How to start a pointless nerd fight

Ask if HP in D&D represents just your physical ability to take damage, or your ability to keep fighting/morale/luck/a bunch of other invisible factors

If somebody says both, ask how much of it is meat and how much of it is mental.

Comments

  • THIS MACHINE KILLS FASCISTS
    I don't think even Gygax thought it through that much :/
  • I think HP is representative of Hit Points, or a measure of damage a character can take without dying.
  • My dreams exceed my real life
    lee4hmz said:

    I don't think even Gygax thought it through that much :/

    He said both.

    Do not underestimate the nerdiness of Gary Gygax
  • imagei will watch the heck outta this pumpkin patch
    how about the answer is it doesn't matter/it depends on the campaign and the scenario
  • edited 2016-09-19 15:31:35
    another way to start a pointless nerd fight

    insist that a player should be able to just say they use their diplomacy or bluff skill, without actually coming up with an interesting line of reasoning or fabrication themselves, because the whole point of a tabletop RPG is to abstract characters' abilities and what happens in the fictional setting

    more broadly, argue that it's okay to roll-play rather than role-play

    (serious answer: it depends on what the group and GM on)
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.

    more broadly, argue that it's okay to roll-play rather than role-play

    If you're doing it right, the two are the same thing.
  • MachSpeed said:

    more broadly, argue that it's okay to roll-play rather than role-play

    If you're doing it right, the two are the same thing.
    Not really.

    Saying "My character attempts to plead the guard to let him in" and then rolling a diplomacy check to see whether it works is roll-playing.

    Actually coming up with something to say to the guard -- especially, a way of phrasing what one says to the guard -- and then rolling a diplomacy check to basically see how well the guard's current mood receives it, is role-playing.
  • edited 2016-09-19 16:06:31
    imagei will watch the heck outta this pumpkin patch
    i feel like actually coming up with something sounds like more fun.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Yes, it is.

    It's called "roll to see what happens."
  • edited 2016-09-19 16:11:34
    Well I've actually run into situations when I actually feel like roll-playing rather than role-playing.

    I think it works better for someone like me who isn't good with words, because then I can just say, I let the game mechanics take their course, and based solely on those game mechanics I have a better sense of what I as my character can or can't do in the game world.

    Like for example I could say that I want to gather enough money to buy a horse in this small town so I can go across the country to the big city.  I can roll dice to see whether I get myself a job or whether I get fired or whether I can beg for money or find enough loose change or whether I starve to death in the streets or whether I am able to gather enough food in the nearby forest.  And then if I succeed at that, then I get my horse, and if I don't, I die off, and roll up another character.

    As opposed to, say, having the GM elaborate a ton of details about whether the local inn has any openings and then having to roleplay what I'm going to say to the owner to ask him to hire me and so on and so forth.
  • edited 2016-09-19 16:14:13
    Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Also, you're mistaken.

    "Roll-playing" is "only roll the dice, don't say anything."
    "Role-playing" is "don't roll the dice, convince the target directly."

    There have been arguments by Dnd players that social encounters cannot ever use dice, because it dilutes the purity of intent.

    Whereas I say that good play should be both.
  • MachSpeed said:

    Also, you're mistaken.


    "Roll-playing" is "only roll the dice, don't say anything."
    "Role-playing" is "don't roll the dice, convince the target directly."

    There have been arguments by Dnd players that social encounters cannot ever use dice, because it dilutes the purity of intent.

    Whereas I say that good play should use both.
    Oh, okay.

    I guess the definitions you're using are sorta more extreme examples of what I mean.

    But how you define "roll-playing" is probably closer to what I'm thinking of as "roll-playing", than your and my "role-playing"s.

    And fair enough, I agree that good play should use some of both.  Though the question is where that proper balance lies.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    The proper balance lies in what is important to the table, to the game.

    If you getting a horse isn't important, then the GM should just give you a horse.

    If you trying to fight a dragon is important, then you should play every detail.

    And if you trying to convince your friend to put down the ritual knife is important, then you should act it out.
  • MachSpeed said:

    The proper balance lies in what is important to the table, to the game.


    If you getting a horse isn't important, then the GM should just give you a horse.

    If you trying to fight a dragon is important, then you should play every detail.

    And if you trying to convince your friend to put down the ritual knife is important, then you should act it out.
    I'm inclined to agree.

    But what if a person dreams of being a smooth talker but is really awkward in real life and can't come up with a good way to convince their friend to put down that ritual knife?

    I mean, we don't fault a person for being physically weak if their character is strong, so why fault a person for being awkward if their character is charismatic?
  • edited 2016-09-19 16:42:36
    Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Having them take control of the scene and act it out is a separate issue from succeeding at it.

    But, to me, making them fail if they fail to personally impress you, as if you were the character, is nothing short of cruel.
  • kill living beings
    this is pretty much how this was going to go.
  • My dreams exceed my real life

    this is pretty much how this was going to go.

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