Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
It can be, but it's mostly because he does nothing but one-hit knockdown uppercuts for the first half of the first round. After that, he gradually gets easier.
At least from what I've heard. I've never played any of the games, but I really want to someday.
Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
From the looks of it, Mr. Sandman, Soda Popinski, and Super Macho Man are the biggest characters.
Apparently, the reason Little Mac is so small is so that they could keep it in a sort-of first person perspective. The NES couldn't do the transparent wireframe they had in the original arcade games.
march us toward persephone fill our poor souls with hope for the good of many we will not falter or be vilified as we storm toward a new day messengers to infinity social security number the foundation telegraphs in the process ceteris paribus deo gratias esto perpetua cetera desunt lux et veritas lapsus alumni manus in mano multum in parvo
@FM: I have to agree. The work is harder but I like it much more in terms of not being instantly labeled a social pariah and having to work your way up the social ladder.
From what I've seen of the Wii version, yes, Mac is really short compared to the other boxers. Everyone else (With only one or two exceptions) Is at least 2 or 3 feet taller than Mac. And don't get me started on the bonus boss...
Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
I know. I should probably clarify: Mac looks taller in the Wii version than he does in the NES version, doesn't he? They were able to give him the right proportions compared to the other boxers because the Wii could make his character model translucent.
Doctor Who reference in Pokemon B2W2? Headcanon accepted.
Actually the NES could do the wireframe character the arcade used -- the problem was the NES could only show 8 8x8 sprites on a scanline, and wireframed Little Mac at that size didn't look good.
Punch Out also was one of the very rare (only two, I think) NES games that used the MMC2 mapper. It was for the character sprites in the game -- I'm not sure exactly what the mapper did, but it was very specific to Punch-Out.
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And with this, Mike Tyson destroys all the mystery in my life
I don't pay much attention to celebrities, so I didn't know if there might of been any other famous Mike Tysons.
I only played it once
fill our poor souls with hope
for the good of many we will not
falter or be vilified
as we storm toward a new day
messengers to infinity
social security number
the foundation telegraphs in the process
ceteris paribus
deo gratias
esto perpetua
cetera desunt
lux et veritas
lapsus alumni
manus in mano
multum in parvo
@FM: I have to agree. The work is harder but I like it much more in terms of not being instantly labeled a social pariah and having to work your way up the social ladder.
From what I've seen of the Wii version, yes, Mac is really short compared to the other boxers. Everyone else (With only one or two exceptions) Is at least 2 or 3 feet taller than Mac. And don't get me started on the bonus boss...
I'd say 3 was stretching it a bit much as well, but other than that, kinda have to agree with that list.
NOBODY BEATS THE KING
NOBODY
i get so angry sometimes i just punch plankton --Klinotaxis
Mike Tyson
Read more athttp://www.brainyquote.com/quotes/authors/m/mike_tyson_4.html#IplTqVLSg7Rbkkru.99
Actually the NES could do the wireframe character the arcade used -- the problem was the NES could only show 8 8x8 sprites on a scanline, and wireframed Little Mac at that size didn't look good.
Punch Out also was one of the very rare (only two, I think) NES games that used the MMC2 mapper. It was for the character sprites in the game -- I'm not sure exactly what the mapper did, but it was very specific to Punch-Out.
Justice: wow. Guess that's what happens when they throw the book at you.