Zun started out with good design but terrible technical skill. He's gotten legitimately better about the latter, and at this point seems to be deliberately emphasizing artifacts of his old wonky style for giggles.
Off topic, but I'm constantly floored by his compositional skill in music. Getting so much mileage out of predominantly arpeggios is something I'd like to be able to do, but it's a very fine art.
Off topic, but I'm constantly floored by his compositional skill in music. Getting so much mileage out of predominantly arpeggios is something I'd like to be able to do, but it's a very fine art.
Zun's musical ability is amazing, let's be honest.
I think I read somewhere that he makes the games partially as a vehicle for the music, and I don't blame him for that
i feel it's necessary in part so that it can surprise you when it does something that jars with the retro look
i also will give Toby credit for attention to detail on things like character expressions
other aspects, like the player character's legs being different widths, and the building tops in New Home that are just sitting there against a black backdrop, feel kind of sloppy to me
Now, to speak of the inverse, what shows or comics can you think of where nearly no fanart can equal or better the quality of the product in question? I don't even mean technically, I mean aesthetically.
Now, to speak of the inverse, what shows or comics can you think of where nearly no fanart can equal or better the quality of the product in question? I don't even mean technically, I mean aesthetically.
I admit I have come to be kinda bugged by the "spritey" style of most retro video game art since it feels like it's kinda missing the point of why those games looked the way they did.
i feel it's necessary in part so that it can surprise you when it does something that jars with the retro look
i also will give Toby credit for attention to detail on things like character expressions
other aspects, like the player character's legs being different widths, and the building tops in New Home that are just sitting there against a black backdrop, feel kind of sloppy to me
Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)
Well the old games looked the way they did because of technical limitations, didn't they?
But Undertale knows what it's doing; it appeals to that nostalgia, then subverts your expectations by using audio and visual effects that jar with the aesthetic of the period being evoked.
Also old game soundtracks have an interesting tendency to emphasize melody (due to limitations in other respects) and i feel Toby understands that, too, as evident in e.g. Metal Crusher.
Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)
Old games looked the way they did because of technical limitations, but some of us grew to really like that look anyway, and enjoy seeing it even in newer games.
Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)
oooh you still haven't beaten it either huh?
I literally don't have it in a playable state right now. I could try it on my mom's computer at some point but I have no idea if that would work.
Anyway, I don't think it's the kind of game you "beat." It's a story in game form, and a kind of journey that you take.
Doesn't that provoke Flowey to gloat about how you're just like him before you kill him? Not talking about final endings or anything because I haven't spoiled myself too much on the No Mercy route but I could have guessed that one miles away and somehow it's still creepy as fuck.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
and yes, it's extremely good
i also will give Toby credit for attention to detail on things like character expressions
other aspects, like the player character's legs being different widths, and the building tops in New Home that are just sitting there against a black backdrop, feel kind of sloppy to me
I feel the same way about most chiptune music.
But Undertale knows what it's doing; it appeals to that nostalgia, then subverts your expectations by using audio and visual effects that jar with the aesthetic of the period being evoked.
Also old game soundtracks have an interesting tendency to emphasize melody (due to limitations in other respects) and i feel Toby understands that, too, as evident in e.g. Metal Crusher.
Undertale's approach is so perfect in every other way that these are really small quibbles.
I admit I didn't think of that. That works pretty well, then.
I've never made any complaints about the music, FWIW. It is indeed pretty great.
I really like the look of the battle scenes, too.
to get a neutral or pacifist ending would be considered "beating" that route, in usual game terminology
though yes, there's only one way to beat Undertale by conventional means, the reference hasn't gone over my head