also, app stores do do some amount of checking and quality control, it's not like it's 1998 and you just throw an .exe onto your geocities and that's distribution taken care of
I mean if you wanted to go Destiny about it you could write a REALLY crappy app game that literally just says "YOU'RE WINNER!" and say the rest is upcoming DLC. I imagine this could be done with youtube tutorials.
If you want to get anything particularly constructive done that doesn't bring powerful machines to their knees with sieve-like memory leaks and zero optimization, you'll need at least a couple years of actual programming classes.
GameMaker can get something onto the screen, but its out of the box optimization is cringeworthy. Or rather, it doesn't automatically do things rookies expect it to. It has ways to dig deep enough to do it right, but it's almost as involved as just doing it yourself in a different platform.
I always winced seeing GameMaker games when I was still on my laptop. That thing could pull PS2-grade stuff with no issue and I could even manage stuff like Mass Effect (or most of it), but inevitably GameMaker stuff would pull an atrocious framerate on what was essentially a low-end 16-bit game with overwrought VFX.
I dunno, I've seen some good-performing stuff made on GameMaker - AM2R being my favorite example. It just happens to be a platform that many badly-programmed games have been made on.
Anyway yeah, we are talking about making a CRAPPY game here.
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Like, you don't need college but it will take more than a month.
It really depends on what kind of game you want to make an how high your standards are, but potentially even a month of tutorials is not necessary.
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
Anyway yeah, we are talking about making a CRAPPY game here.
According to flamers on Steam, half an hour.