Dark Souls the card game rough draft thread (Open to Suggestions)

Titanite tokens. (30-50)
Humanity tokens (30-50)
Equipment card stack filled with consumable items.
Enemies card stack filled with various enemies.
First Half-Boss card stack, with bosses arranged in order.
Second Half boss card stack, with bosses arranged randomly in there.
Gwyn card placed upside down under lordvessal card.
Estus card stack pile(to be handed out to players)

In this game, you have 5 health, standard attack (1-6 dice roll) and standard defense (1-3 dice roll)

The armor and weapons will boost your attack and defense, purchasing titanite tokens to upgrade those things.

Humanity as a token will be also increase armor stat, but is lost upon death.

Killing ten enemies rewards with a humanity.
Co-oping with other players rewards with a humanity.
Invading and killing another player rewards with humanity.

Humanity can be purchased for a medium amount of souls(possibility)

The core game will be about getting souls to fight the bosses, invading other players or helping them out.

The bosses need to be tuned in a way so as to encourage multiplayer, but capable of being soloed,

Combat is rather simplistic in a way, you roll and calculate based on your weapon to do damage to enemies, enemies will have hit points that go down based on the number of damage you do to them.

players however have armor, but a 5 health(item augmentation aside) system. where other players and enemies do damage to you, the player will make their rolls....(Get it) and if the numbers match or the enemy has lower numbers, you avoid damage, if the enemy gets a higher number, you get 1 health worth of damage.

This is going to be Pvp-cooperation game, Win-state is a set amount, once the Lord Vessel is retrieved, players will have to choose a condition, It becomes something of a team thing at this point. 

You can either link the flame or let it snuff out.

Depending on which side you choose will determine your team.
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