>shows where the fanart looks better than the actual show (Undertale hijack)

edited 2016-01-21 03:54:47 in General
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Comments

  • I've learned to tolerate drama...except on the boat
    My Little Pony is plenty nice to look at already though
  • kill living beings
    south park, home movies, is this too obvious
  • We can do anything if we do it together.
    I'd say Touhou, but I think that's too obvious and it's not a "show", so...
  • also Zun art is very good
  • also Zun art is very good

    wait really
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    All of them. All of them.
  • yeah it's fun and characterful
  • whereas lots of the fanart is like bog standard pixiv blah
  • meow meow meowtherfuckers
    Haven said:

    image

    ok but then the fanart started becoming official art so where is the line drawn
  • Touch the cow. Do it now.
    ZUN ART IS BEST ART
  • Zun started out with good design but terrible technical skill.  He's gotten legitimately better about the latter, and at this point seems to be deliberately emphasizing artifacts of his old wonky style for giggles.
  • That sounds like the most Zun thing to do. 

    Off topic, but I'm constantly floored by his compositional skill in music. Getting so much mileage out of predominantly arpeggios is something I'd like to be able to do, but it's a very fine art.  
  • We can do anything if we do it together.
    FWIW, I do find ZUN's contemporary art pretty appealing myself.
  • Sup bitches, witches, Haters, and trolls.
    i'm a beerko/apple girlington shipper
  • That sounds like the most Zun thing to do. 


    Off topic, but I'm constantly floored by his compositional skill in music. Getting so much mileage out of predominantly arpeggios is something I'd like to be able to do, but it's a very fine art.  
    Zun's musical ability is amazing, let's be honest.

    I think I read somewhere that he makes the games partially as a vehicle for the music, and I don't blame him for that
  • And then we come to the covers:


  • Munch munch, chomp chomp...
    image
  • Touch the cow. Do it now.
    Calica said:

    i'm a beerko/apple girlington shipper


  • “I'm surprised. Those clothes… but, aren't you…?”
    Undertale is a pretty good-looking (if very specifically stylised) game, but Ovopack does fanart for it, so...
  • imagei will watch the heck outta this pumpkin patch
    Undertale's art is pretty nice, but compared to the dialogue, the story, the gameplay and the music, i'd honestly say it's one of the weaker aspects.
  • “I'm surprised. Those clothes… but, aren't you…?”
    Yes. The music and the writing are extraordinary.

    But to give you an idea of what I mean... really, just look.
  • Munch munch, chomp chomp...
  • imagei will watch the heck outta this pumpkin patch

    Yes. The music and the writing are extraordinary.


    But to give you an idea of what I mean... really, just look.
    i've seen it before, actually

    and yes, it's extremely good
  • “I'm surprised. Those clothes… but, aren't you…?”
    I really like Murayama's work in general, and I actually think he's done a lot better, but gosh, it's really cute and pretty.
  • We can do anything if we do it together.
    I admit I have some quibbles with Undertale's faux-retro asthetic, but everything else about the game is so cool that I can let it slide.
  • imagei will watch the heck outta this pumpkin patch
    i feel it's necessary in part so that it can surprise you when it does something that jars with the retro look

    i also will give Toby credit for attention to detail on things like character expressions

    other aspects, like the player character's legs being different widths, and the building tops in New Home that are just sitting there against a black backdrop, feel kind of sloppy to me
  • “I'm surprised. Those clothes… but, aren't you…?”
    Now, to speak of the inverse, what shows or comics can you think of where nearly no fanart can equal or better the quality of the product in question? I don't even mean technically, I mean aesthetically.
  • We can do anything if we do it together.

    Now, to speak of the inverse, what shows or comics can you think of where nearly no fanart can equal or better the quality of the product in question? I don't even mean technically, I mean aesthetically.

    Here you go.
  • Touch the cow. Do it now.
    I actually quite like the faux 8-bit style that pervades Undertale, but then I am a sucker for retro game kinda stuff.
  • We can do anything if we do it together.
    I admit I have come to be kinda bugged by the "spritey" style of most retro video game art since it feels like it's kinda missing the point of why those games looked the way they did.

    I feel the same way about most chiptune music.
  • I've learned to tolerate drama...except on the boat
    Tachyon said:

    i feel it's necessary in part so that it can surprise you when it does something that jars with the retro look

    i also will give Toby credit for attention to detail on things like character expressions

    other aspects, like the player character's legs being different widths, and the building tops in New Home that are just sitting there against a black backdrop, feel kind of sloppy to me

    goddammit i never noticed that before
  • with Undertale, I really like how the ways both the art and the music change in terms of technique and character to reflect the mood of the game

    It is all very deliberate, well thought out, and well-constructed

    though i have a few nitpicks
  • “I'm surprised. Those clothes… but, aren't you…?”
    Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)
  • edited 2016-01-21 03:46:48
    imagei will watch the heck outta this pumpkin patch
    Well the old games looked the way they did because of technical limitations, didn't they?

    But Undertale knows what it's doing; it appeals to that nostalgia, then subverts your expectations by using audio and visual effects that jar with the aesthetic of the period being evoked.

    Also old game soundtracks have an interesting tendency to emphasize melody (due to limitations in other respects) and i feel Toby understands that, too, as evident in e.g. Metal Crusher.
  • imagei will watch the heck outta this pumpkin patch
    sorry Anonus
  • edited 2016-01-21 03:47:46
    We can do anything if we do it together.
    No no, I agree.

    Undertale's approach is so perfect in every other way that these are really small quibbles.
  • “I'm surprised. Those clothes… but, aren't you…?”
    He really is a stellar melody writer and a pretty good sound designer, so yeah, no complaints on that front.

    ...and then this was another Undertale thread.
  • edited 2016-01-21 03:53:46
    We can do anything if we do it together.
    Just saw Tachyon's posts.

    I admit I didn't think of that. That works pretty well, then.

    I've never made any complaints about the music, FWIW. It is indeed pretty great.

    I really like the look of the battle scenes, too.
  • I've learned to tolerate drama...except on the boat

    Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)

    oooh you still haven't beaten it either huh?
  • Touch the cow. Do it now.
    Old games looked the way they did because of technical limitations, but some of us grew to really like that look anyway, and enjoy seeing it even in newer games.
  • “I'm surprised. Those clothes… but, aren't you…?”
    Anonus said:

    Undertale seems more conscious of its approach and of its whole status as a video game than the vast majority of games in general. (Apparently the end really drives it home but I'm not even at the capital yet.)

    oooh you still haven't beaten it either huh?
    I literally don't have it in a playable state right now. I could try it on my mom's computer at some point but I have no idea if that would work.

    Anyway, I don't think it's the kind of game you "beat." It's a story in game form, and a kind of journey that you take.
  • You can beat Undertale. :)

    image
  • Munch munch, chomp chomp...
    I'd disagree, given that it plays like any other RPG at the end of the day.
  • edited 2016-01-21 04:14:26
    imagei will watch the heck outta this pumpkin patch
    i feel this is a little pedantic?

    to get a neutral or pacifist ending would be considered "beating" that route, in usual game terminology

    though yes, there's only one way to beat Undertale by conventional means, the reference hasn't gone over my head
  • Munch munch, chomp chomp...
    It is a little pedantic, especially given I agree with what followed. Nonetheless, well, it niggles at that anal part of me if I'm being honest.
  • “I'm surprised. Those clothes… but, aren't you…?”

    You can beat Undertale. :)


    image
    Doesn't that provoke Flowey to gloat about how you're just like him before you kill him? Not talking about final endings or anything because I haven't spoiled myself too much on the No Mercy route but I could have guessed that one miles away and somehow it's still creepy as fuck.
  • Oh, i'm referencing something else that's much more spoilery

    but not something that one would be able to guess without at least completing the Pacifist run
  • i would have said nothing, but it was too delicious not to
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