MGS4 made numerous questionable storytelling decisions but Snake's OOC behavior was not one of them. After his borderline messianic presence in 2 the only options that felt honest to me would be to end the series after 2 or, well, turn him into a bitter cynical asshole. It was profoundly uncomfortable to witness but it felt like the only valid direction 4 could go in.
I hate Noble Suicide endings. Endings where someone is able to disentangle themselves from people who care about them and commit suicide and it's sad but it makes everything better for everyone. I find that concept morally reprehensible.
Snake dying would have been fine by me. But it should have happened after the fight with Liquid Ocelot if anything, or even at the microwave hallway. But if that suicide hadn't been a fakeout it would have been saying something incredibly disturbing and dishonest about suicide.
It would be showing suicide but ignoring its consequences. I think that's a fundamental failing of so many suicide narratives. They're all buildup to the act itself but fail to show the fallout. It's such a huge problem with how suicide is used as a device in media.
Comments
I mean crucially, Raiden relies on Snake's existence moreso than vice versa, though Snake is made altogether more interesting through Raiden
I disagree, vehemently in fact
I hate, well, I have a specific term for that kind of ending but I'm on mobile so I can't spoiler it out