments

  • Touch the cow. Do it now.
    Being an old geezer, I remember NES games selling for around $40 each, and SNES games being around $40-$50 typically.

    These days, the fact that any games can sell for only $10 to $20 is a breath of fresh air.
  • edited 2017-06-28 17:08:40
    $60 is hardly only for AAA games. Like I don't think anyone would say Idea Factory's games are AAA games (they have like no budget or marketing) but they're still $60 on release (though probably on sale fairly soon after).
  • not saying you're doing this as much as just making note of my own observations, but people seem to whine about this and the monetary value-to-length ratio in this space so much

    maybe it's because I got more enjoyment out of it than most, but I find myself really annoyed when I read the reviews for [not even gonna say the title because you already know it] and the negative ones all moan about how short it is and that it was 'worth $1 but not $10' or whatever the hell

    (I actually feel like I underpaid for it since I indirectly got it for $3 while it was on sale in 2014, but w/e)
  • image Wee yea erra chs hymmnos mea.
    I've spent over £300 on FFXIV (over the course of 3 years), but I also have over 4000 hours of playtime recorded, so, uh, yeah.
  • Munch munch, chomp chomp...

    I've spent over £300 on FFXIV (over the course of 3 years), but I also have over 4000 hours of playtime recorded, so, uh, yeah.

    Wow look at this nerd.

    Looks at GMH

    Wow look at that nerd.
  • edited 2017-06-28 17:38:27
    Tre said:

    not saying you're doing this as much as just making note of my own observations, but people seem to whine about this and the monetary value-to-length ratio in this space so much


    maybe it's because I got more enjoyment out of it than most, but I find myself really annoyed when I read the reviews for [not even gonna say the title because you already know it] and the negative ones all moan about how short it is and that it was 'worth $1 but not $10' or whatever the hell

    (I actually feel like I underpaid for it since I indirectly got it for $3 while it was on sale in 2014, but w/e)
    I actually wrote this OP "by convenience" after posting a shorter version of this as part of another post on Steam: http://steamcommunity.com/discussions/forum/7/358415738211987705/?tscn=1498610356#c2592234299550317569

    also for what it's worth pretty much every game i've bought in recent years i've paid less than US$10 for it, often less than US$5, so arguing about price vs. length is effectively meaningless to me personally

    besides, spending more time in a game =/= having a more fulfilling experience from it
  • Sup bitches, witches, Haters, and trolls.

    I've spent over £300 on FFXIV (over the course of 3 years), but I also have over 4000 hours of playtime recorded, so, uh, yeah.

    monthly fees for murmorpurgers seem like a different thing?
  • I have cut a caper with the dancing mad god
    I kind of prefer shorter games with a stronger cinematic/storytelling experience. It's easier with my schedule. I just don't have time for 50+ hour blockbusters. I barely have time for ten hour games.
  • Touch the cow. Do it now.
    I prefer shorter games with all action and little or no cutscenes.

    Contra is the quintessential game
  • TreTre
    edited 2017-06-29 00:18:34
    image
    -stares at Destiny playtime and sighs-
  • I kind of prefer shorter games with a stronger cinematic/storytelling experience. It's easier with my schedule. I just don't have time for 50+ hour blockbusters. I barely have time for ten hour games.

    yeah i've got this problem

    i keep on meaning to find time to play these long epic games but i don't and i'm sad
    Calica said:

    I've spent over £300 on FFXIV (over the course of 3 years), but I also have over 4000 hours of playtime recorded, so, uh, yeah.

    monthly fees for murmorpurgers seem like a different thing?
    I've noticed a problem with thinking of price in terms of utility gained, which is that trying to put a price tag on utility -- hell, trying to measure utility at all -- is really hard to do with any sense of rigor.

    Instead, people basically just learn price points and get used to them, and then decide how much of something to buy based on how price points fit into their budget and and then decide between things at a given price point.

    like, there's no ability to haggle over most costs.  the only choice is buying from someone else, and if not, it's basically a set-in-stone price that's take-it-or-leave-it.  supply curve is basically flat i think?
  • image Wee yea erra chs hymmnos mea.
    Calica said:

    I've spent over £300 on FFXIV (over the course of 3 years), but I also have over 4000 hours of playtime recorded, so, uh, yeah.

    monthly fees for murmorpurgers seem like a different thing?
    I was mostly referring to the time-vs-money debate thingy.
  • “I'm surprised. Those clothes… but, aren't you…?”

    I kind of prefer shorter games with a stronger cinematic/storytelling experience. It's easier with my schedule. I just don't have time for 50+ hour blockbusters. I barely have time for ten hour games.

    Same.
  • Munch munch, chomp chomp...
    Same, largely. I am looking forward to eventually playing Nier: Automata after I watch a Nier LP, and Tales of Berseria at some point later on too.
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